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WAIT
- Static variable in class gameobjects.characters.
Player
constant refering to the waiting animation
Walk
- Class in
gameaction
A game action that represents walking to a new point in the game location
Walk(AbstractCharacterSprite, int, int)
- Constructor for class gameaction.
Walk
Creates a new walking event with the specified coordinates that provide the target location of the walking event
Walk(AbstractCharacterSprite, Path)
- Constructor for class gameaction.
Walk
Creates a new walking event with the specified coordinates that provide the target location of the walking event
WALK_LEFT
- Static variable in class gameobjects.characters.
Player
constant refering to the walking left animation
WALK_RIGHT
- Static variable in class gameobjects.characters.
Player
constant refering to the walking right animation
WALKING_TO_DIALOG
- Static variable in class state.
GameState
state to signal the player is walking to a dialog
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