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## T

TALK - Static variable in class cursor.Cursors
Talk - Class in gameaction
  A game action that represents talking to a character
Talk(AbstractCharacterSprite, boolean) - Constructor for class gameaction.Talk
  Creates a new Talk action
Talk(AbstractCharacterSprite, boolean, boolean) - Constructor for class gameaction.Talk
  Creates a new Talk action
TALK - Static variable in class gameobjects.characters.Player
  constant refering to the talking animation
TRANSITION_FROM_CUTSCENE - Static variable in class state.GameState
  game state to describe that a cutscene will start the next frame.

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