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## D

Delay - Class in gameaction
  This game action class can be used to put a delay of the specified amount of miliseconds to the processing of a character'S game action queue
Delay(AbstractCharacterSprite, long) - Constructor for class gameaction.Delay
Dialog - Class in speech
  This class represents a dialog between the player and another character.
Dialog(Player, String) - Constructor for class speech.Dialog
DIALOG - Static variable in class state.GameState
  game state when running a dialog
DIALOG_SELECTION - Static variable in class state.GameState
  state when showing the question selection area
DialogBranch - Class in speech
  This class represents a branch of a dialog
DialogBranch(int, String, Talk) - Constructor for class speech.DialogBranch
  Creates a new dialog branch with the specified talk action.
DIGGING - Static variable in class gameobjects.characters.Player
DIR_LEFT - Static variable in class gameobjects.characters.AbstractCharacterSprite
DIR_NO_DIR - Static variable in class gameobjects.characters.AbstractCharacterSprite
DIR_RIGHT - Static variable in class gameobjects.characters.AbstractCharacterSprite

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