Class Summary |
AbortCloseUp |
A game action that can be used to force the abortion of the
close up mode. |
CallScriptedMethod |
This class is a game action that can be used to queue the call
of a scripted method into the game action scheduler. |
Delay |
This game action can be used to delay the game for a specified amount
of miliseconds. |
DeselectInventoryItem |
This class can be used to deselect the inventory item in a queued
manner. |
EnterRoom |
This game action can be used to let the player character
exit the current room and enter another one. |
FadeEntityToTransparent |
This game action fades an entity to a certain transparency level |
FadeIn |
This game action fades the screen in from a certain color. |
FadeOut |
This game action fades the screen out to a certain color. |
MoveBackward |
This concurrent game action can be used to move an entity backwards
for a certain time with a certain speed. |
MoveDown |
This concurrent game action can be used to move an entity downwards
for a certain time with a certain speed. |
MoveForward |
This concurrent game action can be used to move an entity forwards
for a certain time with a certain speed. |
MoveLeft |
This concurrent game action can be used to move an entity to the left
for a certain time with a certain speed. |
MoveRight |
This concurrent game action can be used to move an entity to the right
for a certain time with a certain speed. |
MoveUp |
This concurrent game action can be used to move an entity upwards
for a certain time with a certain speed. |
PickUp |
This game action can be used to let a playable character
pick up an item from the room he is currently located in. |
PlayAnimation |
This class can be used to play an animation of an entity. |
PlayCameraFlight |
This game action can be used to play a recorded camera flight. |
PlayMP3 |
This game action can be used to play an mp3 sound file either
in a queued or a concurrent way. |
RunCode |
This action can be used to run script code in a queuee manner. |
Say |
This class is a game action to put a sentence that gets said by
a character in the queue. |
SetAnimation |
This class can be used to set the animation of an entity. |
SetChapter |
This is a game action class that can be used to
change the chapter of the game. |
SetToCamera |
This game action can be used switch to another camera perspective. |
SetToCloseUp |
This is a game action that can be used to set the game to
the close up mode. |
SetToGameState |
A game action that can be used to set the game to a specified
game state like State.CINEMATIC or State.NO_INPUT in a sequencial way. |
ShowScreen |
Deprecated. Somehow this game action does not get the same result on
every graphics hardware. |
Walk |
A game action that represents walking to a new point
in the game location applying path finding |