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## T

tan(float) - Static method in class de.rico.engine.util.Tools
  Returns the tangent value for the specified value
Terrain - Class in de.rico.engine.geometry
  This class represents a world's terrain, that is generated from a height map file.
Terrain(String, String, int, boolean) - Constructor for class de.rico.engine.geometry.Terrain
  Creates a new height map of the specified file with the specified height map rendering resolution factor.
Terrain(String, String, int, boolean, BoundingVolume) - Constructor for class de.rico.engine.geometry.Terrain
  Creates a new height map of the specified file with the specified height map rendering resolution factor.
TexEnvirMode - Enum in de.rico.engine.enums
  This enumeration holds the possible texture environment modes for the engine
TextAreaRenderer - Class in de.rico.engine.effect.ortho
  This class can be used to draw a rectangular area that can contain some text.
TextAreaRenderer(int, int, int, int, int, Color4f, Color4f) - Constructor for class de.rico.engine.effect.ortho.TextAreaRenderer
  Creates a new text area with the specified parameters.
TextAreaRenderer(int, int, int, int, int, Color4f, Color4f, Font) - Constructor for class de.rico.engine.effect.ortho.TextAreaRenderer
  Creates a new list menu with the specified parameters.
TextRenderer - Class in de.rico.engine.effect.ortho
  This class can be used to draw text onto the sceen.
TextRenderer() - Constructor for class de.rico.engine.effect.ortho.TextRenderer
  Creates a new text renderer with the default color white and the font type HELVETICA_12.
TextRenderer(Color4f) - Constructor for class de.rico.engine.effect.ortho.TextRenderer
  Creates a new text renderer with the specified color and the font type HELVETICA_12.
TextRenderer(Font) - Constructor for class de.rico.engine.effect.ortho.TextRenderer
  Creates a new text renderer with the specified font type and the default text color white.
TextRenderer(Font, Color4f) - Constructor for class de.rico.engine.effect.ortho.TextRenderer
  Creates a new text renderer with the specified font type and the specified text color.
TextureCoordinate - Class in de.rico.engine.texture
  This class represents texture coordinates for a triangle
TextureCoordinate(float, float) - Constructor for class de.rico.engine.texture.TextureCoordinate
  Creates a new texture coordinate
TextureManager - Class in de.rico.engine.resource
  This class can be used as a container that manages the different texture used in the game.
TextureProjector - Class in de.rico.engine.effect.texproj
  This class represents a texture projector.
TextureProjector(String, String, int) - Constructor for class de.rico.engine.effect.texproj.TextureProjector
  Creates a new texture projector.
TextureProjector(String, String, int, Point3D) - Constructor for class de.rico.engine.effect.texproj.TextureProjector
  Creates a new texture projector.
TextureProjector(String, String, int, Point3D, float, float) - Constructor for class de.rico.engine.effect.texproj.TextureProjector
  Creates a new texture projector.
texureId - Variable in class de.rico.engine.geometry.modelloader.threeds.Material3DS
texVerts - Variable in class de.rico.engine.geometry.modelloader.threeds.ObjGroup3DS
time - Variable in class de.rico.engine.geometry.modelloader.ms3d.KeyframeMS3D
  The time in milliseconds after the start of the animation for which that keyframe occurs.
toArray() - Method in class de.rico.engine.geometry.Point3D
  Returns the point (vertex) with its 3D coordinates (x,y,z) as a float array
toArray() - Method in class de.rico.engine.material.Color4f
  Returns the color in a float array representation.
Tools - Class in de.rico.engine.util
  This class provides some usefull methods for calculations or image processing, for example
Tools() - Constructor for class de.rico.engine.util.Tools
toString() - Method in class de.rico.adventure.entity.AbstractEntity
toString() - Method in class de.rico.adventure.entity.hotspot.AbstractInteractiveHotspot
toString() - Method in class de.rico.engine.camera.CameraViewPort
toString() - Method in class de.rico.engine.geometry.Point3D
toString() - Method in class de.rico.engine.geometry.Triangle
toString() - Method in class de.rico.engine.material.Material
toString() - Method in class de.rico.engine.util.FPSCounter
translateX(float) - Method in class de.rico.engine.geometry.AbstractMesh
  Translates the x coordinate by the specified amount.
translateY(float) - Method in class de.rico.engine.geometry.AbstractMesh
  Translates the y coordinate by the specified amount.
translateZ(float) - Method in class de.rico.engine.geometry.AbstractMesh
  Translates the z coordinate by the specified amount.
transparency - Variable in class de.rico.engine.geometry.modelloader.ms3d.MaterialMS3D
  The ammount of light to pass through the texture.
Triangle - Class in de.rico.engine.geometry
  This class represents a triangle (polygon) that can be part of a mesh.
Triangle(Point3D, Point3D, Point3D) - Constructor for class de.rico.engine.geometry.Triangle
  Creates a triangle with the specified points as vertices.
Triangle(Point3D, Point3D, Point3D, boolean) - Constructor for class de.rico.engine.geometry.Triangle
  Creates a triangle with the specified points as vertices.
TriangleMS3D - Class in de.rico.engine.geometry.modelloader.ms3d
  A Triangle is a polygon in MD3D.
TriangleMS3D(int, int, int, int, int, int, int, int) - Constructor for class de.rico.engine.geometry.modelloader.ms3d.TriangleMS3D
  Creates a triangle with the vertices and normals given.
triangles - Variable in class de.rico.engine.geometry.modelloader.ms3d.MeshMS3D
  The traingles in the mesh.

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