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java.lang.Objectjava.lang.Thread
simogl.gamecore.Updater
public class Updater
This class is used to update all the game objects. It is a special thread that calls all neccessary update()-methods. You will only need one obect of this class
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
|---|
| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
|---|---|
Updater()
Creates a new Updater object |
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| Method Summary | |
|---|---|
void |
pause()
Pauses the Updater. |
void |
restart()
Starts/Resumes the Updater. |
void |
run()
run()-method of the Updater thread. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public Updater()
| Method Detail |
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public void pause()
public void restart()
public void run()
run in interface java.lang.Runnablerun in class java.lang.Thread
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