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## de.rico.engine.geometry.modelloader.md2
Class ModelMD2

    java.lang.Object
      de.rico.engine.geometry.AbstractMesh
          de.rico.engine.geometry.MeshVA
              de.rico.engine.geometry.modelloader.md2.ModelMD2

All Implemented Interfaces:
  ImportableModelIface

    public class ModelMD2

extends MeshVA
implements ImportableModelIface

This class represents a model read in from the a file with the MD2 format.

Author:
  Frank Bruns

Constructor Summary
`ModelMD2(boolean smooth)` Creates a new MD2 model object.
`ModelMD2(boolean smooth, BoundingVolume type)` Creates a new MD2 mesh object, optionally smooth shaded.

Method Summary
`java.lang.String` | `getFilePath()` Returns the file path of the model file used.
`void` | `load(java.lang.String modelFile, float scale)` This method loads a model from the specified file.

Methods inherited from class de.rico.engine.geometry.MeshVA
`addAnimation, addFaces, destroy, draw, finishModel, getAnimation, getAnimations, getCurrentAnimation, getFaces, getFacesTransformed, getTotalFrameCount, removeAnimation, setAnimation, specializedDraw, update`

Methods inherited from class de.rico.engine.geometry.AbstractMesh
`addShader, drawShaders, getBoundingVolume, getHeightOffset, getMaterial, getMouseOverMesh, getName, getPosition, getPosX, getPosY, getPosZ, getRotation, getRotX, getRotY, getRotZ, getScaleX, getScaleY, getScaleZ, getTex0Path, getTex1Path, getText0XMovement, getText0YMovement, getText1XMovement, getText1YMovement, getTexUnit0, getTexUnit1, isCollidable, isDrawingEnabled, isEnabledOcclusionCulling, isMouseOverMesh, isOccluded, isPickable, isShadowEnabled, isSmoothShaded, isTex0Flipped, isTex0MipMapped, isTex0Rotated, isTex1Flipped, isTex1MipMapped, isTex1Rotated, moveBackwardsGlobal, moveBackwardsLocal, moveDownGlobal, moveForwardGlobal, moveForwardLocal, moveLeftGlobal, moveLeftLocal, moveRightGlobal, moveRightLocal, moveTo, moveUpGlobal, performTransformations, rotateDown, rotateLeft, rotateRight, rotateUp, scale, setAttachedGround, setBlendDestFactor, setBlendFunction, setBlendSourceFactor, setCollidable, setDrawingEnabled, setEnabledOcclusionCulling, setEnvironmentMap, setMaterial, setName, setPickable, setPosition, setPosition, setPosX, setPosY, setPosZ, setRotation, setRotation, setRotX, setRotY, setRotZ, setScaleX, setScaleY, setScaleZ, setShadowEnabled, setShowBoundingVolume, setTex0Movement, setTex0TexEnvirMode, setTex0XMovement, setTex0YMovement, setTex1Movement, setTex1TexEnvirMode, setTex1XMovement, setTex1YMovement, setTexUnit0, setTexUnit0, setTexUnit1, setTexUnit1, setTransparency, showWireFrame, translateX, translateY, translateZ`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### ModelMD2

    public ModelMD2(boolean smooth)

  Creates a new MD2 model object. The loader uses precalculated smooth mesh normals that should be fine, but you can optionally decide to let the engine calculate smooth normals which sometimes returns normals that are smoother. A word of advice: If you decide to enable smooth shading the creation of the mesh will take more time than without smooth shading, because smooth normals need to be calculated beforehand, which is pretty time consuming depending on the amount of triangles in the mesh.

  Parameters:
    `smooth` - shade mesh smoothly? --> true=yes, false=no

### ModelMD2

    public ModelMD2(boolean smooth,
                    BoundingVolume type)

  Creates a new MD2 mesh object, optionally smooth shaded. You can specifiy the type of the used bounding volume, too.
  A word of advice: If you decide to enable smooth shading the creation of the mesh will take more time than without smooth shading, because smooth normals need to be calculated beforehand, which is pretty time consuming depending on the amount of triangles in the mesh.

  Parameters:
    `smooth` - shade mesh smoothly? --> true=yes, false=no
    `type` - value from the BoundingVolume enumeration

Method Detail

### getFilePath

    public java.lang.String getFilePath()

  Description copied from interface: `ImportableModelIface`
  Returns the file path of the model file used. This is usually important for the editor.

  Specified by:
    `getFilePath` in interface `ImportableModelIface`
  Returns:
    file path of the model file

### load

    public void load(java.lang.String modelFile,
                     float scale)

  Description copied from interface: `ImportableModelIface`
  This method loads a model from the specified file.

  Specified by:
    `load` in interface `ImportableModelIface`
  Parameters:
    `modelFile` - path to the model file
    `scale` - scale factor

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