de.rico.engine.effect.particle.custom
Class Explosion

java.lang.Object
  extended by de.rico.engine.effect.particle.AbstractParticleEffect
      extended by de.rico.engine.effect.particle.custom.Explosion

public class Explosion
extends AbstractParticleEffect

This class represents an explosion particle effect

Author:
Frank Bruns

Constructor Summary
Explosion(float x, float y, float z, float size, int numberOfParticles, long maxPartAge, boolean loop)
          Creates an explosion effect with the specified parameters
 
Method Summary
 boolean isLooping()
          Determines whether or not the explosion is set to loop.
 
Methods inherited from class de.rico.engine.effect.particle.AbstractParticleEffect
draw, getCreationInterval, getMaxPartAge, getMaxParticleCount, getParticleSize, getPosition, getTexturePath, setEnabled, setPosition, setPosition, setTexture, update
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Explosion

public Explosion(float x,
                 float y,
                 float z,
                 float size,
                 int numberOfParticles,
                 long maxPartAge,
                 boolean loop)
Creates an explosion effect with the specified parameters

Parameters:
x - x-coordinate
y - y-coordinate
z - z-coordinate
size - particle size
numberOfParticles - maximum number of particles to use
maxPartAge - maximum particle age (in miliseconds)
loop - loop the effect? --> true=yes, false=no
Method Detail

isLooping

public boolean isLooping()
Determines whether or not the explosion is set to loop.

Returns:
loop explosion? --> true=yes, false=no