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Class Summary |
| AbortCloseUp |
A game action that can be used to force the abortion of the
close up mode. |
| CallScriptedMethod |
This class is a game action that can be used to queue the call
of a scripted method into the game action scheduler. |
| Delay |
This game action can be used to delay the game for a specified amount
of miliseconds. |
| DeselectInventoryItem |
This class can be used to deselect the inventory item in a queued
manner. |
| EnterRoom |
This game action can be used to let the player character
exit the current room and enter another one. |
| FadeEntityToTransparent |
This game action fades an entity to a certain transparency level |
| FadeIn |
This game action fades the screen in from a certain color. |
| FadeOut |
This game action fades the screen out to a certain color. |
| MoveBackward |
This concurrent game action can be used to move an entity backwards
for a certain time with a certain speed. |
| MoveDown |
This concurrent game action can be used to move an entity downwards
for a certain time with a certain speed. |
| MoveForward |
This concurrent game action can be used to move an entity forwards
for a certain time with a certain speed. |
| MoveLeft |
This concurrent game action can be used to move an entity to the left
for a certain time with a certain speed. |
| MoveRight |
This concurrent game action can be used to move an entity to the right
for a certain time with a certain speed. |
| MoveUp |
This concurrent game action can be used to move an entity upwards
for a certain time with a certain speed. |
| PickUp |
This game action can be used to let a playable character
pick up an item from the room he is currently located in. |
| PlayAnimation |
This class can be used to play an animation of an entity. |
| PlayCameraFlight |
This game action can be used to play a recorded camera flight. |
| PlayMP3 |
This game action can be used to play an mp3 sound file either
in a queued or a concurrent way. |
| RunCode |
This action can be used to run script code in a queuee manner. |
| Say |
This class is a game action to put a sentence that gets said by
a character in the queue. |
| SetAnimation |
This class can be used to set the animation of an entity. |
| SetChapter |
This is a game action class that can be used to
change the chapter of the game. |
| SetToCamera |
This game action can be used switch to another camera perspective. |
| SetToCloseUp |
This is a game action that can be used to set the game to
the close up mode. |
| SetToGameState |
A game action that can be used to set the game to a specified
game state like State.CINEMATIC or State.NO_INPUT in a sequencial way. |
| ShowScreen |
Deprecated. Somehow this game action does not get the same result on
every graphics hardware. |
| Walk |
A game action that represents walking to a new point
in the game location applying path finding |