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cursor.* |
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cursor.Cursors | ||
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public static final java.lang.String |
HIDE |
"hide" |
public static final java.lang.String |
LEAVE |
"leave" |
public static final java.lang.String |
NO_ACTION |
"no_action" |
public static final java.lang.String |
NORMAL |
"normal" |
public static final java.lang.String |
PICK |
"pick" |
public static final java.lang.String |
TALK |
"talk" |
public static final java.lang.String |
USE |
"use" |
gameobjects.characters.* |
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gameobjects.characters.AbstractCharacterSprite | ||
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public static final int |
DIR_LEFT |
1 |
public static final int |
DIR_NO_DIR |
0 |
public static final int |
DIR_RIGHT |
2 |
gameobjects.characters.Player | ||
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public static final java.lang.String |
DIGGING |
"digging" |
public static final java.lang.String |
STANDARD |
"standard" |
public static final java.lang.String |
TALK |
"talk" |
public static final java.lang.String |
WAIT |
"wait" |
public static final java.lang.String |
WALK_LEFT |
"walk_left" |
public static final java.lang.String |
WALK_RIGHT |
"walk_right" |
state.* |
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state.GameState | ||
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public static final int |
CUTSCENE |
5 |
public static final int |
DIALOG |
3 |
public static final int |
DIALOG_SELECTION |
2 |
public static final int |
NO_INPUT_PROCESSING |
4 |
public static final int |
NORMAL |
0 |
public static final int |
TRANSITION_FROM_CUTSCENE |
6 |
public static final int |
WALKING_TO_DIALOG |
1 |
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