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## W

WAIT - Static variable in class gameobjects.characters.Player
  constant refering to the waiting animation
Walk - Class in gameaction
  A game action that represents walking to a new point in the game location
Walk(AbstractCharacterSprite, int, int) - Constructor for class gameaction.Walk
  Creates a new walking event with the specified coordinates that provide the target location of the walking event
Walk(AbstractCharacterSprite, Path) - Constructor for class gameaction.Walk
  Creates a new walking event with the specified coordinates that provide the target location of the walking event
WALK_LEFT - Static variable in class gameobjects.characters.Player
  constant refering to the walking left animation
WALK_RIGHT - Static variable in class gameobjects.characters.Player
  constant refering to the walking right animation
WALKING_TO_DIALOG - Static variable in class state.GameState
  state to signal the player is walking to a dialog

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