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BarInventory
- Class in
de.rico.adventure.inventory
This class represents an inventory that uses a bar at the top of the screen to visualize the items in the inventory.
BarInventory(int, int, InputManager)
- Constructor for class de.rico.adventure.inventory.
BarInventory
Creates a new inventory system that uses a bar at the top of the screen to visualize the items in the inventory.
BarInventory(int, int, Color4f, InputManager)
- Constructor for class de.rico.adventure.inventory.
BarInventory
Creates a new inventory system that uses a bar at the top of the screen to visualize the items in the inventory.
beginOrthoMode(GL)
- Static method in class de.rico.engine.util.
Tools
Enables the orthographic projection mode.
Billboard
- Class in
de.rico.engine.geometry.billboard
This class can be used to draw a billboarded rectangle.
Billboard(float, float)
- Constructor for class de.rico.engine.geometry.billboard.
Billboard
Creates a new billboard.
billboardCylindricalBegin(GL)
- Static method in class de.rico.engine.util.
Tools
Applies the cylindrical billboarding technique by performing some undo calculations on the current modelview matrix.
BillboardedPlant
- Class in
de.rico.engine.geometry.billboard
Deprecated.
not working properly. Use the simple Billboard class instead.
BillboardedPlant(float, float)
- Constructor for class de.rico.engine.geometry.billboard.
BillboardedPlant
Deprecated.
Creates a new billboarded plant with the specified parameters.
billboardEnd(GL)
- Static method in class de.rico.engine.util.
Tools
Finishes the application of the current billboarding technique
billboardSphericalBegin(GL)
- Static method in class de.rico.engine.util.
Tools
Applies the spherical billboarding technique by performing some undo calculations on the current modelview matrix.
bind(GL)
- Method in class de.rico.engine.effect.environmentmapping.
CubeMap
bind(GL)
- Method in interface de.rico.engine.effect.environmentmapping.
EnvironmentMappingIface
Binds the environment map to the mesh and starts using it.
bind(GL)
- Method in class de.rico.engine.effect.environmentmapping.
SphereMap
bind(GL)
- Method in class de.rico.engine.effect.glslshader.
GPUProgram
Binds the shader to the successive draw operations.
bind(GL)
- Method in interface de.rico.engine.effect.glslshader.
ShaderIface
Binds the shader to the OpenGL pipeline
bind(GL)
- Method in interface de.rico.engine.effect.light.
LightIface
Starts using the light.
bind(GL)
- Method in class de.rico.engine.effect.light.ogllight.
AbstractLight
bind(GL)
- Method in class de.rico.engine.effect.light.ogllight.
DirectionalLight
bind(GL)
- Method in class de.rico.engine.effect.light.ogllight.
PositionalLight
bind(GL)
- Method in class de.rico.engine.effect.light.ogllight.
SpotLight
bind(GL)
- Method in class de.rico.engine.effect.light.shaderlight.
ShaderSpotLight
Deprecated.
bind(GL)
- Method in class de.rico.engine.effect.texproj.
TextureProjector
Binds the projected texture to the successing meshes.
bindVariable(String, Object)
- Method in class de.rico.adventure.script.
ScriptInterpreter
Binds a variable to the script interpreter.
BlendDestFactor
- Enum in
de.rico.engine.enums
This enumeration provides the possible blend functions for the destination factor of the OpenGL blending function
BlendSourceFactor
- Enum in
de.rico.engine.enums
This enumeration provides the possible blend functions for the source factor of the OpenGL blending function
blue
- Variable in class de.rico.engine.material.
Color4f
boneIndex
- Variable in class de.rico.engine.geometry.modelloader.ms3d.
VertexMS3D
The index into the array of bones (Joint) in the model.
BoundingBox
- Class in
de.rico.engine.geometry.collision
This class can be used as a bounding box for a mesh.
BoundingBox(AbstractMesh)
- Constructor for class de.rico.engine.geometry.collision.
BoundingBox
Creates a bounding box for the meshes current triangle coordinates
BoundingCylinder
- Class in
de.rico.engine.geometry.collision
Deprecated.
not capable of frustum culling
BoundingCylinder(AbstractMesh)
- Constructor for class de.rico.engine.geometry.collision.
BoundingCylinder
Deprecated.
Creates a new bounding cylinder comprising the specified mesh
BoundingSphere
- Class in
de.rico.engine.geometry.collision
This class describes a bounding sphere that can be used for collision detection between meshes or frustum culling.
BoundingSphere(AbstractMesh)
- Constructor for class de.rico.engine.geometry.collision.
BoundingSphere
BoundingVolume
- Enum in
de.rico.engine.enums
This enumeration contains the possible bounding volumes that can be assigned to a mesh.
BoundingVolumeIface
- Interface in
de.rico.engine.geometry.collision
This interface specifies the basic methods for a bounding volume.
BoxInventory
- Class in
de.rico.adventure.inventory
Deprecated.
not yet implemented
BoxInventory(InputManager)
- Constructor for class de.rico.adventure.inventory.
BoxInventory
Deprecated.
Creates a new box inventory system.
Branch
- Class in
de.rico.adventure.conversation
A branch encapsulates the series of sentences that get spoken after the player chose a question from the conversation list menu.
Branch(String, String, boolean)
- Constructor for class de.rico.adventure.conversation.
Branch
Creates a new conversation branch with the specified parameters.
bytesRead
- Variable in class de.rico.engine.geometry.modelloader.threeds.
Chunk3DS
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