Specification of Non-Player-Characters (NPCs)

The following code demonstrates how to specify NPCs that are based on 3d model files.


01 <?xml version="1.0" encoding="ISO-8859-1"?>
02 
03 <room scriptid="room1" scriptfile="room1.bsh">
04   <props/>
05   <characters>
06     <character scriptid="qinmae" id="qinmae" type="ms3dascii" smooth="false" volume="box" shadow="true">
07       <name>Qin-Mae</name>
08       <file>./models/ms3d/qinmae/quinmae.txt</file>
09       <texture unit="0" mipmap="true" rotate="false" flip="false">./models/ms3d/qinmae/texture.jpg</texture>
10       <position x="0.0" y="0.0" z="0.0"/>
11       <rotation x="0.0" y="0.0" z="0.0"/>
12       <scale x="1.0" y="1.0" z="1.0"/>
13       <animation name="idle" start="1" end="1" timeperframe="100"/>
14     </character>
15   </characters>
16 </room>
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