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EditorMenu
- Class in
de.rico.editor.gui
This class holds the editor menu and its functionality.
EditorMenu()
- Constructor for class de.rico.editor.gui.
EditorMenu
emissive
- Variable in class de.rico.engine.geometry.modelloader.ms3d.
MaterialMS3D
An array of (r,g,b,a) color values for projected light.
enableBackFaceCulling()
- Method in class de.rico.engine.game.
AbstractBaseGame
enableBackFaceCulling()
- Method in interface de.rico.engine.game.
GameIface
Enables back face culling for a (possibly) slight performance boost.
END_OF_TRACK_MESSAGE
- Static variable in class de.rico.engine.effect.sound.
MidiSound
endOrthoMode(GL)
- Static method in class de.rico.engine.util.
Tools
Disables the orthographic projection mode.
EngineDisplayMode
- Class in
de.rico.engine.resolution
This class is a wrapper for the common Java DisplayMode object.
EngineDisplayMode(DisplayMode, boolean)
- Constructor for class de.rico.engine.resolution.
EngineDisplayMode
Creates a new engine display mode
EnterRoom
- Class in
de.rico.adventure.actions.custom
This game action can be used to let the player character exit the current room and enter another one.
EnterRoom(PlayableCharacter, Room, String, int)
- Constructor for class de.rico.adventure.actions.custom.
EnterRoom
Creates a game action to let the player enter another room.
EntityDistanceToCameraComparator
- Class in
de.rico.adventure.entity
This is a comparator class that can be used to compare the distances to the camera of two entities.
EntityDistanceToCameraComparator()
- Constructor for class de.rico.adventure.entity.
EntityDistanceToCameraComparator
EntryPoint
- Class in
de.rico.adventure.structure
This class encapsulates a location of entry in a room.
EntryPoint(String, Point3D, Point3D)
- Constructor for class de.rico.adventure.structure.
EntryPoint
Creates a new entry point with the specified position and rotation.
EnvironmentMappingIface
- Interface in
de.rico.engine.effect.environmentmapping
This interface specifies the methods that all environment mapping techniques need to implement.
EQUAL_EPSILON
- Static variable in class de.rico.engine.geometry.modelloader.ms3d.specmath.
MathMS3D
equals(State)
- Method in class de.rico.adventure.structure.
StateManager
Determins whether the current gamestate is equal to the specified one
equals(Point3D)
- Method in class de.rico.engine.geometry.
Point3D
Checks if this point is equal to the given point.
equals(Point3D, float)
- Method in class de.rico.engine.geometry.
Point3D
Checks if this point is equal to the specified coordinates.
equals(float, float, float)
- Method in class de.rico.engine.geometry.
Point3D
Checks if this point is equal to the specified coordinates.
equals(float, float, float, float)
- Method in class de.rico.engine.geometry.
Point3D
Checks if this point is equal to the specified coordinates.
equals(Color4f)
- Method in class de.rico.engine.material.
Color4f
This method checks this color for equality with the specified color.
equals(float, float, float, float)
- Method in class de.rico.engine.material.
Color4f
/** This method checks this color for equality with the specified color.
Explosion
- Class in
de.rico.engine.effect.particle.custom
This class represents an explosion particle effect
Explosion(float, float, float, float, int, long, boolean)
- Constructor for class de.rico.engine.effect.particle.custom.
Explosion
Creates an explosion effect with the specified parameters
exportRoom(String)
- Method in class de.rico.editor.io.
RoomIO
Saves the room information to the specified file.
exportToFile(String)
- Method in class de.rico.editor.io.
ScriptFileExporter
Creates and exports the script file by generating the method bodies for the rooms entities and triggers.
ExtensAvailChecker
- Class in
de.rico.engine.util
This class contains static methods that can be called to check for the availabilty of certain OpenGL extensions.
ExtensAvailChecker()
- Constructor for class de.rico.engine.util.
ExtensAvailChecker
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