## Specification of a ground plane

The following code demonstrates how to specify a ground plane in a room file.

`01 <?xml version="1.0" encoding="ISO-8859-1"?> 02 03 <room scriptid="room1" scriptfile="room1.bsh"> 04 <props> 05 <ground id="ground plane" type="plane" size="64" texrepeat="10.0" scriptid="ground"> 06 <texture unit="0" mipmap="true" rotate="true" flip="true">./images/misc/parkett_boden.jpg</texture> 07 <position x="0.0" y="0.0" z="0.0"/> 08 <rotation x="0.0" y="0.0" z="0.0"/> 09 <scale x="1.0" y="1.0" z="1.0"/> 10 <pathgrid nodesize="2"> 11 <walkable nodeid="654"/> 12 <walkable nodeid="655"/> 13 <walkable nodeid="656"/> 14 <walkable nodeid="657"/> 15 <walkable nodeid="686"/> 16 <walkable nodeid="687"/> 17 <walkable nodeid="688"/> 18 <walkable nodeid="689"/> 19 <walkable nodeid="718"/> 20 <walkable nodeid="719"/> 21 <walkable nodeid="720"/> 22 <walkable nodeid="721"/> 23 <walkable nodeid="750"/> 24 <walkable nodeid="751"/> 25 <walkable nodeid="752"/> 26 </pathgrid> 27 </ground> 28 </props> 29 </room>`
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