de.rico.adventure.actions.custom
Class FadeIn

java.lang.Object
  extended by de.rico.adventure.actions.AbstractAction
      extended by de.rico.adventure.actions.custom.FadeIn

public class FadeIn
extends AbstractAction

This game action fades the screen in from a certain color.

Author:
Frank Bruns

Constructor Summary
FadeIn(float red, float green, float blue, int fadingTime)
          Creates a game action that fades the screen in from a certain color.
 
Method Summary
 void draw(javax.media.opengl.GL gl)
          This method renders the game action, if needed.
 void finishUp()
          Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.
 void update(long elapsedTime)
          This method updates the game action
 
Methods inherited from class de.rico.adventure.actions.AbstractAction
getEntity
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FadeIn

public FadeIn(float red,
              float green,
              float blue,
              int fadingTime)
Creates a game action that fades the screen in from a certain color. The color to fade from can be kept up for a certain amount of time before the fading actually starts.

Parameters:
red - amount of red to fade in from
green - amount of green to fade in from
blue - amount of blue to fade in from
fadingTime - time to use for the fading process
Method Detail

update

public void update(long elapsedTime)
Description copied from class: AbstractAction
This method updates the game action

Specified by:
update in class AbstractAction
Parameters:
elapsedTime - time between two frames

draw

public void draw(javax.media.opengl.GL gl)
Description copied from class: AbstractAction
This method renders the game action, if needed.

Specified by:
draw in class AbstractAction

finishUp

public void finishUp()
Description copied from class: AbstractAction
Implementations of this method hold code that needs to be called before the game action can be removed from the queue (prematurely) without causing side effects.

Specified by:
finishUp in class AbstractAction