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## U

update(long) - Method in class animation.AnimationScheduler
  Updates the animation schedule
update(long) - Method in class gameaction.AbstractGameAction
  Updates the game action
update(long) - Method in class gameaction.ChangeHotspotImage
update(long) - Method in class gameaction.CutSceneStart
update(long) - Method in class gameaction.CutSceneStop
update(long) - Method in class gameaction.Delay
update(long) - Method in class gameaction.GameActionScheduler
  Uodates the queue of game actions
update(long) - Method in class gameaction.Leave
update(long) - Method in class gameaction.Pick
update(long) - Method in class gameaction.PlaySound
update(long) - Method in class gameaction.RunAnimation
update(long) - Method in class gameaction.ShowIntermissionScreen
update(long) - Method in class gameaction.Talk
update(long) - Method in class gameaction.Use
update(long) - Method in class gameaction.Walk
update(long) - Method in class gameobjects.AbstractGameObject
update(long) - Method in class gameobjects.characters.AbstractCharacterSprite
update(long) - Method in class gameobjects.characters.Player
update(long) - Method in class gameobjects.item.Item
update(long) - Method in class inventory.Inventory
  Updates the inventory items, especially their hotspots in the inventory area
update(long) - Method in class location.GameLocation
  Updates the content of the game location
update(double, double, int, int) - Method in class location.Hotspot
  Updates the hotspot parameters in order to be always consistent with the scene, if the hotspot area can move
update(long) - Method in class main.AdventureMain
update(long) - Method in class speech.QuestionSelectionArea
  Updates the question selection area, especially checks for a picked question
update(long) - Method in class speech.Sentence
  Update method of the sentence
update(long) - Method in class speech.SentenceScheduler
  Updates the sentence scheduler.
USE - Static variable in class cursor.Cursors
Use - Class in gameaction
  A game action that represents using an item
Use(AbstractCharacterSprite, Hotspot, Item) - Constructor for class gameaction.Use
use(AbstractCharacterSprite) - Method in class location.LocationExit
  Call this method to signal that the character wants to make a transition from this exit's start location to its destination location.
uses(Item) - Method in class gameobjects.characters.Player
  This method checks, if the currently selected inventory item is equal to the specified item.
util - package util

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