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## G

GameCursor - Class in de.rico.engine.cursor
  This class represents a game cursor that is based on an image file
GameCursor(Enum, String) - Constructor for class de.rico.engine.cursor.GameCursor
  Creates a new game cursor with the specified id and image file path
GameIface - Interface in de.rico.engine.game
  This interface needs to be implemented by any abstract game class which is a base class for a concrete game.
get(String) - Method in class de.rico.engine.resource.MeshManager
  Returns the mesh that is referenced by the specified name.
get(String) - Method in class de.rico.engine.resource.TextureManager
  Returns the texture that is referenced by the specified name.
getA() - Method in class de.rico.engine.geometry.Plane
  Returns the A coefficient of the plane equation
getAbsoluteFilePathes(String, String) - Method in class de.rico.engine.util.FileFinder
  Returns the absolute file pathes of every found file.
getActiveChapter() - Method in class de.rico.adventure.main.Adventure
  Returns the currently active chapter of the game.
getActiveRoom() - Method in class de.rico.adventure.structure.Chapter
  Returns the currently active room of the chapter.
getAlpha() - Method in class de.rico.engine.material.Color4f
  Returns the alpha of the color.
getAmb() - Method in class de.rico.editor.datamodel.AbstractLightData
  Returns ambient color.
getAmbient() - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
  Returns the ambient color
getAmbient() - Method in class de.rico.engine.material.Material
  Returns the material's ambient RGBA color.
getAmount() - Method in class de.rico.engine.input.InputAction
  Returns either the number of times the input action's key was pressed or the distance the mouse has been moved.
getAngle(Point3D) - Method in class de.rico.engine.geometry.Point3D
  Returns the angle in degrees between this vector and the specified one.
getAngle(Point3D, Point3D) - Static method in class de.rico.engine.geometry.Point3D
  Returns the angle in degrees between the two specified vectors.
getAnimation(String) - Method in class de.rico.engine.geometry.MeshVA
  Returns the animation that corresponds to the specied name.
getAnimations() - Method in class de.rico.engine.geometry.MeshVA
  Returns a list of all animations of the mesh
getAplha() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the alpha value of the particle
getAspectRatio() - Method in class de.rico.engine.camera.Camera
  Returns the current aspect ratio of the camera (as used in gluPerspective()-method)
getAssignedTexUnit() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Returns the texture unit this projection is assigned to.
getAttachedMesh() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the mesh this camera perspective is attached to, if there is one, else it returns `null`.
getAvailableDisplayModes() - Static method in class de.rico.engine.resolution.ScreenResSelector
  Returns the available display modes of the computer
getB() - Method in class de.rico.engine.geometry.Plane
  Returns the B coefficient of the plane equation
getBackPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the back plane of the frustum
getBackZ() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the back z value of the bounding box.
getBaseFolder() - Static method in class de.rico.editor.WorldEditor
  Returns the base folder of the room's data.
getBGColor() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the background color of the inventory area.
getBlue() - Method in class de.rico.engine.material.Color4f
  Returns the amount of blue in the color.
getBottomPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the bottom plane of the frustum
getBottomY() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the bottom y-coordinate of the bounding box.
getBottomY() - Method in class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated. Returns the bottom y-coordinate of the bounding cylinder.
getBoundingSpheres() - Method in class de.rico.engine.geometry.MeshContainer
  Returns the bounding spheres of the meshes in the container that have a bounding sphere assigned to.
getBoundingVolume() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the bounding volume of the mesh, if it's set.
getBoundingVolumeType() - Method in class de.rico.editor.datamodel.MeshData
  Returns the type of the bounding volume of the mesh.
getBranch(String) - Method in class de.rico.adventure.conversation.Conversation
  Returns the branch with the specified branch id.
getByteCount() - Method in class de.rico.engine.geometry.modelloader.md2.MD2InputStream
  Gibt Aufschluss darüber, wie viele Bytes bereits gelesen wurden.
getC() - Method in class de.rico.engine.geometry.Plane
  Returns the C coefficient of the plane equation
getCameraPerspective(int) - Method in class de.rico.engine.camera.Camera
  Returns the camera perspective with the specified id, if available, else `null`
getCameraPerspectiveIds() - Method in class de.rico.engine.camera.Camera
  Returns a list with ids of the camera perspectives.
getCameraPerspectives() - Method in class de.rico.adventure.structure.Room
  Retuns the map of camera perspectives that is assigned to this room.
getCandidates() - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Returns a list with all the candiates for firering the trigger.
getCenter() - Method in class de.rico.engine.geometry.collision.BoundingBox
getCenter() - Method in class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated.
getCenter() - Method in class de.rico.engine.geometry.collision.BoundingSphere
getCenter() - Method in interface de.rico.engine.geometry.collision.BoundingVolumeIface
  Returns the center point of the bounding volume
getChapter() - Method in class de.rico.adventure.structure.Room
  Returns the chapter this room belongs to.
getCharacter() - Method in class de.rico.adventure.conversation.Sentence
  Returns the character that is assigned to this sentence.
getCharacter(String) - Method in class de.rico.adventure.structure.Room
  Returns the nonplayer character with the specified id
getCharacters() - Method in class de.rico.adventure.structure.Room
  Returns the non player characters that are assigned to the room.
getCheckPoints() - Method in class de.rico.engine.camera.recorder.CameraFlight
  Returns the list of sequencially ordered checkpoints of the camera flight.
getColor() - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Returns the color of the trigger's visalisation mesh.
getColor() - Method in class de.rico.engine.effect.fog.Fog
  Returns the RGBA color of the fog as an array of four values
getColor() - Method in class de.rico.engine.effect.ortho.AbstractOrthoOverlay
  Returns the current default color.
getColor() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the current RGBA color of the particle as an array of four values
getConstAttenuation() - Method in class de.rico.engine.effect.light.ogllight.PositionalLight
  Returns the constant attenuation factor of the light
getControllers() - Method in class de.rico.adventure.structure.Room
  Returns the controllers of the room.
getConversation(String) - Method in class de.rico.adventure.structure.Chapter
  Returns the conversation that corresponds to the specified id.
getCost() - Method in class de.rico.engine.path.AStarNode
  Returns the cost of the node
getCost(AStarNode) - Method in class de.rico.engine.path.AStarNode
  Gets the cost between this node and the specified adjacent (aka "neighbor" or "child") node.
getCost(AStarNode) - Method in class de.rico.engine.path.GridNode
getCreationInterval() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the particle creation interval.
getCrossProduct(Point3D, Point3D) - Static method in class de.rico.engine.geometry.Point3D
  Returns the result of the cross product of two points/vectors
getCurrCursor() - Method in class de.rico.engine.cursor.CursorManager
  Returns the current game cursor
getCurrCursorId() - Method in class de.rico.engine.cursor.CursorManager
  Returns the enum cursor id of the current cursor.
getCurrentAge() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the current age of the particle
getCurrentAnimation() - Method in class de.rico.engine.geometry.MeshVA
  Return the animation object for the current animation.
getCurrentCamPerspective() - Method in class de.rico.engine.camera.Camera
  Returns the current camera perspective object
getCurrentCamPerspectiveId() - Method in class de.rico.engine.camera.Camera
  Returns the id of the current camera perspective.
getCurrentFrame() - Method in class de.rico.engine.geometry.modelloader.Animation
getCurrentPerspective() - Method in class de.rico.engine.effect.camtotex.Monitor
  Deprecated. Returns the current camera perspective that is put on the monitor.
getCurrentPerspectiveID() - Method in class de.rico.engine.effect.camtotex.Monitor
  Deprecated. Returns the id of the current camera setting.
getCurrentPoint() - Method in class de.rico.engine.path.Path
  Returns the current point of the path.
getCursor(Enum) - Method in class de.rico.engine.cursor.CursorManager
  Returns the cursor refering to the specified id enum.
getCutOff() - Method in class de.rico.editor.datamodel.SpotLightData
  Returns the spot cutoff.
getCutoff() - Method in class de.rico.engine.effect.light.ogllight.SpotLight
  Returns the spot citoff
getD() - Method in class de.rico.engine.geometry.Plane
  Returns the D coefficient of the plane equation
getDensity() - Method in class de.rico.engine.effect.fog.Fog
  Returns the fog's density
getDescription() - Method in class de.rico.editor.gui.filter.Filter3DS
getDescription() - Method in class de.rico.editor.gui.filter.FilterFolder
getDescription() - Method in class de.rico.editor.gui.filter.FilterImage
getDescription() - Method in class de.rico.editor.gui.filter.FilterMD2
getDescription() - Method in class de.rico.editor.gui.filter.FilterMS3D
getDescription() - Method in class de.rico.editor.gui.filter.FilterPathFile
getDescription() - Method in class de.rico.editor.gui.filter.FilterRecordingFile
getDescription() - Method in class de.rico.editor.gui.filter.FilterRoomFile
getDescription() - Method in class de.rico.editor.gui.filter.FilterScriptFile
getDiff() - Method in class de.rico.editor.datamodel.AbstractLightData
  Returns diffuse color.
getDiffuse() - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
  Returns the diffuse color
getDiffuse() - Method in class de.rico.engine.material.Material
  Returns the material's diffuse RGBA color.
getDirection() - Method in class de.rico.editor.datamodel.DirectLightData
  Returns the direction of the light
getDirection() - Method in interface de.rico.engine.effect.light.DirectionalLightIface
  Returns the direction as a new Point3D object.
getDirection() - Method in class de.rico.engine.effect.light.ogllight.DirectionalLight
getDirection() - Method in class de.rico.engine.effect.light.ogllight.SpotLight
  Deprecated. I recommend to use the `setRotX()` and `setRotY()` methods instead. They are a lot easier to control.
getDirection() - Method in class de.rico.engine.geometry.collision.Ray
  Returns the direction vector of this ray
getDirectionArray() - Method in class de.rico.engine.effect.light.ogllight.DirectionalLight
  Returns the direction of the light in its array representation.
getDisplayListId() - Method in class de.rico.engine.geometry.MeshDL
  Returns the unique display list id of this mesh
getDisplayMode() - Method in class de.rico.engine.resolution.EngineDisplayMode
  Returns the display mode object of this engine display mode
getDistance(Point3D) - Method in class de.rico.engine.geometry.Point3D
  Returns the distance between this point and the specified one.
getDistance(Point3D, Point3D) - Static method in class de.rico.engine.geometry.Point3D
  Returns the distance between this point and the specified one.
getDistanceSquared(Point3D) - Method in class de.rico.engine.geometry.Point3D
  Returns the distance between this point and the specified one in its squared version.
getDistanceSquared(Point3D, Point3D) - Static method in class de.rico.engine.geometry.Point3D
  Returns the distance between this point and the specified one in its squared version.
getDistanceToMesh() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the distance of the camera perspective to the mesh
getDotProduct(Point3D, Point3D) - Static method in class de.rico.engine.geometry.Point3D
  Returns the dot product of the two points/vectors.
getDotProduct(Point3D) - Method in class de.rico.engine.geometry.Point3D
  Returns the dot product of this vector and the specified one.
getDuration() - Method in class de.rico.engine.camera.recorder.CameraFlight
  Returns the time duration of the camera flight meassured in miliseconds.
getDurPerFrame() - Method in class de.rico.engine.geometry.modelloader.Animation
  Returns the duration per frame of the animation in miliseconds.
getEffects() - Method in class de.rico.engine.effect.particle.ParticleEffectContainer
  Returns the list of particle effects in the container.
getEmission() - Method in class de.rico.engine.material.Material
  Returns the emission material RGBA color
getEnd() - Method in class de.rico.engine.effect.fog.Fog
  Returns the end position of the fog
getEndColor() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the RGBA end color of the particle as an array of four values
getEndFrame() - Method in class de.rico.engine.geometry.modelloader.Animation
  Returns the last frame of the animation.
getEndPoint() - Method in class de.rico.engine.geometry.Line3D
  Returns the ending point of the line.
getEntity() - Method in class de.rico.adventure.actions.AbstractAction
  Returns the entity of the game action, if it has one, else `null`.
getEntity() - Method in class de.rico.adventure.actions.custom.concurrent.AbstractConcurrentAction
  Returns the entity of the concurrent game action, if it has one, else `null`.
getEntityByMesh(AbstractMesh) - Method in class de.rico.adventure.structure.Room
  Returns the entity that corresponds to the specified mesh object.
getEntryId(int, int) - Method in class de.rico.engine.effect.ortho.ListMenuRenderer
  Returns the id of the entry that lies under the specified screen coordinates.
getEntryPoint(String) - Method in class de.rico.adventure.structure.Room
  Returns the entry point that correspond to the specified script id.
getEntryPoints() - Method in class de.rico.adventure.structure.Room
  Returns the entry points of the room.
getEofOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getEstimatedCost(AStarNode) - Method in class de.rico.engine.path.AStarNode
  Gets the estimated cost between this node and the specified node.
getEstimatedCost(AStarNode) - Method in class de.rico.engine.path.GridNode
getExponent() - Method in class de.rico.editor.datamodel.SpotLightData
  Returns the spot exponent.
getExponent() - Method in class de.rico.engine.effect.light.ogllight.SpotLight
  Returns the spot exponent
getFaces() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the faces of the mesh relative to the (0f,0f,0f) origin, i.e. the position, rotation or scale factor of the mesh is not taken into account for the faces.
getFaces() - Method in class de.rico.engine.geometry.MeshDL
getFaces() - Method in class de.rico.engine.geometry.MeshVA
  Returns the faces of the currently indexed vertex array
getFaces() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Frame
  Returns an array containing the faces of the frame
getFacesTransformed() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the face with coordinates that are correctly transformed (translation, rotation, scale factor) according to the current transformation state of the mesh.
getFacesTransformed() - Method in class de.rico.engine.geometry.MeshDL
getFacesTransformed() - Method in class de.rico.engine.geometry.MeshVA
getFarPlane() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the far plane of camera perspective
getFieldOfView() - Method in class de.rico.engine.camera.Camera
  Returns the field of view (viewing angle) of the camera (as used in gluPerspective()-method)
getFieldOfView() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the field of view (viewing angle) of the camera (as used in gluPerspective()-method)
getFilePath() - Method in class de.rico.editor.datamodel.MeshData
  Returns the file path of the mesh file.
getFilePath() - Method in class de.rico.engine.effect.ortho.OverlayImage
  Returns the file path of the image.
getFilePath() - Method in interface de.rico.engine.geometry.modelloader.ImportableModelIface
  Returns the file path of the model file used.
getFilePath() - Method in class de.rico.engine.geometry.modelloader.md2.ModelMD2
getFilePath() - Method in class de.rico.engine.geometry.modelloader.ms3d.ModelMS3DAscii
getFilePath() - Method in class de.rico.engine.geometry.modelloader.threeds.Model3DS
getFilePath() - Method in class de.rico.engine.geometry.Terrain
  Returns the file path of the heightmap file used.
getFiles(String, String) - Method in class de.rico.engine.util.FileFinder
  Returns a list of found files (no absolute file pathes).
getFirst() - Method in class de.rico.adventure.actions.ActionScheduler
  Returns first element of the game action queue without removing it.
getFont() - Method in class de.rico.engine.effect.ortho.TextRenderer
  Returns the font that is currently used for text rendering by this text renderer object.
getFrameNumber() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Frame
  Returns the frame number
getFrameSize() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getFramesPerSecond() - Method in class de.rico.engine.camera.recorder.CameraFlight
  Returns the frames (checkpoints) per seconds, i.e. how many checkpoints have been created for one second of the camera flight.
getFrontPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the front plane of the frustum
getFrontZ() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the front z-coordinate of the bounding box.
getFrustum() - Method in class de.rico.engine.camera.Camera
  Returns the viewing frustum couppled to the camera
getGameActions() - Method in class de.rico.adventure.actions.ActionScheduler
  Returns the list of with the actions of the game actions queue.
getGlCmdOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getGLUTFontConstant() - Method in enum de.rico.engine.enums.Font
  Returns the OpenGL constant of the font.
getGreen() - Method in class de.rico.engine.material.Color4f
  Returns the amount of gree in the color.
getGridNode(float, float) - Method in class de.rico.engine.path.SearchGrid
  Returns the grid node at the specified coordinates.
getGridNode(int) - Method in class de.rico.engine.path.SearchGrid
  Returns the grid node by its id.
getGridNodes() - Method in class de.rico.engine.path.SearchGrid
  Returns the 2 dimensional array of grid nodes representing the search grid.
getGridNodeSize() - Method in class de.rico.editor.datamodel.GroundPlaneData
  Return the grid node size.
getGridNodeSize() - Method in class de.rico.editor.datamodel.HMTerrainData
  Return the grid node size.
getGridNodeSize() - Method in class de.rico.engine.path.SearchGrid
  Returns the size of a grid node square
getGridNodesList() - Method in class de.rico.engine.path.SearchGrid
  Returns a list representation of the grid nodes in the search grid.
getGround() - Method in class de.rico.adventure.structure.Room
  Returns the ground mesh, if one has been added to the room, else `null`.
getHeight() - Method in class de.rico.adventure.entity.hotspot.CubicalHotpot
  Returns the height of the hotspot
getHeight() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the height of the inventory area.
getHeight() - Method in class de.rico.engine.camera.CameraViewPort
  Returns the height of the viewport.
getHeight() - Method in class de.rico.engine.effect.ortho.OverlayImage
  Returns the height of the overlay image in pixels.
getHeight() - Method in enum de.rico.engine.enums.Font
  Returns the pixel height of the font.
getHeight() - Method in class de.rico.engine.geometry.billboard.Billboard
  Returns the height of the billboard.
getHeight() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the height of the bounding box.
getHeightOffset() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the height offset of the mesh that it would have over the ground mesh.
getHorizontallyFlippedImage(BufferedImage) - Static method in class de.rico.engine.util.Tools
  Returns a horizontally flipped version of the specified image
getHotspot(String) - Method in class de.rico.adventure.structure.Room
  Returns a hotspot by its script id.
getHotspot(int, int) - Method in class de.rico.adventure.structure.Room
  Returns the first found hotspot that lies under the specified screen coordinates. if none was found this method returns `null`.
getHotspots() - Method in class de.rico.adventure.structure.Room
  Returns a list containing the hotspots of the room.
getId() - Method in class de.rico.adventure.conversation.Branch
  Returns the id of the branch.
getId() - Method in class de.rico.engine.cursor.GameCursor
  Returns the id of this cursor
getId() - Method in class de.rico.engine.path.GridNode
  Returns the id of this grid node.
getIdp2() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getImage() - Method in class de.rico.engine.effect.ortho.OverlayImage
  Returns the image (which is actually a texture object).
getInitialCamPerspective() - Method in class de.rico.adventure.structure.Room
  Returns the initial camera perspective of the room.
getInstance() - Static method in class de.rico.adventure.actions.ActionScheduler
  Returns the singleton instance of the action scheduler.
getInstance() - Static method in class de.rico.adventure.main.Adventure
  Returns the singleton instance of the game.
getInstance() - Static method in class de.rico.adventure.structure.StateManager
  Returns the singleton instance of the state manager
getInstance() - Static method in class de.rico.engine.camera.Camera
  Returns the only camera instance according to the singleton design pattern.
getInstance() - Static method in class de.rico.engine.cursor.CursorManager
  Returns the cursor manager's singleton instance.
getInstance() - Static method in class de.rico.engine.geometry.collision.picking.OGLMeshPicker
  Returns the singleton instance of the OGLMeshPicker
getInstance() - Static method in class de.rico.engine.geometry.collision.picking.RayMeshPicker
  Returns the RayMeshPicker singleton instance.
getInstance() - Static method in class de.rico.engine.resource.MeshManager
  Returns the singleton instance of the mesh manager.
getInstance() - Static method in class de.rico.engine.resource.TextureManager
  Returns the singleton instance of the texture manager.
getInstance() - Static method in class de.rico.engine.util.FileFinder
  Returns the singleton instance of the file finder.
getInventory() - Method in class de.rico.adventure.entity.character.PlayableCharacter
  Returns the inventory of the character.
getInventoryImage() - Method in class de.rico.adventure.entity.item.Item
  Returns the overlay image object that is used as the item's inventory representation.
getInventoryImgPath() - Method in class de.rico.editor.datamodel.ItemData
  Returns the path to the inventory image file.
getInverted() - Method in class de.rico.engine.geometry.Point3D
  Returns an inverted version of the point.
getItems() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns a list of the items in the inventory
getItems() - Method in class de.rico.adventure.structure.Room
  Returns the items that are assigned to the room.
getItemUnderCursor() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the item that lies beneath the mouse cursor.
getKeyActions() - Method in class de.rico.engine.input.InputManager
  Returns the key actions assigned to the input manager.
getKeyframeOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getKeyName(int) - Static method in class de.rico.engine.input.InputManager
  Returns the name of a key code.
getLastTextureUnit(GL) - Static method in class de.rico.engine.util.Tools
  Returns the OpenGL constant for the last texture unit of the graphics card.
getLeftPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the left plane of the frustum
getLeftX() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the most left x-coordinate of the bounding box.
getLength() - Method in class de.rico.adventure.entity.hotspot.CubicalHotpot
  Returns the length of the hotspot.
getLength() - Method in class de.rico.adventure.script.trigger.RectTriggerArea
  Returns the length of the trigger area.
getLength() - Method in class de.rico.engine.effect.water.WaterLayer
  Returns the height of the water layer.
getLength() - Method in class de.rico.engine.geometry.AbstractGroundMesh
  Returns the length of the ground mesh.
getLength() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the length of the bounding box.
getLength() - Method in class de.rico.engine.geometry.Point3D
  Returns the length of this point (or rather vector)
getLength() - Method in class de.rico.engine.path.GridNode
  Returns the length of the grid node
getLengthSquare() - Method in class de.rico.engine.geometry.Point3D
  Returns the length in its squared version.
getLengthV1V2() - Method in class de.rico.engine.geometry.Triangle
  Returns the length of the edge between vertex1 and vertex2
getLengthV1V3() - Method in class de.rico.engine.geometry.Triangle
  Returns the length of the edge between vertex1 and vertex3
getLengthV2V3() - Method in class de.rico.engine.geometry.Triangle
  Returns the length of the edge between vertex2 and vertex3
getLight(int) - Method in class de.rico.adventure.structure.Room
  Returns the light (child of AbstractLight only!)
getLightNr() - Method in class de.rico.editor.datamodel.AbstractLightData
  Returns the number of this light (0-7).
getLightNr() - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
  Returns the light number in its representation of a value from 0 to 7
getLightNrOGLConst() - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
  Returns the light number in its representation as an OpenGL constant from GL.GL_LIGHT0 to GL.GL_LIGHT7
getLights() - Method in class de.rico.adventure.structure.Room
  Returns the lights of the room.
getLinearAttenuation() - Method in class de.rico.engine.effect.light.ogllight.PositionalLight
  Returns the linear attenuation factor.
getLogger() - Static method in class de.rico.engine.util.Log
  Returns a Java Logger logging object.
getMainFrame() - Method in class de.rico.engine.game.AbstractBaseGame
getMainFrame() - Method in interface de.rico.engine.game.GameIface
  Returns the main window (main frame) of the game
getMaps(InputAction) - Method in class de.rico.engine.input.InputManager
  Returns a List of names of the keys and mouse actions mapped to this GameAction.
getMass() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the mass value for the particle
getMaterial() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the current material of the mesh
getMaximumAge() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the maximum age of the particle
getMaximumParticles() - Method in class de.rico.engine.effect.particle.ParticleContainer
  Returns the maximum possible number of particles in the container
getMaxNumTexUnits(GL) - Static method in class de.rico.engine.util.ExtensAvailChecker
  Returns the number of maximum available texture units on the graphics hardware.
getMaxPartAge() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the max particle age.
getMaxParticleCount() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the maximum number of particles for the effect at the same time.
getMesh() - Method in class de.rico.adventure.entity.AbstractEntity
  Returns the mesh that is used for this entity.
getMesh() - Method in class de.rico.adventure.entity.hotspot.AbstractInteractiveHotspot
  Interactive hotspots don't have meshes assignes, so this method always returns `null`.
getMesh() - Method in class de.rico.editor.datamodel.AbstractEntityData
  Returns the mesh that is used for this entity.
getMesh(List<AbstractMesh>, int, int) - Method in interface de.rico.engine.geometry.collision.picking.MeshPickerIface
  Returns the mesh that was clicked on, if it is set to be pickable.
getMesh(List<AbstractMesh>, int, int) - Method in class de.rico.engine.geometry.collision.picking.OGLMeshPicker
getMesh(List<AbstractMesh>, int, int) - Method in class de.rico.engine.geometry.collision.picking.RayMeshPicker
getMeshAtBack(List<AbstractMesh>, int, int) - Method in class de.rico.engine.geometry.collision.picking.OGLMeshPicker
  Returns the mesh that lies at back to the viewer at most.
getMeshBottom() - Method in class de.rico.engine.geometry.collision.BoundingBox
getMeshByName(String) - Method in class de.rico.engine.geometry.MeshContainer
  Returns the mesh with the specified name.
getMeshes() - Method in class de.rico.adventure.structure.Room
  Returns the mesh container with meshes of this room.
getMeshes() - Method in class de.rico.engine.geometry.MeshContainer
  Returns the meshes of the mesh container
getMeshHeight() - Method in class de.rico.engine.geometry.collision.BoundingBox
getMeshHeight() - Method in class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated.
getMeshHeight() - Method in class de.rico.engine.geometry.collision.BoundingSphere
getMeshHeight() - Method in interface de.rico.engine.geometry.collision.BoundingVolumeIface
  Returns the height of the mesh that is bounded by the bounding volume.
getMeshInFront(List<AbstractMesh>, int, int) - Method in class de.rico.engine.geometry.collision.picking.OGLMeshPicker
  Returns the mesh that lies in front to the viewer at most.
getMidX() - Method in class de.rico.engine.path.GridNode
  Returns the x coordinate of the center point of the grid node
getMidZ() - Method in class de.rico.engine.path.GridNode
  Returns the z coordinate of the center point of the grid node
getMouseActions() - Method in class de.rico.engine.input.InputManager
  Returns the mouse actions assigned to the input manager.
getMouseButtonCode(MouseEvent) - Static method in class de.rico.engine.input.InputManager
  Returns the mouse code for the button specified in this MouseEvent.
getMouseName(int) - Static method in class de.rico.engine.input.InputManager
  Returns the name of a mouse code.
getMouseOverHotspot(int, int) - Method in class de.rico.adventure.entity.hotspot.AbstractInteractiveHotspot
  Returns the world coordinates of the mouse position over the hotspot.
getMouseOverHotspot(int, int) - Method in class de.rico.adventure.entity.hotspot.CubicalHotpot
getMouseOverHotspot(int, int) - Method in class de.rico.adventure.entity.hotspot.SphericalHotspot
getMouseOverMesh(int, int) - Method in class de.rico.engine.geometry.AbstractMesh
  Convenience method to get the 3D position of the mouse, if the mouse is currently located over the mesh (resp. its bounding volume).
getMouseX() - Method in class de.rico.engine.input.InputManager
  Gets the x position of the mouse.
getMouseY() - Method in class de.rico.engine.input.InputManager
  Gets the y position of the mouse.
getName() - Method in class de.rico.editor.datamodel.AbstractEntityData
  Returns the entity's name.
getName() - Method in class de.rico.editor.datamodel.MeshData
  Returns the name of the mesh
getName() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Returns the name of the texture projector.
getName() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the name of the mesh.
getName() - Method in class de.rico.engine.geometry.modelloader.Animation
  Returns the name of the animation.
getName() - Method in class de.rico.engine.input.InputAction
  Returns the name of this InputAction.
getNearestPowerOfTwo(int) - Static method in class de.rico.engine.util.Tools
  This method returns the neares power of two according to the specified number.
getNearPlane() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the near plane of the camera perspective
getNegX() - Method in class de.rico.editor.datamodel.SkyBoxData
getNegY() - Method in class de.rico.editor.datamodel.SkyBoxData
getNegZ() - Method in class de.rico.editor.datamodel.SkyBoxData
getNeighbors() - Method in class de.rico.engine.path.AStarNode
  Gets the children (aka "neighbors" or "adjacent nodes") of this node.
getNeighbors() - Method in class de.rico.engine.path.GridNode
getNextPoint() - Method in class de.rico.engine.path.Path
  Returns the next point in the path.
getNormal() - Method in class de.rico.engine.geometry.Point3D
  Returns a float array representing the vertex' normal
getNormalAsPoint3D() - Method in class de.rico.engine.geometry.Point3D
  Returns the normal as a Point3D object
getNormalVector(Point3D, Point3D, Point3D) - Static method in class de.rico.engine.util.Tools
  Calculates and returns the normal by using the three specified vertices The returned normal vector is normalized.
getNormalVector(Triangle) - Static method in class de.rico.engine.util.Tools
  Calculates and returns the normal by using the specified triangle The returned normal vector is normalized.
getNormalVectorNotNormalized(Point3D, Point3D, Point3D) - Static method in class de.rico.engine.util.Tools
  Calculates and returns the normal by using the three specified vertices.
getNormalVectorNotNormalized(Triangle) - Static method in class de.rico.engine.util.Tools
  Calculates and returns the normal by using the specified triangle The returned normal vector is not normalized.
getNumGLCommands() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getNumKeyFrames() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getNumTexCoords() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getNumTextures() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getNumTriangles() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getNumVertices() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getOffsetY() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the height over the meshes center point of this camera perspective.
getOGLCanvas() - Method in class de.rico.engine.game.AbstractBaseGame
getOGLCanvas() - Method in interface de.rico.engine.game.GameIface
  Returns the component that is the OpenGL canvas.
getOrigin() - Method in class de.rico.engine.geometry.collision.Ray
  Returns the origin point of this ray.
getParticleCount() - Method in class de.rico.engine.effect.particle.ParticleContainer
  Returns the number of particles in the particle container
getParticleEffects() - Method in class de.rico.adventure.structure.Room
  Returns a list containing the particle effects of the room.
getParticles() - Method in class de.rico.engine.effect.particle.ParticleContainer
  Return a list with all the particles in the container
getParticleSize() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the particle size.
getPath(Point3D, Point3D, SearchGrid) - Static method in class de.rico.engine.path.PathFinder
  Returns a path from the specified start location to the specified destination.
getPathBottom() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the bottom sky box texture.
getPathEast() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the eastern sky box texture.
getPathNorth() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the nothern sky box texture.
getPathSouth() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the southern sky box texture.
getPathTop() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the top sky box texture.
getPathWest() - Method in class de.rico.engine.geometry.SkyBox
  Returns the file path to the western sky box texture.
getPlayer() - Method in class de.rico.adventure.structure.Room
  Returns the playable character from this room.
getPointAtDistance(float) - Method in class de.rico.engine.geometry.collision.Ray
  Returns the point on the ray at the specified distance t.
getPointOfIntersection(BoundingVolumeIface, int, int) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection of a line that is shot into the world from the specified screen coordinates and the specified bounding volume.
getPointOfIntersection(BoundingVolumeIface, Line3D) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection between the specified line and the specified bounding volume.
getPointOfIntersection(BoundingBox, int, int) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection of a line that is shot into the world from the specified screen coordinates and the specified bounding box.
getPointOfIntersection(BoundingBox, Line3D) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection between the specified line and the specified bounding box.
getPointOfIntersection(BoundingSphere, int, int) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection of a line that is shot into the world from the specified screen coordinates and the specified bounding sphere.
getPointOfIntersection(BoundingSphere, Line3D) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection between the specified line and the specified bounding sphere.
getPointOfIntersection(Triangle, Line3D) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection on the specified triangle with the specified line.
getPointOfIntersection(Triangle, int, int) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection of a line that is shot into the world from the specified screen coordinates and the specified triangle.
getPointOfIntersection(AbstractMesh, Line3D) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection between the specified mesh and the specified line, if the mesh is set to pickable.
getPointOfIntersection(AbstractMesh, int, int) - Static method in class de.rico.engine.geometry.collision.CollisionFinder
  Returns the point of intersection between the specified mesh and a line that is shot from the screen coordinates into to scene.
getPoints() - Method in class de.rico.engine.path.Path
  Returns the list of points of the path.
getPosition() - Method in class de.rico.adventure.entity.hotspot.AbstractInteractiveHotspot
  Returns the position of the interactive hotspot.
getPosition() - Method in class de.rico.adventure.structure.EntryPoint
  Returns the position of the entry point.
getPosition() - Method in class de.rico.editor.datamodel.MeshData
  Returns the position of the mesh
getPosition() - Method in class de.rico.editor.datamodel.PosLightData
  Returns the position data.
getPosition() - Method in class de.rico.engine.camera.Camera
  Returns the position of the camera (as a copy)
getPosition() - Method in class de.rico.engine.camera.CameraPerspective
  Returns a copied point with the position of the camera
getPosition() - Method in class de.rico.engine.camera.recorder.Orientation
  Returns the position of the orientation object.
getPosition() - Method in class de.rico.engine.effect.light.ogllight.PositionalLight
getPosition() - Method in interface de.rico.engine.effect.light.PositionalLightIface
  Returns the position of the light as new Point3D object
getPosition() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the current position of the particle
getPosition() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the position of the particle effect
getPosition() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Returns the projector position
getPosition() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the current Position of the mesh as a copy.
getPosX() - Method in class de.rico.editor.datamodel.SkyBoxData
getPosX() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the x-coordinate of the mesh's position
getPosY() - Method in class de.rico.editor.datamodel.SkyBoxData
getPosY() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the y-coordinate of the mesh's position
getPosZ() - Method in class de.rico.editor.datamodel.SkyBoxData
getPosZ() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the z-coordinate of the mesh's position
getPreviousPoint() - Method in class de.rico.engine.path.Path
  Returns the point previous to the current one of the path if there exits one, otherwise null is returned.
getPreviousRoom() - Method in class de.rico.adventure.entity.character.PlayableCharacter
  Returns the room the player previously visited.
getProjectedScreenCoords(Point3D) - Static method in class de.rico.engine.util.Tools
  Returns the screen coordinates as a Point3D object, that can be projected from the specified point in world coordinates to the screen.
getProjectedWorldCoords(int, int) - Static method in class de.rico.engine.util.Tools
  Returns the world coordinates of the point that is under the specified screen coordinates.
getProjectionBalance() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Returns the value that is influencing the texture projection balance.
getProps() - Method in class de.rico.adventure.structure.Room
  Returns the props of this room.
getQuadraticAttenuation() - Method in class de.rico.engine.effect.light.ogllight.PositionalLight
  Returns the quadric attenuation factor.
getQueue() - Method in class de.rico.adventure.actions.ActionScheduler
  Returns the queue object that is used for the game actions queue.
getRadius() - Method in class de.rico.adventure.entity.hotspot.SphericalHotspot
  Returns the radius of the spherical hotspot.
getRadius() - Method in class de.rico.adventure.script.trigger.CircleTriggerArea
  Returns the radius of the trigger area.
getRadius() - Method in class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated. Returns the radius of the boundng cylinder
getRadius() - Method in class de.rico.engine.geometry.collision.BoundingSphere
  Returns the radius of the sphere.
getRecordedCameraFlight() - Method in class de.rico.engine.camera.recorder.Recorder
  Returns the recorded camera flight.
getRed() - Method in class de.rico.engine.material.Color4f
  Returns the amount of red in the color.
getResFactor() - Method in class de.rico.editor.datamodel.HMTerrainData
  Returns the terrain's resolution factor.
getResolution() - Method in class de.rico.engine.geometry.Terrain
  Returns the resolution factor of the terrain.
getRightPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the right plane of the frustum
getRightVector() - Method in class de.rico.engine.camera.Camera
  Returns the right vector from the camera.
getRightX() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the most right x value of the bounding box.
getRoom() - Method in class de.rico.adventure.entity.character.AbstractCharacter
  Returns the characters current room or `null`, if none can be reference to the character.
getRooms() - Method in class de.rico.adventure.structure.Chapter
  Returns a list of all the rooms of the chapter.
getRotatedAndHorizFlippedImage(BufferedImage) - Static method in class de.rico.engine.util.Tools
  Returns the rotated and horizontally flipped version of the specified image
getRotatedImage(BufferedImage, float) - Static method in class de.rico.engine.util.Tools
  Returns a rotated version of the specified image
getRotation() - Method in class de.rico.adventure.structure.EntryPoint
  Returns the rotation of the entry point.
getRotation() - Method in class de.rico.editor.datamodel.MeshData
  Returns a tuple containing the three rotation values.
getRotation() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the rotation of the particle.
getRotation() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the degrees of roation of this mesh as an instance of Point3D.
getRotX() - Method in class de.rico.editor.datamodel.SpotLightData
  Returns the spot light's rotation around the x-axis.
getRotX() - Method in class de.rico.engine.camera.Camera
  Returns the rotation angle of the current camera perspective around the x-axis.
getRotX() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the camera's rotation around the x axis
getRotX() - Method in class de.rico.engine.camera.recorder.Orientation
  Returns the x-axis rotation of the orientation object
getRotX() - Method in class de.rico.engine.effect.light.ogllight.SpotLight
getRotX() - Method in interface de.rico.engine.effect.light.SpotLightIface
  Returns the degrees of ratation of the light along the x axis
getRotX() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Return the rotation around the x axis.
getRotX() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the degree of rotation around the x-axis of the mesh
getRotY() - Method in class de.rico.editor.datamodel.SpotLightData
  Returns the spot light's rotation around the y-axis.
getRotY() - Method in class de.rico.engine.camera.Camera
  Returns the rotation angle around the y-axis of the current camera perspective.
getRotY() - Method in class de.rico.engine.camera.CameraPerspective
  Returns the rotation around the y axis
getRotY() - Method in class de.rico.engine.camera.recorder.Orientation
  Returns the y-axis rotation of the orientation object
getRotY() - Method in class de.rico.engine.effect.light.ogllight.SpotLight
getRotY() - Method in interface de.rico.engine.effect.light.SpotLightIface
  Returns the degrees of ratation of the light along the y axis
getRotY() - Method in class de.rico.engine.effect.texproj.TextureProjector
  Return the rotation around the y axis.
getRotY() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the degree of rotation around the y-axis of the mesh
getRotZ() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the degree of rotation around the z-axis of the mesh
getRounded(int) - Method in class de.rico.engine.geometry.Point3D
  Returns a rounded version of the coordinates of the point.
getRow(int, Matrix4f) - Static method in class de.rico.engine.util.Tools
  This method returns the desired row from the specified matrix.
getS() - Method in class de.rico.engine.texture.TextureCoordinate
  Returns s-coordinate
getScaleFactor() - Method in class de.rico.engine.effect.lensflare.LensFlare
  Returns the current scale factor for the flares
getScaleX() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the scale factor for the x-axis
getScaleY() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the scale factor for the y-axis
getScaleZ() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the scale factor for the z-axis
getScreenName() - Method in class de.rico.adventure.entity.AbstractEntity
  Returns the entity's screen name.
getScreenName() - Method in class de.rico.adventure.entity.prop.Prop
  This method always returns `null`, because a prop doesn't need a name.
getScriptCode() - Method in class de.rico.adventure.conversation.Sentence
  Returns the scripted code that is assigned to the sentence.
getScriptFile() - Method in class de.rico.adventure.structure.Room
  Returns the path to the script file that was assigned to this room.
getScriptId() - Method in class de.rico.adventure.conversation.Conversation
  Returns the script id of the conversation.
getScriptId() - Method in class de.rico.adventure.entity.AbstractEntity
  Returns the reference id for this entity which is used in a script file.
getScriptId() - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Returns the reference id for this entity which is used in a script file.
getScriptId() - Method in class de.rico.adventure.structure.EntryPoint
  Returns the script id of the entry point.
getScriptId() - Method in class de.rico.adventure.structure.Room
  Returns the script id (which is the room's id in the chapter, too) of the room.
getScriptId() - Method in class de.rico.editor.datamodel.AbstractEntityData
  Returns the reference id for this entity which is used in a script file.
getScriptInterpreter() - Method in class de.rico.adventure.structure.Chapter
  Returns the script interpreter of this room, if it has been initialized with a script file before.
getScriptInterpreter() - Method in class de.rico.adventure.structure.Room
  Returns the script interpreter used by this room.
getSearchGrid() - Method in class de.rico.engine.geometry.AbstractGroundMesh
  Returns the search grid that is used for path finding.
getSelectedHotspotName() - Static method in class de.rico.editor.gui.EditorMenu
  Returns the name of the currently seleceted hotspot in the list menu.
getSelectedInventoryItem() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the currently selected inventory item.
getSelectedMeshName() - Static method in class de.rico.editor.gui.EditorMenu
  Returns the name of the currently seleceted mesh in the list menu.
getSelectedTriggerName() - Static method in class de.rico.editor.gui.EditorMenu
  Returns the name of the currently seleceted trigger in the list menu.
getSensitivity() - Method in class de.rico.engine.camera.Camera
  Returns the current sensitivity factor (mouse-)rotations of the camera.
getSentences() - Method in class de.rico.adventure.conversation.Branch
  Returns the list of sentences of this branch.
getSequencer() - Method in class de.rico.engine.effect.sound.MidiSound
  Gets the sequencer that is internally used to play a midi file.
getShadowReferenceLight() - Method in class de.rico.adventure.structure.Room
  Returns the shadow reference light for this room.
getShadowType() - Method in class de.rico.adventure.main.Adventure
  Returns the current shadow type used in the game.
getShininess() - Method in class de.rico.engine.material.Material
  Returns the material's shininess value
getSize() - Method in class de.rico.editor.datamodel.GroundPlaneData
  Returns the size of the ground plane.
getSize() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the designated size of the particle
getSize() - Method in class de.rico.engine.geometry.GroundPlane
  Returns the size of the ground plane.
getSmooth() - Method in class de.rico.editor.datamodel.MeshData
  Determines whether or not the mesh needs to be smoothed.
getSound() - Method in class de.rico.adventure.conversation.Sentence
  Returns the sound that is assigned to this Sentence object.
getSound() - Method in class de.rico.engine.geometry.modelloader.Animation
  Returns the mp3 sound that is assigned to the animation. if none was assigned the method returns `null`.
getSoundPath() - Method in class de.rico.engine.effect.sound.MidiSound
getSoundPath() - Method in class de.rico.engine.effect.sound.Mp3Sound
getSoundPath() - Method in class de.rico.engine.effect.sound.SampledSound
getSoundPath() - Method in interface de.rico.engine.effect.sound.SoundFileIface
  Returns the file path to the sound file.
getSpecular() - Method in class de.rico.engine.effect.light.ogllight.AbstractLight
  Returns the specular color
getSpecular() - Method in class de.rico.engine.material.Material
  Returns the material's specular RGBA color
getSpeedMove() - Method in class de.rico.engine.input.FirstPersonControls
  Returns the value for movement speed.
getSpeedMove() - Method in class de.rico.engine.input.KeyBoardCamControls
  Returns the value for movement speed.
getSpeedMove() - Method in class de.rico.engine.input.KeyBoardMouseSwitcherControls
  Returns the value for movement speed.
getSpeedRotate() - Method in class de.rico.engine.input.KeyBoardCamControls
  Returns the value for rotation speed.
getSpeedRotate() - Method in class de.rico.engine.input.KeyBoardMouseSwitcherControls
  Returns the value for keyboard camera rotation speed.
getStart() - Method in class de.rico.engine.effect.fog.Fog
  Returns the fog's start position
getStartColor() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the RGBA start color of the particle as an array of four values
getStartFrame() - Method in class de.rico.engine.geometry.modelloader.Animation
  Returns the number of the first frame of the animation.
getStartPoint() - Method in class de.rico.engine.geometry.Line3D
  Returns the starting point of the line.
getState() - Method in class de.rico.adventure.structure.StateManager
  Returns the current game state
getStringWidth(String) - Method in class de.rico.engine.effect.ortho.TextRenderer
  Returns the width of the specified String using the current font.
getT() - Method in class de.rico.engine.texture.TextureCoordinate
  Returns t-coordinate
getTargetX() - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalk
  Returns the x-coordinate of the walking target position
getTargetX() - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalkLoop
  Returns the x-coordinate of the walking target position
getTargetX() - Method in class de.rico.adventure.actions.custom.Walk
  Returns the x-coordinate of the walking target position
getTargetZ() - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalk
  Returns the z-coordinate of the walking target position
getTargetZ() - Method in class de.rico.adventure.actions.custom.concurrent.ConcurrentWalkLoop
  Returns the z-coordinate of the walking target position
getTargetZ() - Method in class de.rico.adventure.actions.custom.Walk
  Returns the z-coordinate of the walking target position
getTex0Path() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the file path to the image that is used for texture unit 0.
getTex1Path() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the file path to the image that is used for texture unit 1.
getTexCoord() - Method in class de.rico.engine.geometry.Point3D
  Returns the texture coordinate of the vertex
getTexFlip() - Method in class de.rico.editor.datamodel.MeshData
  Determines whether or not the texture needs to be flipped.
getTexHeight() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getTexOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getTexPath() - Method in class de.rico.editor.datamodel.MeshData
  Returns the path to the texture file
getTexProjectors() - Method in class de.rico.adventure.structure.Room
  Returns the texture projectors of the room.
getTexRepeat() - Method in class de.rico.editor.datamodel.GroundPlaneData
  Returns the texture repeat factor of the ground plane.
getTexRepeat() - Method in class de.rico.engine.geometry.GroundPlane
  Retruns the texture repeat factor of the ground plane.
getTexRot() - Method in class de.rico.editor.datamodel.MeshData
  Determines whether or not the texture needs to be rotated.
getText() - Method in class de.rico.adventure.conversation.Sentence
  Returns the text assigned to this Sentence object.
getText() - Method in class de.rico.engine.effect.ortho.TextAreaRenderer
  Returns the text from the text area.
getText0XMovement() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the texture movement of tex unit 0 in x direction.
getText0YMovement() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the texture movement of tex unit 0 in y direction.
getText1XMovement() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the texture movement of tex unit 1 in x direction.
getText1YMovement() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the texture movement of tex unit 1 in y direction.
getTextColor() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the text color of the inventory area.
getTextRenderer() - Method in class de.rico.engine.effect.ortho.TextAreaRenderer
  Returns the text renderer object that is used for this text area to display the text.
getTextureCoords() - Method in class de.rico.engine.geometry.modelloader.md2.MD2TexCoords
  Returns an array with the texture coordinates of the md2 model file
getTexturePath() - Method in class de.rico.engine.effect.particle.AbstractParticleEffect
  Returns the path to the assigned texture, `null` else.
getTextureUnit(int) - Static method in class de.rico.engine.util.Tools
  Returns the OpenGL texture unit constant for the specified number.
getTexUnit0() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the current base texture of this mesh at texture unit 0
getTexUnit1() - Method in class de.rico.engine.geometry.AbstractMesh
  Returns the current texture of this mesh at texture unit 1
getTexWidth() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getTitle() - Method in class de.rico.adventure.conversation.Branch
  Returns the title of the branch which is the text that gets displayed in the conversation's dialog list menu for choosing the branch.
getTopPlane() - Method in class de.rico.engine.camera.culling.ViewingFrustum
  Returns the top plane of the frustum
getTopY() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the top y value of the bounding box.
getTopY() - Method in class de.rico.engine.geometry.collision.BoundingCylinder
  Deprecated. Returns the top y value of the bounding cylinder.
getTotalFrameCount() - Method in class de.rico.engine.geometry.MeshVA
  Returns the number of frames of the mesh.
getTriangleOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getTrigCoords() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Triangle
  Returns the triangles texture coordinates
getTrigger(String) - Method in class de.rico.adventure.structure.Room
  Returns the trigger that corresponds to the specified name (which is its script id).
getTriggers() - Method in class de.rico.adventure.structure.Room
  Returns the list of triggers of this room.
getTrigVerts() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Triangle
  Returns the triangle vertices
getUpVector() - Method in class de.rico.engine.camera.Camera
  Returns the up vector of the camera.
getUvOffset() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getVelocity() - Method in class de.rico.engine.effect.particle.AbstractParticle
  Returns the velocity of the particle as a directional vector
getVersion() - Method in class de.rico.engine.geometry.modelloader.md2.MD2Header
getVertex1() - Method in class de.rico.engine.geometry.Triangle
  Gets the first vertex of the triangle.
getVertex2() - Method in class de.rico.engine.geometry.Triangle
  Gets the second vertex of the triangle.
getVertex3() - Method in class de.rico.engine.geometry.Triangle
  Gets the third vertex of the triangle.
getVerticallyFlippedImage(BufferedImage) - Static method in class de.rico.engine.util.Tools
  Returns a vertically flipped version of the specified image
getVertices() - Method in class de.rico.engine.geometry.Triangle
  Returns an array with the three vertices of the triangle
getViewPort() - Method in class de.rico.engine.camera.Camera
  Returns the viewport of this camera
getViewVector() - Method in class de.rico.engine.camera.Camera
  Returns the view vector of the camera.
getWidth() - Method in class de.rico.adventure.entity.hotspot.CubicalHotpot
  Returns the width of the hotspot.
getWidth() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the width of the inventory area.
getWidth() - Method in class de.rico.adventure.script.trigger.RectTriggerArea
  Returns the width of the trigger area.
getWidth() - Method in class de.rico.engine.camera.CameraViewPort
  Returns the width of the viewport
getWidth() - Method in class de.rico.engine.effect.ortho.OverlayImage
  Returns the width of the overlay image in pixels.
getWidth() - Method in class de.rico.engine.effect.water.WaterLayer
  Returns the width of the water layer.
getWidth() - Method in class de.rico.engine.geometry.AbstractGroundMesh
  Returns the width of the ground mesh
getWidth() - Method in class de.rico.engine.geometry.billboard.Billboard
  Returns the width of the billboard.
getWidth() - Method in class de.rico.engine.geometry.collision.BoundingBox
  Returns the width of the bounding box.
getWidth() - Method in class de.rico.engine.path.GridNode
  Returns the width of the grid node
getX() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the x coordinate of the inventory area.
getX() - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Returns the trigger's x-coordinate.
getX() - Method in class de.rico.engine.camera.CameraViewPort
  Returns the x-coordinate of the viewport
getX() - Method in class de.rico.engine.geometry.Point3D
  Returns the x-coordinate of the 3D point (vertex)
getX() - Method in class de.rico.engine.path.GridNode
  Returns the x coordinate of the grid node
getY() - Method in class de.rico.adventure.inventory.AbstractInventory
  Returns the y coordinate of the inventory area.
getY() - Method in class de.rico.engine.camera.CameraViewPort
  Returns the y-coordinate of the viewport
getY() - Method in class de.rico.engine.geometry.Point3D
  Returns the y-coordinate of the 3D point (vertex)
getZ() - Method in class de.rico.adventure.script.trigger.AbstractTrigger
  Returns the trigger's z-coordinate.
getZ() - Method in class de.rico.engine.geometry.Point3D
  Returns the z-coordinate of the 3D point (vertex)
getZ() - Method in class de.rico.engine.path.GridNode
  Returns the z coordinate of the grid node
glTextureAddress - Variable in class de.rico.engine.geometry.modelloader.ms3d.MaterialMS3D
  A pointer to the memory address of the texture in opengl memory.
GPUProgram - Class in de.rico.engine.effect.glslshader
  This class can be used to read in and bind vertex and fragment shaders.
GPUProgram(String, String) - Constructor for class de.rico.engine.effect.glslshader.GPUProgram
  Creates a new GPU program.
green - Variable in class de.rico.engine.material.Color4f
GridNode - Class in de.rico.engine.path
  Node that represents a square in the walkable area grid.
GridNode(int, float, float, int, int) - Constructor for class de.rico.engine.path.GridNode
  Creates a new grid node with the specified parameters
GroundPlane - Class in de.rico.engine.geometry
  This class represents a simple plain ground mesh.
GroundPlane(int, float) - Constructor for class de.rico.engine.geometry.GroundPlane
  Creates a new ground plane with the specified size.
GroundPlane(int, float, BoundingVolume) - Constructor for class de.rico.engine.geometry.GroundPlane
  Creates a new ground plane with the specified size.
GroundPlaneData - Class in de.rico.editor.datamodel
GroundPlaneData(String, String, Point3D, Point3D, int, float, int, boolean, boolean, boolean) - Constructor for class de.rico.editor.datamodel.GroundPlaneData

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