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say(AbstractCharacterSprite, String, String, Color)
- Method in class gameaction.
Talk
Lets the character say a sentence with the specified color and specified sound file
say(AbstractCharacterSprite, String, Color, int)
- Method in class gameaction.
Talk
Lets the character say a sentence with the specified color
say(AbstractCharacterSprite, String, String)
- Method in class gameaction.
Talk
Lets the character say a sentence with the specified sound file
say(AbstractCharacterSprite, String, int)
- Method in class gameaction.
Talk
Lets the character say a sentence
say(AbstractCharacterSprite, String)
- Method in class gameaction.
Talk
Lets the character say a sentence.
say(AbstractCharacterSprite, String[])
- Method in class gameaction.
Talk
Deprecated.
do not use this method anymore
say(AbstractCharacterSprite, String, Color)
- Method in class gameaction.
Talk
Lets the character say a sentence with the specified color.
scripting
- package scripting
SearchGrid
- Class in
path
This class represents the grid that contains the walkable area of a game location
SearchGrid(BufferedImage, ArrayList<Item>, ArrayList<InteractiveHotspot>, int)
- Constructor for class path.
SearchGrid
Creates a new search grid out of the specified walkable area image
Sentence
- Class in
speech
This class represents a single sentence
Sentence(AbstractCharacterSprite, String, int, Color, int)
- Constructor for class speech.
Sentence
Creates a new sentence with the specified parameters
Sentence(AbstractCharacterSprite, String, int, String, Color)
- Constructor for class speech.
Sentence
Creates a new sentence with the specified parameters
SentenceScheduler
- Class in
speech
This class is used to schedule the rendering of sentences
SentenceScheduler()
- Constructor for class speech.
SentenceScheduler
setActive(boolean)
- Method in class location.
GameLocation
Enables or disables the game loaction.
setActive()
- Method in class location.
InteractiveHotspot
Sets the interactive hotspot to active state if it was not active before
setBackground(String)
- Method in class location.
GameLocation
Sets the background of the game location to the specified background
setCursor(String)
- Static method in class cursor.
CursorManager
Sets the mouse pointer to the specified cursor
setDescription(String)
- Method in class gameobjects.
AbstractGameObject
Deprecated.
The system has no use for the method anymore
setDialog(String)
- Method in class speech.
QuestionSelectionArea
Sets the dialog for the question selection area
setDirection(int)
- Method in class gameobjects.characters.
AbstractCharacterSprite
Sets the current direction to the specified constant.
setExclude(boolean)
- Method in class speech.
DialogBranch
Returns whether the dialog branch is to be excluded from showing in the question selection area
setGameLocation(GameLocation)
- Method in class gameobjects.
AbstractGameObject
Set the game location of the game object
setHasArrivedAtTarget(boolean)
- Method in class gameobjects.characters.
Player
Sets whether the player has arrived at target
setHeight(int)
- Method in class location.
Hotspot
Sets the height of the hotspot area to the specified height
setImage(BufferedImage)
- Method in class location.
InteractiveHotspot
Sets the assigned image of the interactive hotspot to the specified image
setImage(String)
- Method in class location.
InteractiveHotspot
Sets the image assigned to the interactive hotspot
setInactive()
- Method in class location.
InteractiveHotspot
Sets the interactive hotspot to inactive state.
setIntermissionScreenDiabled()
- Method in class location.
GameLocation
Disables the intermission screen.
setIntermissionScreenEnabled(String)
- Method in class location.
GameLocation
Sets an intermission screen that can be rendered instead of the usual game location content
setInventPosition(Point)
- Method in class gameobjects.item.
Item
Sets the inventory position of the item to the specified point
setIsInDialog(boolean)
- Method in class gameobjects.characters.
Player
Sets the dialog current status of the player
setJustUsedExit(boolean)
- Method in class gameobjects.characters.
AbstractCharacterSprite
Sets if the character just used an exit.
setName(String)
- Method in class gameobjects.
AbstractGameObject
Sets the name of the character
setName(String)
- Method in class location.
Hotspot
Sets the name of the hotspot area
setNotedForPicking(boolean)
- Method in class gameobjects.item.
Item
Sets if the item is noted for picking as soon as the player gets near the item
setNotedForUse(boolean)
- Method in class location.
LocationExit
Sets whether the exit was noted for use by the player
setRunning(boolean)
- Method in class animation.
Animation
Sets if the animation is currently running.
setSelectedInventoryItem(Item)
- Method in class inventory.
Inventory
Sets the currently selected inventory item to the specified item.
setState(int)
- Static method in class state.
GameState
Sets the current game state to the specified parameter, for example GameState.DIALOG
setTargetPosition(double, double)
- Method in class gameobjects.characters.
AbstractCharacterSprite
Sets the new target position for the character
setTargetX(double)
- Method in class gameobjects.characters.
AbstractCharacterSprite
Sets the new target x-coordinate for the character
setTargetY(double)
- Method in class gameobjects.characters.
AbstractCharacterSprite
Sets the new target y-coordinate for the character
setToPicked()
- Method in class gameobjects.
AbstractGameObject
Sets the item to picked status
setUsable(boolean)
- Method in class location.
LocationExit
Sets if the exit can be used
setWalkable(boolean)
- Method in class path.
GridNode
Sets the walkable status for the grid node
setWidth(int)
- Method in class location.
Hotspot
Sets the width of the hotspot area to the specified width
setX(double)
- Method in class location.
Hotspot
Sets the x-coordinate of the hotspot area
setY(double)
- Method in class location.
Hotspot
Sets the y-coordinate of the hotspot area
ShowIntermissionScreen
- Class in
gameaction
This class represents a game action that is responsible for showing a simple intermission screen
ShowIntermissionScreen(AbstractCharacterSprite, String, long)
- Constructor for class gameaction.
ShowIntermissionScreen
showName(Graphics2D, boolean)
- Method in class location.
Hotspot
Shows the name of the hotspot below or above it.
showNameinInventory(Graphics2D)
- Method in class gameobjects.item.
Item
Shows the name of the inventory item right below it.
sign(float)
- Method in class path.
AStarNode
Returns the sign of the number.
speech
- package speech
STANDARD
- Static variable in class gameobjects.characters.
Player
Constant that refers to the standard animation of a game object
start()
- Method in class animation.
AnimationScheduler
Starts the processing of the animation queue from the beginning
state
- package state
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