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ChangeHotspotImage
- Class in
gameaction
This class represents a game action that can be used to change/set the image assigned to an interactive hotspot
ChangeHotspotImage(AbstractCharacterSprite, InteractiveHotspot, String)
- Constructor for class gameaction.
ChangeHotspotImage
clear()
- Method in class animation.
AnimationScheduler
Deletes the animations of the processing queue.
clear()
- Method in class gameaction.
GameActionScheduler
Removes every game action from the queue of game actions
clear()
- Method in class speech.
SentenceScheduler
Removes every sentence from the queue
compareTo(AbstractGameObject)
- Method in class gameobjects.
AbstractGameObject
compareTo(Object)
- Method in class path.
AStarNode
containsActionsOtherThanWalk()
- Method in class gameaction.
GameActionScheduler
This methods determines whether there a game actions the queue that are other than walk game actions
containsAnim(String)
- Method in class animation.
AnimationPool
Determines, if the animatio pool contains the animation identified by the specified name
containsPoint(double, double)
- Method in class path.
GridNode
Checks, if the specified coordinates lay in this grid node's bounds
cursor
- package cursor
CursorManager
- Class in
cursor
This class represents a cursor manager that provides the different cursors for the game.
Cursors
- Class in
cursor
This class is merely a collection of possible cursor constants
Cursors()
- Constructor for class cursor.
Cursors
CUTSCENE
- Static variable in class state.
GameState
game state to signal running of cutscene
CutSceneStart
- Class in
gameaction
CutSceneStart(AbstractCharacterSprite, GameLocation)
- Constructor for class gameaction.
CutSceneStart
Creates a new cutscene start game action
CutSceneStart(AbstractCharacterSprite, GameLocation, String)
- Constructor for class gameaction.
CutSceneStart
Creates a new cutscene start game action considering a special background music during cutscene
CutSceneStop
- Class in
gameaction
CutSceneStop(AbstractCharacterSprite, GameLocation)
- Constructor for class gameaction.
CutSceneStop
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