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TALK
- Static variable in class cursor.
Cursors
Talk
- Class in
gameaction
A game action that represents talking to a character
Talk(AbstractCharacterSprite, boolean)
- Constructor for class gameaction.
Talk
Creates a new Talk action
Talk(AbstractCharacterSprite, boolean, boolean)
- Constructor for class gameaction.
Talk
Creates a new Talk action
TALK
- Static variable in class gameobjects.characters.
Player
constant refering to the talking animation
TRANSITION_FROM_CUTSCENE
- Static variable in class state.
GameState
game state to describe that a cutscene will start the next frame.
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