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hasArrivedAtTarget()
- Method in class gameaction.
Walk
Returns whether the character has arrived at its designated target location.
hasArrivedAtTarget()
- Method in class gameobjects.characters.
Player
Returns whether the player has arrived at his designated target location.
hasItem(Item)
- Method in class gameobjects.characters.
Player
Convenience method to check if the specified item is contained in the player's inventory
hasItem(Item)
- Method in class inventory.
Inventory
Determines whether the inventory contains the specified item
hasJustUsedExit()
- Method in class gameobjects.characters.
AbstractCharacterSprite
Determines whether the character has just used an exit
HIDE
- Static variable in class cursor.
Cursors
Hotspot
- Class in
editor.model
This class will be used by the gui to store information about an interactive hotspot created with the editor
Hotspot(String, String, String, String, String, String)
- Constructor for class editor.model.
Hotspot
Creates an interactive hotspot object for data storage purposes for the editor
Hotspot
- Class in
location
This class represents a hotspot in the game.
Hotspot(String, double, double, int, int, BaseInput)
- Constructor for class location.
Hotspot
Creates a new hotspot with the specified parameters
HotspotsPanel
- Class in
editor.gui
Editor panel for interactive hotspots
HotspotsPanel()
- Constructor for class editor.gui.
HotspotsPanel
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