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## de.rico.adventure.entity.character
Class NonPlayerCharacter

    java.lang.Object
      de.rico.adventure.entity.AbstractEntity
          de.rico.adventure.entity.character.AbstractCharacter
              de.rico.adventure.entity.character.NonPlayerCharacter

    public class NonPlayerCharacter

extends AbstractCharacter

A class that represents characters that can't be controlled by the player.

Author:
  Frank Bruns

Constructor Summary
`NonPlayerCharacter(AbstractMesh mesh)` Creates a new non-player-character with the specified mesh as a model.

Method Summary

Methods inherited from class de.rico.adventure.entity.character.AbstractCharacter
`getRoom, say, say, setRoom`

Methods inherited from class de.rico.adventure.entity.AbstractEntity
`destroy, drawScreenName, getMesh, getScreenName, getScriptId, isEnabled, setEnabled, setScreenName, setScriptId, toString`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### NonPlayerCharacter

    public NonPlayerCharacter(AbstractMesh mesh)

  Creates a new non-player-character with the specified mesh as a model.

  Parameters:
    `mesh` - mesh to use as a model

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