Package de.rico.adventure.actions.custom

Class Summary
AbortCloseUp A game action that can be used to force the abortion of the close up mode.
CallScriptedMethod This class is a game action that can be used to queue the call of a scripted method into the game action scheduler.
Delay This game action can be used to delay the game for a specified amount of miliseconds.
DeselectInventoryItem This class can be used to deselect the inventory item in a queued manner.
EnterRoom This game action can be used to let the player character exit the current room and enter another one.
FadeEntityToTransparent This game action fades an entity to a certain transparency level
FadeIn This game action fades the screen in from a certain color.
FadeOut This game action fades the screen out to a certain color.
MoveBackward This concurrent game action can be used to move an entity backwards for a certain time with a certain speed.
MoveDown This concurrent game action can be used to move an entity downwards for a certain time with a certain speed.
MoveForward This concurrent game action can be used to move an entity forwards for a certain time with a certain speed.
MoveLeft This concurrent game action can be used to move an entity to the left for a certain time with a certain speed.
MoveRight This concurrent game action can be used to move an entity to the right for a certain time with a certain speed.
MoveUp This concurrent game action can be used to move an entity upwards for a certain time with a certain speed.
PickUp This game action can be used to let a playable character pick up an item from the room he is currently located in.
PlayAnimation This class can be used to play an animation of an entity.
PlayCameraFlight This game action can be used to play a recorded camera flight.
PlayMP3 This game action can be used to play an mp3 sound file either in a queued or a concurrent way.
RunCode This action can be used to run script code in a queuee manner.
Say This class is a game action to put a sentence that gets said by a character in the queue.
SetAnimation This class can be used to set the animation of an entity.
SetChapter This is a game action class that can be used to change the chapter of the game.
SetToCamera This game action can be used switch to another camera perspective.
SetToCloseUp This is a game action that can be used to set the game to the close up mode.
SetToGameState A game action that can be used to set the game to a specified game state like State.CINEMATIC or State.NO_INPUT in a sequencial way.
ShowScreen Deprecated. Somehow this game action does not get the same result on every graphics hardware.
Walk A game action that represents walking to a new point in the game location applying path finding