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U

update(long) - Method in class animation.AnimationScheduler
Updates the animation schedule
update(long) - Method in class gameaction.AbstractGameAction
Updates the game action
update(long) - Method in class gameaction.ChangeHotspotImage
 
update(long) - Method in class gameaction.CutSceneStart
 
update(long) - Method in class gameaction.CutSceneStop
 
update(long) - Method in class gameaction.Delay
 
update(long) - Method in class gameaction.GameActionScheduler
Uodates the queue of game actions
update(long) - Method in class gameaction.Leave
 
update(long) - Method in class gameaction.Pick
 
update(long) - Method in class gameaction.PlaySound
 
update(long) - Method in class gameaction.RunAnimation
 
update(long) - Method in class gameaction.ShowIntermissionScreen
 
update(long) - Method in class gameaction.Talk
 
update(long) - Method in class gameaction.Use
 
update(long) - Method in class gameaction.Walk
 
update(long) - Method in class gameobjects.AbstractGameObject
 
update(long) - Method in class gameobjects.characters.AbstractCharacterSprite
 
update(long) - Method in class gameobjects.characters.Player
 
update(long) - Method in class gameobjects.item.Item
 
update(long) - Method in class inventory.Inventory
Updates the inventory items, especially their hotspots in the inventory area
update(long) - Method in class location.GameLocation
Updates the content of the game location
update(double, double, int, int) - Method in class location.Hotspot
Updates the hotspot parameters in order to be always consistent with the scene, if the hotspot area can move
update(long) - Method in class main.AdventureMain
 
update(long) - Method in class speech.QuestionSelectionArea
Updates the question selection area, especially checks for a picked question
update(long) - Method in class speech.Sentence
Update method of the sentence
update(long) - Method in class speech.SentenceScheduler
Updates the sentence scheduler.
USE - Static variable in class cursor.Cursors
 
Use - Class in gameaction
A game action that represents using an item
Use(AbstractCharacterSprite, Hotspot, Item) - Constructor for class gameaction.Use
 
use(AbstractCharacterSprite) - Method in class location.LocationExit
Call this method to signal that the character wants to make a transition from this exit's start location to its destination location.
uses(Item) - Method in class gameobjects.characters.Player
This method checks, if the currently selected inventory item is equal to the specified item.
util - package util
 

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