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| Class Summary | |
|---|---|
| AbstractConcurrentAction | This class is the abstract base class for any kind of concurrent game action. |
| ConcurrentWalk | A game action that represents walking to a new point in the game location applying path finding |
| ConcurrentWalkLoop | A concurrent game action that lets a character walk a path in a looped manner, i.e. if the character reached the end of the path, the path will be walked again from its beginning |
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