A B C D E F G H I L M N P Q R S T U W X

R

remove(String) - Method in class animation.AnimationPool
Removes an animation sequence from the animation pool
removeCharacter(NPCSprite) - Method in class location.GameLocation
Removes a non player character from the game location
removeFirst() - Method in class animation.AnimationScheduler
Removes the first element (current animation) from the animation queue, if there is one
removeFirst() - Method in class gameaction.GameActionScheduler
Removes first element in the game action queue
removeItem(Item) - Method in class inventory.Inventory
Removes an item from the inventory.
removeItem(Item) - Method in class location.GameLocation
Removes an item from the game location, for example if the player picked it up
removePlayer() - Method in class location.GameLocation
Removes the player from this game location
render(Graphics2D, BaseInput) - Static method in class cursor.CursorManager
Renders the current game cursor sprite
render(Graphics2D) - Method in class gameaction.GameActionScheduler
 
render(Graphics2D) - Method in class gameaction.Talk
 
render(Graphics2D) - Method in class gameobjects.AbstractGameObject
 
render(Graphics2D) - Method in class gameobjects.characters.AbstractCharacterSprite
 
render(Graphics2D) - Method in class gameobjects.characters.Player
 
render(Graphics2D) - Method in class inventory.Inventory
Draws the inventory area with all its items if the mouse is located within the area's bounds
render(Graphics2D) - Method in class location.GameLocation
Renders the content of the game loaction
render(Graphics2D) - Method in class location.Hotspot
Renders hotspot things
render(Graphics2D) - Method in class location.InteractiveHotspot
Renders the interactive hotspot name
render(Graphics2D) - Method in class main.AdventureMain
 
render(Graphics2D) - Method in class speech.QuestionSelectionArea
Renders the question selection area and the according questions to screen
render(Graphics2D) - Method in class speech.Sentence
Render method of the sentence.
render(Graphics2D) - Method in class speech.SentenceScheduler
Calls the render method of the first sentence in the queue
resume() - Method in class animation.AnimationScheduler
Resumes the schedule
resume() - Method in class gameaction.GameActionScheduler
Resumes the game action manager, if it was in an paused state
resume() - Method in class gameobjects.characters.AbstractCharacterSprite
Convenience method that resumes the game action manager of the character
RunAnimation - Class in gameaction
This game action can be used to run an animation sequence specified by an image containing the sequence
RunAnimation(AbstractCharacterSprite, String, int, int) - Constructor for class gameaction.RunAnimation
Creates a new game action for running an animation
RunAnimation(AbstractCharacterSprite, String, int, int, int) - Constructor for class gameaction.RunAnimation
Creates a new game action for running an animation
runDialog(String) - Method in class gameobjects.characters.Player
Convenience method to run the dialog for the player
runDialogBranch(int) - Method in class speech.Dialog
Starts the dialog branch which is specified by the id

A B C D E F G H I L M N P Q R S T U W X