de.rico.adventure.entity.character
Class NonPlayerCharacter

java.lang.Object
  extended by de.rico.adventure.entity.AbstractEntity
      extended by de.rico.adventure.entity.character.AbstractCharacter
          extended by de.rico.adventure.entity.character.NonPlayerCharacter

public class NonPlayerCharacter
extends AbstractCharacter

A class that represents characters that can't be controlled by the player.

Author:
Frank Bruns

Constructor Summary
NonPlayerCharacter(AbstractMesh mesh)
          Creates a new non-player-character with the specified mesh as a model.
 
Method Summary
 
Methods inherited from class de.rico.adventure.entity.character.AbstractCharacter
getRoom, say, say, setRoom
 
Methods inherited from class de.rico.adventure.entity.AbstractEntity
destroy, drawScreenName, getMesh, getScreenName, getScriptId, isEnabled, setEnabled, setScreenName, setScriptId, toString
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

NonPlayerCharacter

public NonPlayerCharacter(AbstractMesh mesh)
Creates a new non-player-character with the specified mesh as a model.

Parameters:
mesh - mesh to use as a model