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Delay
- Class in
gameaction
This game action class can be used to put a delay of the specified amount of miliseconds to the processing of a character'S game action queue
Delay(AbstractCharacterSprite, long)
- Constructor for class gameaction.
Delay
Dialog
- Class in
speech
This class represents a dialog between the player and another character.
Dialog(Player, String)
- Constructor for class speech.
Dialog
DIALOG
- Static variable in class state.
GameState
game state when running a dialog
DIALOG_SELECTION
- Static variable in class state.
GameState
state when showing the question selection area
DialogBranch
- Class in
speech
This class represents a branch of a dialog
DialogBranch(int, String, Talk)
- Constructor for class speech.
DialogBranch
Creates a new dialog branch with the specified talk action.
DIGGING
- Static variable in class gameobjects.characters.
Player
DIR_LEFT
- Static variable in class gameobjects.characters.
AbstractCharacterSprite
DIR_NO_DIR
- Static variable in class gameobjects.characters.
AbstractCharacterSprite
DIR_RIGHT
- Static variable in class gameobjects.characters.
AbstractCharacterSprite
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