de.rico.adventure.actions.custom
Class FadeOut

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.FadeOut

public class FadeOut
extends AbstractAction

This game action fades the screen out to a certain color. The color will be kept for a certain amount of time.

Author:
Frank Bruns

Constructor Summary
FadeOut(float red, float green, float blue, int fadingTime, int keepFadedTime)
          Creates a game action that fades the screen out to a certain color and stays at that state for some time.
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FadeOut

public FadeOut(float red,
               float green,
               float blue,
               int fadingTime,
               int keepFadedTime)
Creates a game action that fades the screen out to a certain color and stays at that state for some time.

Parameters:
red - amount of red to fade out to
green - amount of green to fade out to
blue - amount of blue to fade out to
fadingTime - time to use for the fading process
keepFadedTime - time to keep the screen faded out.
Method Detail

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction