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update(long)
- Method in class animation.
AnimationScheduler
Updates the animation schedule
update(long)
- Method in class gameaction.
AbstractGameAction
Updates the game action
update(long)
- Method in class gameaction.
ChangeHotspotImage
update(long)
- Method in class gameaction.
CutSceneStart
update(long)
- Method in class gameaction.
CutSceneStop
update(long)
- Method in class gameaction.
Delay
update(long)
- Method in class gameaction.
GameActionScheduler
Uodates the queue of game actions
update(long)
- Method in class gameaction.
Leave
update(long)
- Method in class gameaction.
Pick
update(long)
- Method in class gameaction.
PlaySound
update(long)
- Method in class gameaction.
RunAnimation
update(long)
- Method in class gameaction.
ShowIntermissionScreen
update(long)
- Method in class gameaction.
Talk
update(long)
- Method in class gameaction.
Use
update(long)
- Method in class gameaction.
Walk
update(long)
- Method in class gameobjects.
AbstractGameObject
update(long)
- Method in class gameobjects.characters.
AbstractCharacterSprite
update(long)
- Method in class gameobjects.characters.
Player
update(long)
- Method in class gameobjects.item.
Item
update(long)
- Method in class inventory.
Inventory
Updates the inventory items, especially their hotspots in the inventory area
update(long)
- Method in class location.
GameLocation
Updates the content of the game location
update(double, double, int, int)
- Method in class location.
Hotspot
Updates the hotspot parameters in order to be always consistent with the scene, if the hotspot area can move
update(long)
- Method in class main.
AdventureMain
update(long)
- Method in class speech.
QuestionSelectionArea
Updates the question selection area, especially checks for a picked question
update(long)
- Method in class speech.
Sentence
Update method of the sentence
update(long)
- Method in class speech.
SentenceScheduler
Updates the sentence scheduler.
USE
- Static variable in class cursor.
Cursors
Use
- Class in
gameaction
A game action that represents using an item
Use(AbstractCharacterSprite, Hotspot, Item)
- Constructor for class gameaction.
Use
use(AbstractCharacterSprite)
- Method in class location.
LocationExit
Call this method to signal that the character wants to make a transition from this exit's start location to its destination location.
uses(Item)
- Method in class gameobjects.characters.
Player
This method checks, if the currently selected inventory item is equal to the specified item.
util
- package util
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