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next()
- Method in class animation.
AnimationScheduler
Sets the animation scheduler to the next animation.
next()
- Method in class path.
Path
Sets the next point of the path as the active one
NO_ACTION
- Static variable in class cursor.
Cursors
NO_INPUT_PROCESSING
- Static variable in class state.
GameState
game state to signal that no user will be processed
NORMAL
- Static variable in class cursor.
Cursors
NORMAL
- Static variable in class state.
GameState
the normal game mode
NPCSprite
- Class in
gameobjects.characters
This class is the base class of all non player characters.
NPCSprite(String, String, double, double, Color, BaseLoader, BaseInput, BaseAudio)
- Constructor for class gameobjects.characters.
NPCSprite
Creates a new non player character sprite.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
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FRAMES
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All Classes
A
B
C
D
E
F
G
H
I
L
M
N
P
Q
R
S
T
U
W
X