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java.lang.Objectde.rico.adventure.actions.AbstractAction
de.rico.adventure.actions.custom.PickUp
public class PickUp
This game action can be used to let a playable character pick up an item from the room he is currently located in.
| Constructor Summary | |
|---|---|
PickUp(PlayableCharacter player,
Item item)
Creates a new item pick up action. |
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PickUp(PlayableCharacter player,
Item item,
java.lang.String animName)
Creates a new item pick up action with the specified animation attached to it. |
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| Method Summary | |
|---|---|
void |
draw(javax.media.opengl.GL gl)
This method renders the game action, if needed. |
void |
finishUp()
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects. |
void |
update(long elapsedTime)
This method updates the game action |
| Methods inherited from class de.rico.adventure.actions.AbstractAction |
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getEntity |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public PickUp(PlayableCharacter player,
Item item)
player - player character that picks up the itemitem - item to pick up
public PickUp(PlayableCharacter player,
Item item,
java.lang.String animName)
player - player character that picks up the itemitem - item to pick upanimName - name of the animation to play while the
action is active| Method Detail |
|---|
public void update(long elapsedTime)
AbstractAction
update in class AbstractActionelapsedTime - time between two framespublic void draw(javax.media.opengl.GL gl)
AbstractAction
draw in class AbstractActionpublic void finishUp()
AbstractAction
finishUp in class AbstractAction
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