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java.lang.Objectgameaction.AbstractGameAction
gameaction.CutSceneStart
public class CutSceneStart
| Constructor Summary | |
|---|---|
CutSceneStart(AbstractCharacterSprite c,
GameLocation location)
Creates a new cutscene start game action |
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CutSceneStart(AbstractCharacterSprite c,
GameLocation location,
java.lang.String musicPath)
Creates a new cutscene start game action considering a special background music during cutscene |
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| Method Summary | |
|---|---|
void |
update(long elapsedTime)
Updates the game action |
| Methods inherited from class gameaction.AbstractGameAction |
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getCharacter, isSecondMethodCall |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public CutSceneStart(AbstractCharacterSprite c,
GameLocation location)
c - character on the current location (usually player)location - location to switch to during cutscene
public CutSceneStart(AbstractCharacterSprite c,
GameLocation location,
java.lang.String musicPath)
c - character on the current location (usually player)location - location to switch to during cutscenemusicPath - path+filename to cutscene background music| Method Detail |
|---|
public void update(long elapsedTime)
AbstractGameAction
update in class AbstractGameActionelapsedTime - time between two frames
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