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## Deprecated API

Contents

- Deprecated Classes
- Deprecated Methods
- Deprecated Enum Constants

Deprecated Classes
de.rico.engine.geometry.billboard.BillboardedPlant not working properly. Use the simple Billboard class instead.
de.rico.engine.geometry.collision.BoundingCylinder not capable of frustum culling
de.rico.adventure.inventory.BoxInventory not yet implemented
de.rico.engine.effect.camtotex.Mirror Does not have correct functionality yet.
de.rico.engine.effect.camtotex.Monitor is not fully working, because there is still a problem with clearing one of OpenGL's image buffers.
de.rico.engine.effect.light.shaderlight.ShaderSpotLight does not really work correctly in general ;-)
de.rico.adventure.actions.custom.ShowScreen Somehow this game action does not get the same result on every graphics hardware. On some machines the screen looks alright, on others it looks distorted and in some cases the screen simply turn black. As long as the problem exists this game action will stay deprecated!

Deprecated Methods
de.rico.engine.geometry.AbstractMesh.addShader(ShaderIface) does not really work correctly in general ;-)
de.rico.engine.geometry.AbstractMesh.drawShaders(GL) does not really work correctly in general ;-)
de.rico.engine.geometry.MeshContainer.drawWithShadowMap(GL, PositionalLight, int, float, float) I don't recommend to use it, because it is pretty experimental
de.rico.engine.effect.light.ogllight.SpotLight.getDirection() I recommend to use the `setRotX()` and `setRotY()` methods instead. They are a lot easier to control.
de.rico.engine.effect.light.ogllight.SpotLight.setDirection(float, float, float) I recommend to use the `setRotX()` and `setRotY()` methods instead. They are a lot easier to control.
de.rico.engine.effect.light.ogllight.SpotLight.setDirection(Point3D) I recommend to use the `setRotX()` and `setRotY()` methods instead. They are a lot easier to control.

Deprecated Enum Constants
de.rico.engine.enums.BoundingVolume.CYLINDER
de.rico.engine.enums.ShadowType.SHADOW_MAP

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