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java.lang.Objectde.rico.adventure.actions.custom.concurrent.AbstractConcurrentAction
de.rico.adventure.actions.custom.concurrent.ConcurrentWalk
public class ConcurrentWalk
A game action that represents walking to a new point in the game location applying path finding
| Constructor Summary | |
|---|---|
ConcurrentWalk(AbstractCharacter c,
float x,
float z,
float speed)
Creates a new walking action with the specified (x,z)-coordinates as the target position. |
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ConcurrentWalk(AbstractCharacter c,
float x,
float z,
float speed,
java.lang.String animName)
Creates a new walking action with the specified (x,z)-coordinates as the target position. |
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ConcurrentWalk(AbstractCharacter c,
Path path,
float speed)
Creates a new walking action with the specified path that provides the waypoints to the target location. |
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ConcurrentWalk(AbstractCharacter c,
Path path,
float speed,
java.lang.String animName)
Creates a new walking action with the specified path that provides the waypoints to the target location. |
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| Method Summary | |
|---|---|
void |
draw(javax.media.opengl.GL gl)
This method renders the concurrent game action, if needed. |
void |
finishUp()
Implementations of this method hold code that needs to be called before the game action can be removed from the concurrent queue (prematurely) without causing side effects. |
float |
getTargetX()
Returns the x-coordinate of the walking target position |
float |
getTargetZ()
Returns the z-coordinate of the walking target position |
boolean |
hasArrivedAtTarget()
Returns whether the character has arrived at its designated target location. |
void |
update(long elapsedTime)
This method updates the concurrent game action |
| Methods inherited from class de.rico.adventure.actions.custom.concurrent.AbstractConcurrentAction |
|---|
getEntity |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ConcurrentWalk(AbstractCharacter c,
float x,
float z,
float speed)
c - character that ought to be walkingx - x-coordinate of the target positionz - z-coordinate of the target positionspeed - speed factor to use for walking
public ConcurrentWalk(AbstractCharacter c,
float x,
float z,
float speed,
java.lang.String animName)
c - character that ought to be walkingx - x-coordinate of the target positionz - z-coordinate of the target positionspeed - speed factor to use for walkinganimName - name of the animation to play while the
action is active
public ConcurrentWalk(AbstractCharacter c,
Path path,
float speed)
c - the character that walkspath - path to walk for the characterspeed - speed factor to use for walking
public ConcurrentWalk(AbstractCharacter c,
Path path,
float speed,
java.lang.String animName)
c - the character that walkspath - path to walk for the characterspeed - speed factor to use for walkinganimName - name of the animation to play while the
action is active| Method Detail |
|---|
public float getTargetX()
public float getTargetZ()
public boolean hasArrivedAtTarget()
public void update(long elapsedTime)
AbstractConcurrentAction
update in class AbstractConcurrentActionelapsedTime - time between two framespublic void draw(javax.media.opengl.GL gl)
AbstractConcurrentAction
draw in class AbstractConcurrentActionpublic void finishUp()
AbstractConcurrentAction
finishUp in class AbstractConcurrentAction
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