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remove(String)
- Method in class animation.
AnimationPool
Removes an animation sequence from the animation pool
removeCharacter(NPCSprite)
- Method in class location.
GameLocation
Removes a non player character from the game location
removeFirst()
- Method in class animation.
AnimationScheduler
Removes the first element (current animation) from the animation queue, if there is one
removeFirst()
- Method in class gameaction.
GameActionScheduler
Removes first element in the game action queue
removeItem(Item)
- Method in class inventory.
Inventory
Removes an item from the inventory.
removeItem(Item)
- Method in class location.
GameLocation
Removes an item from the game location, for example if the player picked it up
removePlayer()
- Method in class location.
GameLocation
Removes the player from this game location
render(Graphics2D, BaseInput)
- Static method in class cursor.
CursorManager
Renders the current game cursor sprite
render(Graphics2D)
- Method in class gameaction.
GameActionScheduler
render(Graphics2D)
- Method in class gameaction.
Talk
render(Graphics2D)
- Method in class gameobjects.
AbstractGameObject
render(Graphics2D)
- Method in class gameobjects.characters.
AbstractCharacterSprite
render(Graphics2D)
- Method in class gameobjects.characters.
Player
render(Graphics2D)
- Method in class inventory.
Inventory
Draws the inventory area with all its items if the mouse is located within the area's bounds
render(Graphics2D)
- Method in class location.
GameLocation
Renders the content of the game loaction
render(Graphics2D)
- Method in class location.
Hotspot
Renders hotspot things
render(Graphics2D)
- Method in class location.
InteractiveHotspot
Renders the interactive hotspot name
render(Graphics2D)
- Method in class main.
AdventureMain
render(Graphics2D)
- Method in class speech.
QuestionSelectionArea
Renders the question selection area and the according questions to screen
render(Graphics2D)
- Method in class speech.
Sentence
Render method of the sentence.
render(Graphics2D)
- Method in class speech.
SentenceScheduler
Calls the render method of the first sentence in the queue
resume()
- Method in class animation.
AnimationScheduler
Resumes the schedule
resume()
- Method in class gameaction.
GameActionScheduler
Resumes the game action manager, if it was in an paused state
resume()
- Method in class gameobjects.characters.
AbstractCharacterSprite
Convenience method that resumes the game action manager of the character
RunAnimation
- Class in
gameaction
This game action can be used to run an animation sequence specified by an image containing the sequence
RunAnimation(AbstractCharacterSprite, String, int, int)
- Constructor for class gameaction.
RunAnimation
Creates a new game action for running an animation
RunAnimation(AbstractCharacterSprite, String, int, int, int)
- Constructor for class gameaction.
RunAnimation
Creates a new game action for running an animation
runDialog(String)
- Method in class gameobjects.characters.
Player
Convenience method to run the dialog for the player
runDialogBranch(int)
- Method in class speech.
Dialog
Starts the dialog branch which is specified by the id
Overview
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Tree
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H
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X