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## P

path - package path
Path - Class in path
  This class represents a path.
Path() - Constructor for class path.Path
PathFinder - Class in path
  A class that provides static methods to return a path from the characters start location to his target location by constructing a list of Walk game actions,
PathFinder() - Constructor for class path.PathFinder
pause() - Method in class animation.AnimationScheduler
  Stops the processing of the animation queue
pause() - Method in class gameaction.GameActionScheduler
  Puts the game action scheduler to a paused state.
pause() - Method in class gameobjects.characters.AbstractCharacterSprite
  Convenience method that pauses the game action manager of the character
PICK - Static variable in class cursor.Cursors
Pick - Class in gameaction
  A game action that represents picking an item in the game location
Pick(Player, Item) - Constructor for class gameaction.Pick
  A game action that represents picking an item in the game location
pickItem(Item) - Method in class gameobjects.characters.Player
  Takes an item and adds it to the player's inventory while removing it from the game location it was taken from
Player - Class in gameobjects.characters
  This class represents the main character sprite of the game.
Player(String, String, double, double, Color, BaseLoader, BaseInput, BaseAudio) - Constructor for class gameobjects.characters.Player
  Creates a new player sprite.
playMusic(boolean) - Method in class location.GameLocation
  Starts to play the assigned background music for this game location
playMusic(String, boolean) - Method in class location.GameLocation
  Starts to play the specified music file
PlaySound - Class in gameaction
  This class can be used to put the playing of a sampled sound file into the gameactions queue
PlaySound(AbstractCharacterSprite, String) - Constructor for class gameaction.PlaySound
  Creates a new game action to play a sound
playSound(String) - Method in class location.GameLocation
  Plays a sampled sound file once
Prop - Class in gameobjects.prop
  This class represents a simple game object that can be placed into a game location.
Prop(String, double, double, BaseLoader, BaseInput, BaseAudio) - Constructor for class gameobjects.prop.Prop
  Creates a new prop game object.

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