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hasArrivedAtTarget() - Method in class gameaction.Walk
Returns whether the character has arrived at its designated target location.
hasArrivedAtTarget() - Method in class gameobjects.characters.Player
Returns whether the player has arrived at his designated target location.
hasItem(Item) - Method in class gameobjects.characters.Player
Convenience method to check if the specified item is contained in the player's inventory
hasItem(Item) - Method in class inventory.Inventory
Determines whether the inventory contains the specified item
hasJustUsedExit() - Method in class gameobjects.characters.AbstractCharacterSprite
Determines whether the character has just used an exit
HIDE - Static variable in class cursor.Cursors
 
Hotspot - Class in editor.model
This class will be used by the gui to store information about an interactive hotspot created with the editor
Hotspot(String, String, String, String, String, String) - Constructor for class editor.model.Hotspot
Creates an interactive hotspot object for data storage purposes for the editor
Hotspot - Class in location
This class represents a hotspot in the game.
Hotspot(String, double, double, int, int, BaseInput) - Constructor for class location.Hotspot
Creates a new hotspot with the specified parameters
HotspotsPanel - Class in editor.gui
Editor panel for interactive hotspots
HotspotsPanel() - Constructor for class editor.gui.HotspotsPanel
 

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