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T
tan(float)
- Static method in class de.rico.engine.util.
Tools
Returns the tangent value for the specified value
Terrain
- Class in
de.rico.engine.geometry
This class represents a world's terrain, that is generated from a height map file.
Terrain(String, String, int, boolean)
- Constructor for class de.rico.engine.geometry.
Terrain
Creates a new height map of the specified file with the specified height map rendering resolution factor.
Terrain(String, String, int, boolean, BoundingVolume)
- Constructor for class de.rico.engine.geometry.
Terrain
Creates a new height map of the specified file with the specified height map rendering resolution factor.
TexEnvirMode
- Enum in
de.rico.engine.enums
This enumeration holds the possible texture environment modes for the engine
TextAreaRenderer
- Class in
de.rico.engine.effect.ortho
This class can be used to draw a rectangular area that can contain some text.
TextAreaRenderer(int, int, int, int, int, Color4f, Color4f)
- Constructor for class de.rico.engine.effect.ortho.
TextAreaRenderer
Creates a new text area with the specified parameters.
TextAreaRenderer(int, int, int, int, int, Color4f, Color4f, Font)
- Constructor for class de.rico.engine.effect.ortho.
TextAreaRenderer
Creates a new list menu with the specified parameters.
TextRenderer
- Class in
de.rico.engine.effect.ortho
This class can be used to draw text onto the sceen.
TextRenderer()
- Constructor for class de.rico.engine.effect.ortho.
TextRenderer
Creates a new text renderer with the default color white and the font type HELVETICA_12.
TextRenderer(Color4f)
- Constructor for class de.rico.engine.effect.ortho.
TextRenderer
Creates a new text renderer with the specified color and the font type HELVETICA_12.
TextRenderer(Font)
- Constructor for class de.rico.engine.effect.ortho.
TextRenderer
Creates a new text renderer with the specified font type and the default text color white.
TextRenderer(Font, Color4f)
- Constructor for class de.rico.engine.effect.ortho.
TextRenderer
Creates a new text renderer with the specified font type and the specified text color.
TextureCoordinate
- Class in
de.rico.engine.texture
This class represents texture coordinates for a triangle
TextureCoordinate(float, float)
- Constructor for class de.rico.engine.texture.
TextureCoordinate
Creates a new texture coordinate
TextureManager
- Class in
de.rico.engine.resource
This class can be used as a container that manages the different texture used in the game.
TextureProjector
- Class in
de.rico.engine.effect.texproj
This class represents a texture projector.
TextureProjector(String, String, int)
- Constructor for class de.rico.engine.effect.texproj.
TextureProjector
Creates a new texture projector.
TextureProjector(String, String, int, Point3D)
- Constructor for class de.rico.engine.effect.texproj.
TextureProjector
Creates a new texture projector.
TextureProjector(String, String, int, Point3D, float, float)
- Constructor for class de.rico.engine.effect.texproj.
TextureProjector
Creates a new texture projector.
texureId
- Variable in class de.rico.engine.geometry.modelloader.threeds.
Material3DS
texVerts
- Variable in class de.rico.engine.geometry.modelloader.threeds.
ObjGroup3DS
time
- Variable in class de.rico.engine.geometry.modelloader.ms3d.
KeyframeMS3D
The time in milliseconds after the start of the animation for which that keyframe occurs.
toArray()
- Method in class de.rico.engine.geometry.
Point3D
Returns the point (vertex) with its 3D coordinates (x,y,z) as a float array
toArray()
- Method in class de.rico.engine.material.
Color4f
Returns the color in a float array representation.
Tools
- Class in
de.rico.engine.util
This class provides some usefull methods for calculations or image processing, for example
Tools()
- Constructor for class de.rico.engine.util.
Tools
toString()
- Method in class de.rico.adventure.entity.
AbstractEntity
toString()
- Method in class de.rico.adventure.entity.hotspot.
AbstractInteractiveHotspot
toString()
- Method in class de.rico.engine.camera.
CameraViewPort
toString()
- Method in class de.rico.engine.geometry.
Point3D
toString()
- Method in class de.rico.engine.geometry.
Triangle
toString()
- Method in class de.rico.engine.material.
Material
toString()
- Method in class de.rico.engine.util.
FPSCounter
translateX(float)
- Method in class de.rico.engine.geometry.
AbstractMesh
Translates the x coordinate by the specified amount.
translateY(float)
- Method in class de.rico.engine.geometry.
AbstractMesh
Translates the y coordinate by the specified amount.
translateZ(float)
- Method in class de.rico.engine.geometry.
AbstractMesh
Translates the z coordinate by the specified amount.
transparency
- Variable in class de.rico.engine.geometry.modelloader.ms3d.
MaterialMS3D
The ammount of light to pass through the texture.
Triangle
- Class in
de.rico.engine.geometry
This class represents a triangle (polygon) that can be part of a mesh.
Triangle(Point3D, Point3D, Point3D)
- Constructor for class de.rico.engine.geometry.
Triangle
Creates a triangle with the specified points as vertices.
Triangle(Point3D, Point3D, Point3D, boolean)
- Constructor for class de.rico.engine.geometry.
Triangle
Creates a triangle with the specified points as vertices.
TriangleMS3D
- Class in
de.rico.engine.geometry.modelloader.ms3d
A Triangle is a polygon in MD3D.
TriangleMS3D(int, int, int, int, int, int, int, int)
- Constructor for class de.rico.engine.geometry.modelloader.ms3d.
TriangleMS3D
Creates a triangle with the vertices and normals given.
triangles
- Variable in class de.rico.engine.geometry.modelloader.ms3d.
MeshMS3D
The traingles in the mesh.
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