de.rico.adventure.actions.custom
Class FadeEntityToTransparent

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.FadeEntityToTransparent

public class FadeEntityToTransparent
extends AbstractAction

This game action fades an entity to a certain transparency level

Author:
Frank Bruns

Constructor Summary
FadeEntityToTransparent(AbstractEntity entity, float goalAlpha, int dur)
          Creates a game action that fades an entity to a certain transparency level
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FadeEntityToTransparent

public FadeEntityToTransparent(AbstractEntity entity,
                               float goalAlpha,
                               int dur)
Creates a game action that fades an entity to a certain transparency level

Parameters:
entity - entity to fade
goalAlpha - alpha value to target
dur - time to use for the fading process
Method Detail

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction