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java.lang.Objectsimogl.factory.MeshFactory
public class MeshFactory
This class is used as a factory class for mesh objects
| Constructor Summary | |
|---|---|
MeshFactory()
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| Method Summary | |
|---|---|
static MeshDL |
createBox(javax.media.opengl.GL gl,
float height,
float width,
float length)
Creates a box with the specified meassures |
static MeshVA |
createGoblin(javax.media.opengl.GL gl,
boolean drawShadow)
Returns a new instance of a goblin model. |
static MeshVA |
createHouse(javax.media.opengl.GL gl,
boolean drawShadow)
Returns a new instance of a house model. |
static MeshDL |
createSquare(javax.media.opengl.GL gl,
float height,
float width)
Creates a simple square with the specified meassures |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public MeshFactory()
| Method Detail |
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public static MeshDL createBox(javax.media.opengl.GL gl,
float height,
float width,
float length)
gl - height - height of the boxwidth - width of the boxlength - length of the box
public static MeshDL createSquare(javax.media.opengl.GL gl,
float height,
float width)
gl - height - height of the squarewidth - width of the square
public static MeshVA createGoblin(javax.media.opengl.GL gl,
boolean drawShadow)
gl - drawShadow - draw shadow? --> true = yes, false = no
public static MeshVA createHouse(javax.media.opengl.GL gl,
boolean drawShadow)
gl - drawShadow - draw shadow? --> true = yes, false = no
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