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java.lang.Objectde.rico.adventure.actions.AbstractAction
de.rico.adventure.actions.custom.FadeEntityToTransparent
public class FadeEntityToTransparent
This game action fades an entity to a certain transparency level
| Constructor Summary | |
|---|---|
FadeEntityToTransparent(AbstractEntity entity,
float goalAlpha,
int dur)
Creates a game action that fades an entity to a certain transparency level |
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| Method Summary | |
|---|---|
void |
draw(javax.media.opengl.GL gl)
This method renders the game action, if needed. |
void |
finishUp()
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects. |
void |
update(long elapsedTime)
This method updates the game action |
| Methods inherited from class de.rico.adventure.actions.AbstractAction |
|---|
getEntity |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public FadeEntityToTransparent(AbstractEntity entity,
float goalAlpha,
int dur)
entity - entity to fadegoalAlpha - alpha value to targetdur - time to use for the fading process| Method Detail |
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public void update(long elapsedTime)
AbstractAction
update in class AbstractActionelapsedTime - time between two framespublic void draw(javax.media.opengl.GL gl)
AbstractAction
draw in class AbstractActionpublic void finishUp()
AbstractAction
finishUp in class AbstractAction
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