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Deprecated Classes | |
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de.rico.engine.geometry.billboard.BillboardedPlant
not working properly. Use the simple Billboard class instead. |
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de.rico.engine.geometry.collision.BoundingCylinder
not capable of frustum culling |
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de.rico.adventure.inventory.BoxInventory
not yet implemented |
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de.rico.engine.effect.camtotex.Mirror
Does not have correct functionality yet. |
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de.rico.engine.effect.camtotex.Monitor
is not fully working, because there is still a problem with clearing one of OpenGL's image buffers. |
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de.rico.engine.effect.light.shaderlight.ShaderSpotLight
does not really work correctly in general ;-) |
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de.rico.adventure.actions.custom.ShowScreen
Somehow this game action does not get the same result on every graphics hardware. On some machines the screen looks alright, on others it looks distorted and in some cases the screen simply turn black. As long as the problem exists this game action will stay deprecated! |
Deprecated Methods | |
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de.rico.engine.geometry.AbstractMesh.addShader(ShaderIface)
does not really work correctly in general ;-) |
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de.rico.engine.geometry.AbstractMesh.drawShaders(GL)
does not really work correctly in general ;-) |
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de.rico.engine.geometry.MeshContainer.drawWithShadowMap(GL, PositionalLight, int, float, float)
I don't recommend to use it, because it is pretty experimental |
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de.rico.engine.effect.light.ogllight.SpotLight.getDirection()
I recommend to use the setRotX() and
setRotY() methods instead. They are a lot
easier to control. |
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de.rico.engine.effect.light.ogllight.SpotLight.setDirection(float, float, float)
I recommend to use the setRotX() and
setRotY() methods instead. They are a lot
easier to control. |
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de.rico.engine.effect.light.ogllight.SpotLight.setDirection(Point3D)
I recommend to use the setRotX() and
setRotY() methods instead. They are a lot
easier to control. |
Deprecated Enum Constants | |
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de.rico.engine.enums.BoundingVolume.CYLINDER
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de.rico.engine.enums.ShadowType.SHADOW_MAP
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