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## de.rico.engine.effect.particle.custom
Class FirePS

    java.lang.Object
      de.rico.engine.effect.particle.AbstractParticleEffect
          de.rico.engine.effect.particle.custom.FirePS

    public class FirePS

extends AbstractParticleEffect

Author:
  Frank Bruns

Constructor Summary
`FirePS(float x, float y, float z, float size, int numberOfParticles, long maxPartAge, long creationIntervall)` Creates a fire effect with the specified parameters.

Method Summary

Methods inherited from class de.rico.engine.effect.particle.AbstractParticleEffect
`draw, getCreationInterval, getMaxPartAge, getMaxParticleCount, getParticleSize, getPosition, getTexturePath, setEnabled, setPosition, setPosition, setTexture, update`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### FirePS

    public FirePS(float x,
                  float y,
                  float z,
                  float size,
                  int numberOfParticles,
                  long maxPartAge,
                  long creationIntervall)

  Creates a fire effect with the specified parameters.
  Note: You usually need to specifiy a particle size that is bigger than the ones based on display lists or direct drawing.

  Parameters:
    `x` - x-coordinate
    `y` - y-coordinate
    `z` - z-coordinate
    `size` - particle size
    `numberOfParticles` - maximum number of particles to use
    `maxPartAge` - maximum particle age (in miliseconds)
    `creationIntervall` - intervall between the generation of two particles (in miliseconds)

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