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## R

remove(String) - Method in class animation.AnimationPool
  Removes an animation sequence from the animation pool
removeCharacter(NPCSprite) - Method in class location.GameLocation
  Removes a non player character from the game location
removeFirst() - Method in class animation.AnimationScheduler
  Removes the first element (current animation) from the animation queue, if there is one
removeFirst() - Method in class gameaction.GameActionScheduler
  Removes first element in the game action queue
removeItem(Item) - Method in class inventory.Inventory
  Removes an item from the inventory.
removeItem(Item) - Method in class location.GameLocation
  Removes an item from the game location, for example if the player picked it up
removePlayer() - Method in class location.GameLocation
  Removes the player from this game location
render(Graphics2D, BaseInput) - Static method in class cursor.CursorManager
  Renders the current game cursor sprite
render(Graphics2D) - Method in class gameaction.GameActionScheduler
render(Graphics2D) - Method in class gameaction.Talk
render(Graphics2D) - Method in class gameobjects.AbstractGameObject
render(Graphics2D) - Method in class gameobjects.characters.AbstractCharacterSprite
render(Graphics2D) - Method in class gameobjects.characters.Player
render(Graphics2D) - Method in class inventory.Inventory
  Draws the inventory area with all its items if the mouse is located within the area's bounds
render(Graphics2D) - Method in class location.GameLocation
  Renders the content of the game loaction
render(Graphics2D) - Method in class location.Hotspot
  Renders hotspot things
render(Graphics2D) - Method in class location.InteractiveHotspot
  Renders the interactive hotspot name
render(Graphics2D) - Method in class main.AdventureMain
render(Graphics2D) - Method in class speech.QuestionSelectionArea
  Renders the question selection area and the according questions to screen
render(Graphics2D) - Method in class speech.Sentence
  Render method of the sentence.
render(Graphics2D) - Method in class speech.SentenceScheduler
  Calls the render method of the first sentence in the queue
resume() - Method in class animation.AnimationScheduler
  Resumes the schedule
resume() - Method in class gameaction.GameActionScheduler
  Resumes the game action manager, if it was in an paused state
resume() - Method in class gameobjects.characters.AbstractCharacterSprite
  Convenience method that resumes the game action manager of the character
RunAnimation - Class in gameaction
  This game action can be used to run an animation sequence specified by an image containing the sequence
RunAnimation(AbstractCharacterSprite, String, int, int) - Constructor for class gameaction.RunAnimation
  Creates a new game action for running an animation
RunAnimation(AbstractCharacterSprite, String, int, int, int) - Constructor for class gameaction.RunAnimation
  Creates a new game action for running an animation
runDialog(String) - Method in class gameobjects.characters.Player
  Convenience method to run the dialog for the player
runDialogBranch(int) - Method in class speech.Dialog
  Starts the dialog branch which is specified by the id

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