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java.lang.Objectde.rico.engine.geometry.modelloader.ms3d.KeyframeMS3D
public class KeyframeMS3D
A Keyframe is a point in time which defines when a joint will reach a certain rotation or translation. To perform animation, you interpolate the translation or rotation over the time frame.
| Field Summary | |
|---|---|
float |
time
The time in milliseconds after the start of the animation for which that keyframe occurs. |
float |
x
For a position keyframe (x,y,z) are the coordinates to translate. |
float |
y
For a position keyframe (x,y,z) are the coordinates to translate. |
float |
z
For a position keyframe (x,y,z) are the coordinates to translate. |
| Constructor Summary | |
|---|---|
KeyframeMS3D(float time,
float x,
float y,
float z)
Create a keyframe at a given time and vector. |
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| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public float time
public float x
public float y
public float z
| Constructor Detail |
|---|
public KeyframeMS3D(float time,
float x,
float y,
float z)
time - the time in milliseconds after the start of the animation
for which that keyframe occurs.x - the x value of the translation or rotation for the keyframe.y - the y value of the translation or rotation for the keyframe.z - the z value of the translation or rotation for the keyframe.
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