de.rico.adventure.actions.custom
Class SetChapter

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.SetChapter

public class SetChapter
extends AbstractAction

This is a game action class that can be used to change the chapter of the game.

Author:
Frank Bruns

Constructor Summary
SetChapter(java.lang.String path)
          Game action that sets the chapter's game to the specified chapter.
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SetChapter

public SetChapter(java.lang.String path)
Game action that sets the chapter's game to the specified chapter. The chapter will be loaded from the specified chapter file.

Parameters:
path - path to the chapter file (.chp)
Method Detail

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames