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## E

editor - package editor
editor.gui - package editor.gui
editor.model - package editor.model
EditorMain - Class in editor
  Main class for the game editor
EditorMain() - Constructor for class editor.EditorMain
equals(int) - Static method in class state.GameState
  Determins whether the current gamestate is equal to the specified one
executeScript(String) - Static method in class scripting.BeanShell
  Executes the specified beanshell script file line by line
Exit - Class in editor.model
  This class will be used by the gui to store information about an exit created with the editor
Exit(String, String, String, String, String, String, String, String, String) - Constructor for class editor.model.Exit
  Creates an exit object for data storage purposes for the editor
ExitsPanel - Class in editor.gui
  Editor panel for exits of the game location
ExitsPanel() - Constructor for class editor.gui.ExitsPanel
exportToXML(BasicGameLocation, Vector<Exit>, Vector<Hotspot>) - Method in class xml.LocationExporter

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