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java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
gameobjects.AbstractGameObject
gameobjects.characters.AbstractCharacterSprite
gameobjects.characters.NPCSprite
public class NPCSprite
This class is the base class of all non player characters. Please extend this class to create your actual non player characters
| Field Summary |
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| Fields inherited from class gameobjects.characters.AbstractCharacterSprite |
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DIR_LEFT, DIR_NO_DIR, DIR_RIGHT |
| Constructor Summary | |
|---|---|
NPCSprite(java.lang.String name,
java.lang.String bshName,
double x,
double y,
java.awt.Color speachColor,
com.golden.gamedev.engine.BaseLoader bsLoader,
com.golden.gamedev.engine.BaseInput bsInput,
com.golden.gamedev.engine.BaseAudio bsSound)
Creates a new non player character sprite. |
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| Method Summary |
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| Methods inherited from class gameobjects.characters.AbstractCharacterSprite |
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addAction, addActions, getDirection, getGameActionScheduler, getPreviousDirection, getSpeechColor, getTargetX, getTargetY, hasJustUsedExit, pause, render, resume, setDirection, setJustUsedExit, setTargetPosition, setTargetX, setTargetY, update |
| Methods inherited from class gameobjects.AbstractGameObject |
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compareTo, getAnimPool, getAnimScheduler, getBshName, getBsLoader, getDescription, getGameLocation, getHotspot, getMidX, getMidY, getName, isPicked, setDescription, setGameLocation, setName, setToPicked |
| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
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getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim |
| Methods inherited from class com.golden.gamedev.object.Sprite |
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addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getDataID, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public NPCSprite(java.lang.String name,
java.lang.String bshName,
double x,
double y,
java.awt.Color speachColor,
com.golden.gamedev.engine.BaseLoader bsLoader,
com.golden.gamedev.engine.BaseInput bsInput,
com.golden.gamedev.engine.BaseAudio bsSound)
name - Name of the characterbshName - name that will be used for this character in
beanshell scriptsx - x-coordinate, where the sprite should initially appeary - y-coordinate, where the sprite should initially appearspeachColor - color for the spoken dialog lines on screenbsLoader - the BaseLoader object from the Main classbsSound - the BaseAudio object from the Main classbsInput - the BaseInput object from the Main class
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