Class Summary |
JointMS3D |
A Joint stores everything about an animated bone (a joint that knows
about its parent joint - the two endpoints make up a bone). |
KeyframeMS3D |
A Keyframe is a point in time which defines when a joint will reach a
certain rotation or translation. |
MaterialMS3D |
A Material is a texture map in MS3D. |
MeshMS3D |
A Mesh is a group of related triangles in MS3D. |
ModelMS3DAscii |
A MilkshapeModel represents a Milkshape 3D model. |
TriangleMS3D |
A Triangle is a polygon in MD3D. |
VertexMS3D |
A Vertex is a 3D point (x,y,z) along with a 2D texture map point (u,v). |