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java.lang.Objectde.rico.engine.geometry.modelloader.ms3d.VertexMS3D
public class VertexMS3D
A Vertex is a 3D point (x,y,z) along with a 2D texture map point (u,v). It also knows which bone (Joint) it is associated with for animations.
| Field Summary | |
|---|---|
int |
boneIndex
The index into the array of bones (Joint) in the model. |
int |
flags
The flags in MS3D. |
float |
u
The x value of the 2D texture point. |
float |
v
The y value of the 2D texture point. |
float |
x
The x value of the 3D point. |
float |
y
The y value of the 3D point. |
float |
z
The z value of the 3D point. |
| Constructor Summary | |
|---|---|
VertexMS3D(int flags,
float x,
float y,
float z,
float u,
float v,
int boneIndex)
Creates a Vertex with the given 3D point and texture coordinates, as well as a bone reference if used in animations. |
|
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int flags
public float x
public float y
public float z
public float u
public float v
public int boneIndex
| Constructor Detail |
|---|
public VertexMS3D(int flags,
float x,
float y,
float z,
float u,
float v,
int boneIndex)
flags - the flags in MS3D.x - the x value of the 3D point.y - the y value of the 3D point.z - the z value of the 3D point.u - the x value of the 2D texture point.v - the y value of the 2D texture point.boneIndex - the index into the array of bones (Joint) in the model.
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