Deprecated API


Contents
Deprecated Classes
de.rico.engine.geometry.billboard.BillboardedPlant
          not working properly. Use the simple Billboard class instead. 
de.rico.engine.geometry.collision.BoundingCylinder
          not capable of frustum culling 
de.rico.adventure.inventory.BoxInventory
          not yet implemented 
de.rico.engine.effect.camtotex.Mirror
          Does not have correct functionality yet. 
de.rico.engine.effect.camtotex.Monitor
          is not fully working, because there is still a problem with clearing one of OpenGL's image buffers. 
de.rico.engine.effect.light.shaderlight.ShaderSpotLight
          does not really work correctly in general ;-) 
de.rico.adventure.actions.custom.ShowScreen
          Somehow this game action does not get the same result on every graphics hardware. On some machines the screen looks alright, on others it looks distorted and in some cases the screen simply turn black. As long as the problem exists this game action will stay deprecated! 
 

Deprecated Methods
de.rico.engine.geometry.AbstractMesh.addShader(ShaderIface)
          does not really work correctly in general ;-) 
de.rico.engine.geometry.AbstractMesh.drawShaders(GL)
          does not really work correctly in general ;-) 
de.rico.engine.geometry.MeshContainer.drawWithShadowMap(GL, PositionalLight, int, float, float)
          I don't recommend to use it, because it is pretty experimental 
de.rico.engine.effect.light.ogllight.SpotLight.getDirection()
          I recommend to use the setRotX() and setRotY() methods instead. They are a lot easier to control. 
de.rico.engine.effect.light.ogllight.SpotLight.setDirection(float, float, float)
          I recommend to use the setRotX() and setRotY() methods instead. They are a lot easier to control. 
de.rico.engine.effect.light.ogllight.SpotLight.setDirection(Point3D)
          I recommend to use the setRotX() and setRotY() methods instead. They are a lot easier to control. 
 

Deprecated Enum Constants
de.rico.engine.enums.BoundingVolume.CYLINDER
           
de.rico.engine.enums.ShadowType.SHADOW_MAP