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java.lang.Objectstate.GameState
public class GameState
This class manages various game states of the game
Field Summary | |
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static int |
CUTSCENE
game state to signal running of cutscene |
static int |
DIALOG
game state when running a dialog |
static int |
DIALOG_SELECTION
state when showing the question selection area |
static int |
NO_INPUT_PROCESSING
game state to signal that no user will be processed |
static int |
NORMAL
the normal game mode |
static int |
TRANSITION_FROM_CUTSCENE
game state to describe that a cutscene will start the next frame. |
static int |
WALKING_TO_DIALOG
state to signal the player is walking to a dialog |
Constructor Summary | |
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GameState()
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Method Summary | |
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static boolean |
equals(int state)
Determins whether the current gamestate is equal to the specified one |
static int |
getState()
Returns the current set game state |
static void |
setState(int state)
Sets the current game state to the specified parameter, for example GameState.DIALOG |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final int NORMAL
public static final int WALKING_TO_DIALOG
public static final int DIALOG_SELECTION
public static final int DIALOG
public static final int NO_INPUT_PROCESSING
public static final int CUTSCENE
public static final int TRANSITION_FROM_CUTSCENE
Constructor Detail |
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public GameState()
Method Detail |
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public static void setState(int state)
state
- new game statepublic static int getState()
public static boolean equals(int state)
state
- the state to compare for equality
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