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## B

BarInventory - Class in de.rico.adventure.inventory
  This class represents an inventory that uses a bar at the top of the screen to visualize the items in the inventory.
BarInventory(int, int, InputManager) - Constructor for class de.rico.adventure.inventory.BarInventory
  Creates a new inventory system that uses a bar at the top of the screen to visualize the items in the inventory.
BarInventory(int, int, Color4f, InputManager) - Constructor for class de.rico.adventure.inventory.BarInventory
  Creates a new inventory system that uses a bar at the top of the screen to visualize the items in the inventory.
beginOrthoMode(GL) - Static method in class de.rico.engine.util.Tools
  Enables the orthographic projection mode.
Billboard - Class in de.rico.engine.geometry.billboard
  This class can be used to draw a billboarded rectangle.
Billboard(float, float) - Constructor for class de.rico.engine.geometry.billboard.Billboard
  Creates a new billboard.
billboardCylindricalBegin(GL) - Static method in class de.rico.engine.util.Tools
  Applies the cylindrical billboarding technique by performing some undo calculations on the current modelview matrix.
BillboardedPlant - Class in de.rico.engine.geometry.billboard
  Deprecated. not working properly. Use the simple Billboard class instead.
BillboardedPlant(float, float) - Constructor for class de.rico.engine.geometry.billboard.BillboardedPlant
  Deprecated. Creates a new billboarded plant with the specified parameters.
billboardEnd(GL) - Static method in class de.rico.engine.util.Tools
  Finishes the application of the current billboarding technique
billboardSphericalBegin(GL) - Static method in class de.rico.engine.util.Tools
  Applies the spherical billboarding technique by performing some undo calculations on the current modelview matrix.
bind(GL) - Method in class de.rico.engine.effect.environmentmapping.CubeMap
bind(GL) - Method in interface de.rico.engine.effect.environmentmapping.EnvironmentMappingIface
  Binds the environment map to the mesh and starts using it.
bind(GL) - Method in class de.rico.engine.effect.environmentmapping.SphereMap
bind(GL) - Method in class de.rico.engine.effect.glslshader.GPUProgram
  Binds the shader to the successive draw operations.
bind(GL) - Method in interface de.rico.engine.effect.glslshader.ShaderIface
  Binds the shader to the OpenGL pipeline
bind(GL) - Method in interface de.rico.engine.effect.light.LightIface
  Starts using the light.
bind(GL) - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
bind(GL) - Method in class de.rico.engine.effect.light.ogllight.DirectionalLight
bind(GL) - Method in class de.rico.engine.effect.light.ogllight.PositionalLight
bind(GL) - Method in class de.rico.engine.effect.light.ogllight.SpotLight
bind(GL) - Method in class de.rico.engine.effect.light.shaderlight.ShaderSpotLight
  Deprecated.
bind(GL) - Method in class de.rico.engine.effect.texproj.TextureProjector
  Binds the projected texture to the successing meshes.
bindVariable(String, Object) - Method in class de.rico.adventure.script.ScriptInterpreter
  Binds a variable to the script interpreter.
BlendDestFactor - Enum in de.rico.engine.enums
  This enumeration provides the possible blend functions for the destination factor of the OpenGL blending function
BlendSourceFactor - Enum in de.rico.engine.enums
  This enumeration provides the possible blend functions for the source factor of the OpenGL blending function
blue - Variable in class de.rico.engine.material.Color4f
boneIndex - Variable in class de.rico.engine.geometry.modelloader.ms3d.VertexMS3D
  The index into the array of bones (Joint) in the model.
BoundingBox - Class in de.rico.engine.geometry.collision
  This class can be used as a bounding box for a mesh.
BoundingBox(AbstractMesh) - Constructor for class de.rico.engine.geometry.collision.BoundingBox
  Creates a bounding box for the meshes current triangle coordinates
BoundingCylinder - Class in de.rico.engine.geometry.collision
  Deprecated. not capable of frustum culling
BoundingCylinder(AbstractMesh) - Constructor for class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated. Creates a new bounding cylinder comprising the specified mesh
BoundingSphere - Class in de.rico.engine.geometry.collision
  This class describes a bounding sphere that can be used for collision detection between meshes or frustum culling.
BoundingSphere(AbstractMesh) - Constructor for class de.rico.engine.geometry.collision.BoundingSphere
BoundingVolume - Enum in de.rico.engine.enums
  This enumeration contains the possible bounding volumes that can be assigned to a mesh.
BoundingVolumeIface - Interface in de.rico.engine.geometry.collision
  This interface specifies the basic methods for a bounding volume.
BoxInventory - Class in de.rico.adventure.inventory
  Deprecated. not yet implemented
BoxInventory(InputManager) - Constructor for class de.rico.adventure.inventory.BoxInventory
  Deprecated. Creates a new box inventory system.
Branch - Class in de.rico.adventure.conversation
  A branch encapsulates the series of sentences that get spoken after the player chose a question from the conversation list menu.
Branch(String, String, boolean) - Constructor for class de.rico.adventure.conversation.Branch
  Creates a new conversation branch with the specified parameters.
bytesRead - Variable in class de.rico.engine.geometry.modelloader.threeds.Chunk3DS

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