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# Constant Field Values

Contents

- cursor.*
- gameobjects.characters.*
- state.*

cursor.*

cursor.Cursors
`public static final java.lang.String` | `HIDE` | `"hide"`
`public static final java.lang.String` | `LEAVE` | `"leave"`
`public static final java.lang.String` | `NO_ACTION` | `"no_action"`
`public static final java.lang.String` | `NORMAL` | `"normal"`
`public static final java.lang.String` | `PICK` | `"pick"`
`public static final java.lang.String` | `TALK` | `"talk"`
`public static final java.lang.String` | `USE` | `"use"`

gameobjects.characters.*

gameobjects.characters.AbstractCharacterSprite
`public static final int` | `DIR_LEFT` | `1`
`public static final int` | `DIR_NO_DIR` | `0`
`public static final int` | `DIR_RIGHT` | `2`

gameobjects.characters.Player
`public static final java.lang.String` | `DIGGING` | `"digging"`
`public static final java.lang.String` | `STANDARD` | `"standard"`
`public static final java.lang.String` | `TALK` | `"talk"`
`public static final java.lang.String` | `WAIT` | `"wait"`
`public static final java.lang.String` | `WALK_LEFT` | `"walk_left"`
`public static final java.lang.String` | `WALK_RIGHT` | `"walk_right"`

state.*

state.GameState
`public static final int` | `CUTSCENE` | `5`
`public static final int` | `DIALOG` | `3`
`public static final int` | `DIALOG_SELECTION` | `2`
`public static final int` | `NO_INPUT_PROCESSING` | `4`
`public static final int` | `NORMAL` | `0`
`public static final int` | `TRANSITION_FROM_CUTSCENE` | `6`
`public static final int` | `WALKING_TO_DIALOG` | `1`

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