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java.lang.Objectde.rico.engine.geometry.AbstractMesh
de.rico.engine.geometry.MeshDL
de.rico.engine.geometry.AbstractGroundMesh
public abstract class AbstractGroundMesh
This class represents a mesh that is used for the scene's ground. Ground meshes are set to be pickable intially.
| Constructor Summary | |
|---|---|
AbstractGroundMesh(boolean smooth)
Creates a new mesh that is considered to be some kind of ground. |
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AbstractGroundMesh(boolean smooth,
BoundingVolume type)
Creates a new mesh that is considered to be some kind of ground. |
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| Method Summary | |
|---|---|
float |
getLength()
Returns the length of the ground mesh. |
SearchGrid |
getSearchGrid()
Returns the search grid that is used for path finding. |
float |
getWidth()
Returns the width of the ground mesh |
void |
initSearchGrid(int gridNodeSize)
Initializes a search grid to the ground mesh, that will be used for path finding on the mesh. |
| Methods inherited from class de.rico.engine.geometry.MeshDL |
|---|
addFace, destroy, draw, finishModel, getDisplayListId, getFaces, getFacesTransformed, specializedDraw, update |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public AbstractGroundMesh(boolean smooth)
smooth - create smoothed normals for the mesh
public AbstractGroundMesh(boolean smooth,
BoundingVolume type)
smooth - create smoothed normals for the meshtype - value from the BoundingValue enumertation| Method Detail |
|---|
public float getWidth()
public float getLength()
public void initSearchGrid(int gridNodeSize)
gridNodeSize - size of a cell in
the grid (the nearest power of two to the specified value will be used)public SearchGrid getSearchGrid()
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