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## de.rico.adventure.entity.prop
Class Prop

    java.lang.Object
      de.rico.adventure.entity.AbstractEntity
          de.rico.adventure.entity.prop.Prop

    public class Prop

extends AbstractEntity

This class represents a prop. It's just a simple wrapper for a mesh object. A prop is passive by it's nature. It's in no way capable for any kind of interactivity.

Author:
  Frank Bruns

Constructor Summary
`Prop(AbstractMesh mesh)` Creates a new prop based on the specified mesh.

Method Summary
`java.lang.String` | `getScreenName()` This method always returns `null`, because a prop doesn't need a name.

Methods inherited from class de.rico.adventure.entity.AbstractEntity
`destroy, drawScreenName, getMesh, getScriptId, isEnabled, setEnabled, setScreenName, setScriptId, toString`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Constructor Detail

### Prop

    public Prop(AbstractMesh mesh)

  Creates a new prop based on the specified mesh.

  Parameters:
    `mesh` - mesh to use for the prop

Method Detail

### getScreenName

    public java.lang.String getScreenName()

  This method always returns `null`, because a prop doesn't need a name. It's not meant for interactivity.

  Overrides:
    `getScreenName` in class `AbstractEntity`
  Returns:
    screen name of the entity

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