A B C D E F G H I L M N P Q R S T U W X

C

ChangeHotspotImage - Class in gameaction
This class represents a game action that can be used to change/set the image assigned to an interactive hotspot
ChangeHotspotImage(AbstractCharacterSprite, InteractiveHotspot, String) - Constructor for class gameaction.ChangeHotspotImage
 
clear() - Method in class animation.AnimationScheduler
Deletes the animations of the processing queue.
clear() - Method in class gameaction.GameActionScheduler
Removes every game action from the queue of game actions
clear() - Method in class speech.SentenceScheduler
Removes every sentence from the queue
compareTo(AbstractGameObject) - Method in class gameobjects.AbstractGameObject
 
compareTo(Object) - Method in class path.AStarNode
 
containsActionsOtherThanWalk() - Method in class gameaction.GameActionScheduler
This methods determines whether there a game actions the queue that are other than walk game actions
containsAnim(String) - Method in class animation.AnimationPool
Determines, if the animatio pool contains the animation identified by the specified name
containsPoint(double, double) - Method in class path.GridNode
Checks, if the specified coordinates lay in this grid node's bounds
cursor - package cursor
 
CursorManager - Class in cursor
This class represents a cursor manager that provides the different cursors for the game.
Cursors - Class in cursor
This class is merely a collection of possible cursor constants
Cursors() - Constructor for class cursor.Cursors
 
CUTSCENE - Static variable in class state.GameState
game state to signal running of cutscene
CutSceneStart - Class in gameaction
 
CutSceneStart(AbstractCharacterSprite, GameLocation) - Constructor for class gameaction.CutSceneStart
Creates a new cutscene start game action
CutSceneStart(AbstractCharacterSprite, GameLocation, String) - Constructor for class gameaction.CutSceneStart
Creates a new cutscene start game action considering a special background music during cutscene
CutSceneStop - Class in gameaction
 
CutSceneStop(AbstractCharacterSprite, GameLocation) - Constructor for class gameaction.CutSceneStop
 

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