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java.lang.Objectgameaction.AbstractGameAction
gameaction.Walk
public class Walk
A game action that represents walking to a new point in the game location
| Constructor Summary | |
|---|---|
Walk(AbstractCharacterSprite c,
int goToX,
int goToY)
Creates a new walking event with the specified coordinates that provide the target location of the walking event |
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Walk(AbstractCharacterSprite c,
Path path)
Creates a new walking event with the specified coordinates that provide the target location of the walking event |
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| Method Summary | |
|---|---|
double |
getTargetX()
Returns the x-coordinate of the walking target position |
double |
getTargetY()
Returns the y-coordinate of the walking target position |
boolean |
hasArrivedAtTarget()
Returns whether the character has arrived at its designated target location. |
void |
update(long elapsedTime)
Updates the game action |
| Methods inherited from class gameaction.AbstractGameAction |
|---|
getCharacter, isSecondMethodCall |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Walk(AbstractCharacterSprite c,
int goToX,
int goToY)
c - the character that walksgoToX - target x-coordinate for the walking eventgoToY - target y-coordinate for the walking event
public Walk(AbstractCharacterSprite c,
Path path)
c - the character that walkspath - path to walk for the character| Method Detail |
|---|
public double getTargetX()
public double getTargetY()
public boolean hasArrivedAtTarget()
public void update(long elapsedTime)
AbstractGameAction
update in class AbstractGameActionelapsedTime - time between two frames
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