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## E

EditorMenu - Class in de.rico.editor.gui
  This class holds the editor menu and its functionality.
EditorMenu() - Constructor for class de.rico.editor.gui.EditorMenu
emissive - Variable in class de.rico.engine.geometry.modelloader.ms3d.MaterialMS3D
  An array of (r,g,b,a) color values for projected light.
enableBackFaceCulling() - Method in class de.rico.engine.game.AbstractBaseGame
enableBackFaceCulling() - Method in interface de.rico.engine.game.GameIface
  Enables back face culling for a (possibly) slight performance boost.
END_OF_TRACK_MESSAGE - Static variable in class de.rico.engine.effect.sound.MidiSound
endOrthoMode(GL) - Static method in class de.rico.engine.util.Tools
  Disables the orthographic projection mode.
EngineDisplayMode - Class in de.rico.engine.resolution
  This class is a wrapper for the common Java DisplayMode object.
EngineDisplayMode(DisplayMode, boolean) - Constructor for class de.rico.engine.resolution.EngineDisplayMode
  Creates a new engine display mode
EnterRoom - Class in de.rico.adventure.actions.custom
  This game action can be used to let the player character exit the current room and enter another one.
EnterRoom(PlayableCharacter, Room, String, int) - Constructor for class de.rico.adventure.actions.custom.EnterRoom
  Creates a game action to let the player enter another room.
EntityDistanceToCameraComparator - Class in de.rico.adventure.entity
  This is a comparator class that can be used to compare the distances to the camera of two entities.
EntityDistanceToCameraComparator() - Constructor for class de.rico.adventure.entity.EntityDistanceToCameraComparator
EntryPoint - Class in de.rico.adventure.structure
  This class encapsulates a location of entry in a room.
EntryPoint(String, Point3D, Point3D) - Constructor for class de.rico.adventure.structure.EntryPoint
  Creates a new entry point with the specified position and rotation.
EnvironmentMappingIface - Interface in de.rico.engine.effect.environmentmapping
  This interface specifies the methods that all environment mapping techniques need to implement.
EQUAL_EPSILON - Static variable in class de.rico.engine.geometry.modelloader.ms3d.specmath.MathMS3D
equals(State) - Method in class de.rico.adventure.structure.StateManager
  Determins whether the current gamestate is equal to the specified one
equals(Point3D) - Method in class de.rico.engine.geometry.Point3D
  Checks if this point is equal to the given point.
equals(Point3D, float) - Method in class de.rico.engine.geometry.Point3D
  Checks if this point is equal to the specified coordinates.
equals(float, float, float) - Method in class de.rico.engine.geometry.Point3D
  Checks if this point is equal to the specified coordinates.
equals(float, float, float, float) - Method in class de.rico.engine.geometry.Point3D
  Checks if this point is equal to the specified coordinates.
equals(Color4f) - Method in class de.rico.engine.material.Color4f
  This method checks this color for equality with the specified color.
equals(float, float, float, float) - Method in class de.rico.engine.material.Color4f
  /** This method checks this color for equality with the specified color.
Explosion - Class in de.rico.engine.effect.particle.custom
  This class represents an explosion particle effect
Explosion(float, float, float, float, int, long, boolean) - Constructor for class de.rico.engine.effect.particle.custom.Explosion
  Creates an explosion effect with the specified parameters
exportRoom(String) - Method in class de.rico.editor.io.RoomIO
  Saves the room information to the specified file.
exportToFile(String) - Method in class de.rico.editor.io.ScriptFileExporter
  Creates and exports the script file by generating the method bodies for the rooms entities and triggers.
ExtensAvailChecker - Class in de.rico.engine.util
  This class contains static methods that can be called to check for the availabilty of certain OpenGL extensions.
ExtensAvailChecker() - Constructor for class de.rico.engine.util.ExtensAvailChecker

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