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java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
gameobjects.AbstractGameObject
gameobjects.prop.Prop
public class Prop
This class represents a simple game object that can be placed into a game location. The characters can walk in front and behind of it, but they cannot interact with it.
| Constructor Summary | |
|---|---|
Prop(java.lang.String bshName,
double x,
double y,
com.golden.gamedev.engine.BaseLoader bsLoader,
com.golden.gamedev.engine.BaseInput bsInput,
com.golden.gamedev.engine.BaseAudio bsSound)
Creates a new prop game object. |
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| Method Summary |
|---|
| Methods inherited from class gameobjects.AbstractGameObject |
|---|
compareTo, getAnimPool, getAnimScheduler, getBshName, getBsLoader, getDescription, getGameLocation, getHotspot, getMidX, getMidY, getName, isPicked, render, setDescription, setGameLocation, setName, setToPicked, update |
| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
|---|
getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim |
| Methods inherited from class com.golden.gamedev.object.Sprite |
|---|
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getDataID, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Prop(java.lang.String bshName,
double x,
double y,
com.golden.gamedev.engine.BaseLoader bsLoader,
com.golden.gamedev.engine.BaseInput bsInput,
com.golden.gamedev.engine.BaseAudio bsSound)
bshName - beanshell name of the propx - x coordinatey - y coordinatebsLoader - bsInput - bsSound -
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