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## Package de.rico.adventure.actions.custom

Class Summary
AbortCloseUp | A game action that can be used to force the abortion of the close up mode.
CallScriptedMethod | This class is a game action that can be used to queue the call of a scripted method into the game action scheduler.
Delay | This game action can be used to delay the game for a specified amount of miliseconds.
DeselectInventoryItem | This class can be used to deselect the inventory item in a queued manner.
EnterRoom | This game action can be used to let the player character exit the current room and enter another one.
FadeEntityToTransparent | This game action fades an entity to a certain transparency level
FadeIn | This game action fades the screen in from a certain color.
FadeOut | This game action fades the screen out to a certain color.
MoveBackward | This concurrent game action can be used to move an entity backwards for a certain time with a certain speed.
MoveDown | This concurrent game action can be used to move an entity downwards for a certain time with a certain speed.
MoveForward | This concurrent game action can be used to move an entity forwards for a certain time with a certain speed.
MoveLeft | This concurrent game action can be used to move an entity to the left for a certain time with a certain speed.
MoveRight | This concurrent game action can be used to move an entity to the right for a certain time with a certain speed.
MoveUp | This concurrent game action can be used to move an entity upwards for a certain time with a certain speed.
PickUp | This game action can be used to let a playable character pick up an item from the room he is currently located in.
PlayAnimation | This class can be used to play an animation of an entity.
PlayCameraFlight | This game action can be used to play a recorded camera flight.
PlayMP3 | This game action can be used to play an mp3 sound file either in a queued or a concurrent way.
RunCode | This action can be used to run script code in a queuee manner.
Say | This class is a game action to put a sentence that gets said by a character in the queue.
SetAnimation | This class can be used to set the animation of an entity.
SetChapter | This is a game action class that can be used to change the chapter of the game.
SetToCamera | This game action can be used switch to another camera perspective.
SetToCloseUp | This is a game action that can be used to set the game to the close up mode.
SetToGameState | A game action that can be used to set the game to a specified game state like State.CINEMATIC or State.NO_INPUT in a sequencial way.
ShowScreen | Deprecated. Somehow this game action does not get the same result on every graphics hardware.
Walk | A game action that represents walking to a new point in the game location applying path finding

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