Package de.rico.engine.geometry.collision.picking

Interface Summary
MeshPickerIface This interface specifies the methods that need to be implemented by classes that can be used for picking meshes in the scene
 

Class Summary
OGLMeshPicker This class can be used for picking meshes in the scene.
OGLPickingHit This class represents a hit of a picking procedure with the internal OpenGL method.
RayMeshPicker This class uses a picking ray to find the mesh that has been clicked on and doesn't make use of the internal OpenGL mesthod.