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## V

v - Variable in class de.rico.engine.geometry.modelloader.ms3d.VertexMS3D
  The y value of the 2D texture point.
valueOf(String) - Static method in enum de.rico.adventure.enums.CustomCursor
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.adventure.enums.State
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.editor.enums.Mode
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.BlendDestFactor
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.BlendSourceFactor
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.BoundingVolume
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.Font
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.ShadowType
  Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum de.rico.engine.enums.TexEnvirMode
  Returns the enum constant of this type with the specified name.
values() - Static method in enum de.rico.adventure.enums.CustomCursor
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.adventure.enums.State
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.editor.enums.Mode
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.BlendDestFactor
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.BlendSourceFactor
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.BoundingVolume
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.Font
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.ShadowType
  Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum de.rico.engine.enums.TexEnvirMode
  Returns an array containing the constants of this enum type, in the order they're declared.
Vec3f3DS - Class in de.rico.engine.geometry.modelloader.threeds
  Basic loader technology found at the joglutils project: https://joglutils.dev.java.net/
Vec3f3DS() - Constructor for class de.rico.engine.geometry.modelloader.threeds.Vec3f3DS
Vec3f3DS(float, float, float) - Constructor for class de.rico.engine.geometry.modelloader.threeds.Vec3f3DS
Vec3f3DS(Vec3f3DS) - Constructor for class de.rico.engine.geometry.modelloader.threeds.Vec3f3DS
VectorIRotate(Vector3f, Matrix34f, Vector3f) - Static method in class de.rico.engine.geometry.modelloader.ms3d.specmath.MathMS3D
VectorRotate(Vector3f, Matrix34f, Vector3f) - Static method in class de.rico.engine.geometry.modelloader.ms3d.specmath.MathMS3D
vertexIndex1 - Variable in class de.rico.engine.geometry.modelloader.ms3d.TriangleMS3D
  Vertex 1.
vertexIndex2 - Variable in class de.rico.engine.geometry.modelloader.ms3d.TriangleMS3D
  Vertex 2.
vertexIndex3 - Variable in class de.rico.engine.geometry.modelloader.ms3d.TriangleMS3D
  Vertex 3.
VertexMS3D - Class in de.rico.engine.geometry.modelloader.ms3d
  A Vertex is a 3D point (x,y,z) along with a 2D texture map point (u,v).
VertexMS3D(int, float, float, float, float, float, int) - Constructor for class de.rico.engine.geometry.modelloader.ms3d.VertexMS3D
  Creates a Vertex with the given 3D point and texture coordinates, as well as a bone reference if used in animations.
vertices - Variable in class de.rico.engine.geometry.modelloader.ms3d.MeshMS3D
  The vertices in the mesh.
vertIndex - Variable in class de.rico.engine.geometry.modelloader.threeds.Face3DS
verts - Variable in class de.rico.engine.geometry.modelloader.threeds.ObjGroup3DS
ViewingFrustum - Class in de.rico.engine.camera.culling
  This class represents the viewing frustum with its six planes.
ViewingFrustum() - Constructor for class de.rico.engine.camera.culling.ViewingFrustum
  Creates a new viewing frustum object.
vOffset - Variable in class de.rico.engine.geometry.modelloader.threeds.Material3DS
vTile - Variable in class de.rico.engine.geometry.modelloader.threeds.Material3DS

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