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java.lang.Objectde.rico.adventure.entity.AbstractEntity
de.rico.adventure.entity.character.AbstractCharacter
de.rico.adventure.entity.character.PlayableCharacter
public class PlayableCharacter
Class for playable characters.
Constructor Summary | |
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PlayableCharacter(AbstractMesh mesh,
AbstractInventory inventory)
Creates a new playable character that uses the specified mesh as a model and the specified inventory system for its items. |
Method Summary | |
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AbstractInventory |
getInventory()
Returns the inventory of the character. |
Room |
getPreviousRoom()
Returns the room the player previously visited. |
void |
pickUp(Item item)
This method picks up an item and adds it to the playable character's inventory. |
void |
setInventory(AbstractInventory inventory)
Sets the inventory system of the character. |
void |
setPreviousRoom(Room room)
Sets the room that was previously visited by the player. |
boolean |
uses(Item item)
Determines whether or not the specified item is equal to the one that is currently selected from the inventory. |
Methods inherited from class de.rico.adventure.entity.character.AbstractCharacter |
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getRoom, say, say, setRoom |
Methods inherited from class de.rico.adventure.entity.AbstractEntity |
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destroy, drawScreenName, getMesh, getScreenName, getScriptId, isEnabled, setEnabled, setScreenName, setScriptId, toString |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public PlayableCharacter(AbstractMesh mesh, AbstractInventory inventory)
mesh
- mesh to use as a modelinventory
- inventory system for the characterMethod Detail |
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public Room getPreviousRoom()
public void setPreviousRoom(Room room)
room
- room that was previously visited by the playerpublic void setInventory(AbstractInventory inventory)
inventory
- inventory system for the characterpublic AbstractInventory getInventory()
public void pickUp(Item item)
item
- item to pick up and add to the inventorypublic boolean uses(Item item)
item
- item to checked for being currently used.
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