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## N

next() - Method in class animation.AnimationScheduler
  Sets the animation scheduler to the next animation.
next() - Method in class path.Path
  Sets the next point of the path as the active one
NO_ACTION - Static variable in class cursor.Cursors
NO_INPUT_PROCESSING - Static variable in class state.GameState
  game state to signal that no user will be processed
NORMAL - Static variable in class cursor.Cursors
NORMAL - Static variable in class state.GameState
  the normal game mode
NPCSprite - Class in gameobjects.characters
  This class is the base class of all non player characters.
NPCSprite(String, String, double, double, Color, BaseLoader, BaseInput, BaseAudio) - Constructor for class gameobjects.characters.NPCSprite
  Creates a new non player character sprite.

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