addShader, drawShaders, getBoundingVolume, getHeightOffset, getMaterial, getMouseOverMesh, getName, getPosition, getPosX, getPosY, getPosZ, getRotation, getRotX, getRotY, getRotZ, getScaleX, getScaleY, getScaleZ, getTex0Path, getTex1Path, getText0XMovement, getText0YMovement, getText1XMovement, getText1YMovement, getTexUnit0, getTexUnit1, isCollidable, isDrawingEnabled, isEnabledOcclusionCulling, isMouseOverMesh, isOccluded, isPickable, isShadowEnabled, isSmoothShaded, isTex0Flipped, isTex0MipMapped, isTex0Rotated, isTex1Flipped, isTex1MipMapped, isTex1Rotated, moveBackwardsGlobal, moveBackwardsLocal, moveDownGlobal, moveForwardGlobal, moveForwardLocal, moveLeftGlobal, moveLeftLocal, moveRightGlobal, moveRightLocal, moveTo, moveUpGlobal, performTransformations, rotateDown, rotateLeft, rotateRight, rotateUp, scale, setAttachedGround, setBlendDestFactor, setBlendFunction, setBlendSourceFactor, setCollidable, setDrawingEnabled, setEnabledOcclusionCulling, setEnvironmentMap, setMaterial, setName, setPickable, setPosition, setPosition, setPosX, setPosY, setPosZ, setRotation, setRotation, setRotX, setRotY, setRotZ, setScaleX, setScaleY, setScaleZ, setShadowEnabled, setShowBoundingVolume, setTex0Movement, setTex0TexEnvirMode, setTex0XMovement, setTex0YMovement, setTex1Movement, setTex1TexEnvirMode, setTex1XMovement, setTex1YMovement, setTexUnit0, setTexUnit0, setTexUnit1, setTexUnit1, setTransparency, showWireFrame, translateX, translateY, translateZ |