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## de.rico.adventure.actions.custom
Class MoveRight

    java.lang.Object
      de.rico.adventure.actions.AbstractAction
          de.rico.adventure.actions.custom.MoveRight

    public class MoveRight

extends AbstractAction

This concurrent game action can be used to move an entity to the right for a certain time with a certain speed.

Author:
  Frank Bruns

Constructor Summary
`MoveRight(AbstractEntity entity, float speed, int duration)` Moves the specified entity to the right with the specified speed and time.

Method Summary
`void` | `draw(javax.media.opengl.GL gl)` This method renders the game action, if needed.
`void` | `finishUp()` Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
`void` | `update(long elapsedTime)` This method updates the game action

Methods inherited from class de.rico.adventure.actions.AbstractAction
`getEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### MoveRight

    public MoveRight(AbstractEntity entity,
                     float speed,
                     int duration)

  Moves the specified entity to the right with the specified speed and time.

  Parameters:
    `entity` - entity to move
    `speed` - movement speed
    `duration` - duration of movement

Method Detail

### update

    public void update(long elapsedTime)

  Description copied from class: `AbstractAction`
  This method updates the game action

  Specified by:
    `update` in class `AbstractAction`
  Parameters:
    `elapsedTime` - time between two frames

### draw

    public void draw(javax.media.opengl.GL gl)

  Description copied from class: `AbstractAction`
  This method renders the game action, if needed.

  Specified by:
    `draw` in class `AbstractAction`

### finishUp

    public void finishUp()

  Description copied from class: `AbstractAction`
  Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

  Specified by:
    `finishUp` in class `AbstractAction`

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