|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectgameaction.AbstractGameAction
gameaction.PlaySound
public class PlaySound
This class can be used to put the playing of a sampled sound file into the gameactions queue
Constructor Summary | |
---|---|
PlaySound(AbstractCharacterSprite c,
java.lang.String filePath)
Creates a new game action to play a sound |
Method Summary | |
---|---|
void |
update(long elapsedTime)
Updates the game action |
Methods inherited from class gameaction.AbstractGameAction |
---|
getCharacter, isSecondMethodCall |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public PlaySound(AbstractCharacterSprite c, java.lang.String filePath)
c
- character by whose current game location the sound
is playedfilePath
- path+filename to sound fileMethod Detail |
---|
public void update(long elapsedTime)
AbstractGameAction
update
in class AbstractGameAction
elapsedTime
- time between two frames
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |