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## de.rico.engine.geometry.modelloader.threeds
Class Model3DS

    java.lang.Object
      de.rico.engine.geometry.AbstractMesh
          de.rico.engine.geometry.MeshDL
              de.rico.engine.geometry.modelloader.threeds.Model3DS

All Implemented Interfaces:
  ImportableModelIface

    public class Model3DS

extends MeshDL
implements ImportableModelIface

This class represents a 3DS (3D Studio Max) model. This model does support static models only. You can't animate the model. Basic loader technology found at the joglutils project: https://joglutils.dev.java.net/

Author:
  joglutils project (changes and additions by Frank Bruns)

Constructor Summary
`Model3DS(boolean smooth)` Creates a new 3DS model mesh, optionally shaded smoothly.
`Model3DS(boolean smooth, BoundingVolume type)` Creates a new 3DS mesh object, optionally smooth shaded.

Method Summary
`java.lang.String` | `getFilePath()` Returns the file path of the model file used.
`void` | `load(java.lang.String modelFile, float scale)` This method loads a model from the specified file.

Methods inherited from class de.rico.engine.geometry.MeshDL
`addFace, destroy, draw, finishModel, getDisplayListId, getFaces, getFacesTransformed, specializedDraw, update`

Methods inherited from class de.rico.engine.geometry.AbstractMesh
`addShader, drawShaders, getBoundingVolume, getHeightOffset, getMaterial, getMouseOverMesh, getName, getPosition, getPosX, getPosY, getPosZ, getRotation, getRotX, getRotY, getRotZ, getScaleX, getScaleY, getScaleZ, getTex0Path, getTex1Path, getText0XMovement, getText0YMovement, getText1XMovement, getText1YMovement, getTexUnit0, getTexUnit1, isCollidable, isDrawingEnabled, isEnabledOcclusionCulling, isMouseOverMesh, isOccluded, isPickable, isShadowEnabled, isSmoothShaded, isTex0Flipped, isTex0MipMapped, isTex0Rotated, isTex1Flipped, isTex1MipMapped, isTex1Rotated, moveBackwardsGlobal, moveBackwardsLocal, moveDownGlobal, moveForwardGlobal, moveForwardLocal, moveLeftGlobal, moveLeftLocal, moveRightGlobal, moveRightLocal, moveTo, moveUpGlobal, performTransformations, rotateDown, rotateLeft, rotateRight, rotateUp, scale, setAttachedGround, setBlendDestFactor, setBlendFunction, setBlendSourceFactor, setCollidable, setDrawingEnabled, setEnabledOcclusionCulling, setEnvironmentMap, setMaterial, setName, setPickable, setPosition, setPosition, setPosX, setPosY, setPosZ, setRotation, setRotation, setRotX, setRotY, setRotZ, setScaleX, setScaleY, setScaleZ, setShadowEnabled, setShowBoundingVolume, setTex0Movement, setTex0TexEnvirMode, setTex0XMovement, setTex0YMovement, setTex1Movement, setTex1TexEnvirMode, setTex1XMovement, setTex1YMovement, setTexUnit0, setTexUnit0, setTexUnit1, setTexUnit1, setTransparency, showWireFrame, translateX, translateY, translateZ`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### Model3DS

    public Model3DS(boolean smooth)

  Creates a new 3DS model mesh, optionally shaded smoothly. A word of advice: If you decide to enable smooth shading the creation of the mesh will take more time than without smooth shading, because smooth normals need to be calculated beforehand, which is pretty time consuming depending on the amount of triangles in the mesh.

  Parameters:
    `smooth` - shade mesh smoothly? --> true=yes, false=no

### Model3DS

    public Model3DS(boolean smooth,
                    BoundingVolume type)

  Creates a new 3DS mesh object, optionally smooth shaded. You can specifiy the type of the used bounding volume, too.
  A word of advice: If you decide to enable smooth shading the creation of the mesh will take more time than without smooth shading, because smooth normals need to be calculated beforehand, which is pretty time consuming depending on the amount of triangles in the mesh.

  Parameters:
    `smooth` - shade mesh smoothly? --> true=yes, false=no
    `type` - value from the BoundingVolume enumeration

Method Detail

### getFilePath

    public java.lang.String getFilePath()

  Description copied from interface: `ImportableModelIface`
  Returns the file path of the model file used. This is usually important for the editor.

  Specified by:
    `getFilePath` in interface `ImportableModelIface`
  Returns:
    file path of the model file

### load

    public void load(java.lang.String modelFile,
                     float scale)

  Description copied from interface: `ImportableModelIface`
  This method loads a model from the specified file.

  Specified by:
    `load` in interface `ImportableModelIface`
  Parameters:
    `modelFile` - path to the model file
    `scale` - scale factor

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