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## de.rico.engine.effect.glslshader
Interface ShaderIface

    public interface ShaderIface

Method Summary
`void` | `bind(javax.media.opengl.GL gl)` Binds the shader to the OpenGL pipeline
`void` | `release(javax.media.opengl.GL gl)` Releases the shader from the OpenGL pipeline

Method Detail

### bind

    void bind(javax.media.opengl.GL gl)

  Binds the shader to the OpenGL pipeline

  Parameters:
    `gl` -

### release

    void release(javax.media.opengl.GL gl)

  Releases the shader from the OpenGL pipeline

  Parameters:
    `gl` -

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