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## U

u - Variable in class de.rico.engine.geometry.modelloader.ms3d.VertexMS3D
  The x value of the 2D texture point.
unbindVariable(String) - Method in class de.rico.adventure.script.ScriptInterpreter
  Unbinds the variable referenced by the specified script id from the script interpreter.
uOffset - Variable in class de.rico.engine.geometry.modelloader.threeds.Material3DS
update(long) - Method in class de.rico.adventure.actions.AbstractAction
  This method updates the game action
update(long) - Method in class de.rico.adventure.actions.ActionScheduler
  Updates the game action that is currently on top of the queue.
update(long) - Method in class de.rico.adventure.actions.custom.AbortCloseUp
update(long) - Method in class de.rico.adventure.actions.custom.CallScriptedMethod
update(long) - Method in class de.rico.adventure.actions.custom.concurrent.AbstractConcurrentAction
  This method updates the concurrent game action
update(long) - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalk
update(long) - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalkLoop
update(long) - Method in class de.rico.adventure.actions.custom.Delay
update(long) - Method in class de.rico.adventure.actions.custom.DeselectInventoryItem
update(long) - Method in class de.rico.adventure.actions.custom.EnterRoom
update(long) - Method in class de.rico.adventure.actions.custom.FadeEntityToTransparent
update(long) - Method in class de.rico.adventure.actions.custom.FadeIn
update(long) - Method in class de.rico.adventure.actions.custom.FadeOut
update(long) - Method in class de.rico.adventure.actions.custom.MoveBackward
update(long) - Method in class de.rico.adventure.actions.custom.MoveDown
update(long) - Method in class de.rico.adventure.actions.custom.MoveForward
update(long) - Method in class de.rico.adventure.actions.custom.MoveLeft
update(long) - Method in class de.rico.adventure.actions.custom.MoveRight
update(long) - Method in class de.rico.adventure.actions.custom.MoveUp
update(long) - Method in class de.rico.adventure.actions.custom.PickUp
update(long) - Method in class de.rico.adventure.actions.custom.PlayAnimation
update(long) - Method in class de.rico.adventure.actions.custom.PlayCameraFlight
update(long) - Method in class de.rico.adventure.actions.custom.PlayMP3
update(long) - Method in class de.rico.adventure.actions.custom.RunCode
update(long) - Method in class de.rico.adventure.actions.custom.Say
update(long) - Method in class de.rico.adventure.actions.custom.SetAnimation
update(long) - Method in class de.rico.adventure.actions.custom.SetChapter
update(long) - Method in class de.rico.adventure.actions.custom.SetToCamera
update(long) - Method in class de.rico.adventure.actions.custom.SetToCloseUp
update(long) - Method in class de.rico.adventure.actions.custom.SetToGameState
update(long) - Method in class de.rico.adventure.actions.custom.ShowScreen
  Deprecated.
update(long) - Method in class de.rico.adventure.actions.custom.Walk
update(long) - Method in class de.rico.adventure.conversation.Conversation
  Updates the conversation object.
update(long) - Method in class de.rico.adventure.inventory.AbstractInventory
  This method updates the inventory.
update(long) - Method in class de.rico.adventure.inventory.BarInventory
update(long) - Method in class de.rico.adventure.inventory.BoxInventory
  Deprecated.
update(long) - Method in class de.rico.adventure.main.Adventure
update(long) - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Updates the trigger state.
update(long) - Method in class de.rico.adventure.script.trigger.CircleTriggerArea
  This method updates the special things of the circular trigger area and calls the update() method of the super class `AbstractTrigger.update(long)`, too.
update(long) - Method in class de.rico.adventure.script.trigger.RectTriggerArea
  This method updates the special things of the circular trigger area and calls the update() method of the super class `AbstractTrigger.update(long)`, too.
update(long) - Method in class de.rico.adventure.structure.Chapter
  Updates the currently active room.
update(long) - Method in class de.rico.adventure.structure.Room
  Updates everything in the room.
update(long) - Method in class de.rico.editor.WorldEditor
update(GL) - Method in class de.rico.engine.camera.CameraViewPort
  Updates the viewport if neccessary
update(GL) - Method in class de.rico.engine.camera.culling.ViewingFrustum
  This methods updates the frustum by (re-)calculating its planes.
update(long) - Method in class de.rico.engine.camera.recorder.CamPlayer
  Updates the camera flight player.
update(long) - Method in class de.rico.engine.camera.recorder.Recorder
  Updates the recorder according to the elapsed time.
update(long) - Method in interface de.rico.engine.controller.ControllerIface
  This methods updates the controllers actions
update(long) - Method in class de.rico.engine.controller.LightSwingController
update(long) - Method in class de.rico.engine.controller.RotationXController
update(long) - Method in class de.rico.engine.controller.RotationYController
update(long) - Method in class de.rico.engine.effect.camtotex.Mirror
  Deprecated. Updates the texture for the mirror according to the specified timer interval.
update(long) - Method in class de.rico.engine.effect.camtotex.Monitor
  Deprecated. Updates the texture of the monitor according to the specified time interval.
update(long) - Method in class de.rico.engine.effect.lensflare.LensFlare
update(long) - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Updates the particles of the particle effect
update(long) - Method in class de.rico.engine.effect.particle.ParticleContainer
  Updates the particles in the container according to the amount of time passed since the last update
update(long) - Method in class de.rico.engine.effect.particle.ParticleEffectContainer
  Updates the particle effects in the container
update(long) - Method in class de.rico.engine.game.AbstractBaseGame
update(long) - Method in interface de.rico.engine.game.GameIface
  This method is used to update the scene and its content.
update(long) - Method in class de.rico.engine.geometry.AbstractMesh
  Updates the mesh.
update(long) - Method in class de.rico.engine.geometry.MeshContainer
  Updates the meshes in the container
update(long) - Method in class de.rico.engine.geometry.MeshDL
update(long) - Method in class de.rico.engine.geometry.MeshVA
update(long) - Method in class de.rico.engine.geometry.modelloader.Animation
  Updates the animation.
update(long) - Method in class de.rico.engine.input.FirstPersonControls
  Updates the first person control movements
update(long) - Method in class de.rico.engine.input.KeyBoardCamControls
  Updates the first person control movements
update(long) - Method in class de.rico.engine.input.KeyBoardMouseSwitcherControls
  Updates the first person control movements
update(long) - Method in class de.rico.engine.util.FPSCounter
  Updates the frames per second counter to calculate the correct framerate.
updateBinding() - Method in class de.rico.adventure.script.ScriptInterpreter
  Updates the binding of the rooms entities to the interpreter.
uses(Item) - Method in class de.rico.adventure.entity.character.PlayableCharacter
  Determines whether or not the specified item is equal to the one that is currently selected from the inventory.
uTile - Variable in class de.rico.engine.geometry.modelloader.threeds.Material3DS

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