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Class Summary |
| AbstractGameAction |
An abstract game action that contains everything which all derived
specialized game actions have in common |
| ChangeHotspotImage |
This class represents a game action that can be used to change/set the
image assigned to an interactive hotspot |
| CutSceneStart |
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| CutSceneStop |
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| Delay |
This game action class can be used to put a delay of
the specified amount of miliseconds to the processing
of a character'S game action queue |
| GameActionScheduler |
This class manages a queue of game actions |
| Leave |
A game action that represents leaving a game location |
| Pick |
A game action that represents picking an item in the game location |
| PlaySound |
This class can be used to put the playing of a sampled sound
file into the gameactions queue |
| RunAnimation |
This game action can be used to run an animation sequence
specified by an image containing the sequence |
| ShowIntermissionScreen |
This class represents a game action that is responsible for
showing a simple intermission screen |
| Talk |
A game action that represents talking to a character |
| Use |
A game action that represents using an item |
| Walk |
A game action that represents walking to a new point
in the game location |