de.rico.adventure.actions.custom
Class PlayAnimation

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.PlayAnimation

public class PlayAnimation
extends AbstractAction

This class can be used to play an animation of an entity.

Author:
Frank Bruns

Constructor Summary
PlayAnimation(AbstractEntity e, java.lang.String animName)
          Creates a new game action to play an entity's animation.
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PlayAnimation

public PlayAnimation(AbstractEntity e,
                     java.lang.String animName)
Creates a new game action to play an entity's animation.

Parameters:
e - entity to play the animation of
animName - name of the animation to play
Method Detail

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames