de.rico.adventure.actions.custom
Class SetToGameState

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.SetToGameState

public class SetToGameState
extends AbstractAction

A game action that can be used to set the game to a specified game state like State.CINEMATIC or State.NO_INPUT in a sequencial way.

Author:
Frank Bruns

Constructor Summary
SetToGameState(State state)
          Creates the game action with the specified state.
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SetToGameState

public SetToGameState(State state)
Creates the game action with the specified state.

Parameters:
state - state to set the game to
Method Detail

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction