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initGameLocations()
- Method in class scripting.
BeanShell
Intialize the beanshell interpreter with the game locations that have been added to the interpreter before
initResources()
- Method in class main.
AdventureMain
initSearchGrid()
- Method in class location.
GameLocation
Initializes the search grid for pathfinding.
InteractiveHotspot
- Class in
location
This class represents an interactive hotspot.
InteractiveHotspot(String, String, double, double, int, int, BaseInput, BaseLoader)
- Constructor for class location.
InteractiveHotspot
Creates a new hotspot with the specified parameters
inventory
- package inventory
Inventory
- Class in
inventory
This class represents the players inventory.
Inventory(int, int, BaseInput)
- Constructor for class inventory.
Inventory
Creates an inventory area that can store and display items.
invoke(String)
- Static method in class scripting.
BeanShell
Invoke a method from the beanshell script of the current game location
isAborter()
- Method in class gameaction.
Talk
Determines whether this talk actions is the aborter for a dialog
isActive()
- Method in class location.
GameLocation
Determines wheter this is the location that is currently shown
isActive()
- Method in class location.
InteractiveHotspot
Determines whether the interactive hotspot is active.
isCurrentlySpoken()
- Method in class speech.
Sentence
Determines whether the sentence is currently spoken by a character
isExcluded()
- Method in class speech.
DialogBranch
Returns whether the dialog branch is to be excluded from showing in the question selection area
isInDialog()
- Method in class gameobjects.characters.
Player
Determines whether the player is currently making conversation
isInfinite()
- Method in class animation.
Animation
Determines whether the animation has infinite duration or not.
isInPickingRange(Player)
- Method in class gameobjects.item.
Item
Determines whether the item is within picking range of the player character
isInRange(AbstractCharacterSprite)
- Method in class location.
LocationExit
Determines whether the exit is in range for a character
isLookingAtInventory()
- Method in class gameobjects.characters.
Player
Convenience method to determine whether the player is currently looking at the inventory
isLookingAtInventory()
- Method in class inventory.
Inventory
Determines whether the player is currently looking at the inventory.
isMouseOverHotspot()
- Method in class location.
Hotspot
Determines whether the mouse is currently over the hotspot
isMouseOverInventHotspot()
- Method in class location.
Hotspot
Determines whether the mouse is currently over an inventory hotspot
isNeighbor(GridNode)
- Method in class path.
GridNode
Determines whether the grid node is a neighbour of the specified node.
isNoMoreToSay()
- Method in class gameaction.
Talk
Determines whether there are no more sentences in the sentences scheduler
isNotedForPicking()
- Method in class gameobjects.item.
Item
Determines whether the item is noted for later picking, so that the item can be picked as soon as the player gets near to it
isNotedForUse()
- Method in class location.
LocationExit
Returns whether the exit is noted for use
isPickable()
- Method in class gameobjects.item.
Item
Determines whether the item be picked by the player
isPicked()
- Method in class gameobjects.
AbstractGameObject
Returns whethter this item has been picked by the player
isPointInHotspot(double, double)
- Method in class location.
Hotspot
Determines whethter the specified coordinates are within the hotspot bounds
isPointInInventHotspot(double, double)
- Method in class location.
Hotspot
Determines whethter the specified coordinates are within the hotspot of the item in the inventory
isRunning()
- Method in class animation.
Animation
Determines whether this animation is currently running
isSecondMethodCall()
- Method in class gameaction.
AbstractGameAction
Determines, if the update() method of this game action has been called more than once
isUsable()
- Method in class location.
LocationExit
Determines whether the exit can be used
isWalkable()
- Method in class path.
GridNode
Determines whether the grid node is walkable
Item
- Class in
gameobjects.item
This class represents an item in the game.
Item(String, String, double, double, boolean, BufferedImage, BaseLoader, BaseInput, BaseAudio)
- Constructor for class gameobjects.item.
Item
Creates a new item
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