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## F

Face - Class in simogl.geometry
  This class represents a face, that can be used in a mesh.
Face(Triangle, Triangle) - Constructor for class simogl.geometry.Face
  Creates a new face.
FARM - Static variable in class simogl.gameobjects.building.AbstractBuilding
Farm - Class in simogl.gameobjects.building
  This class represents a farm in the game
Farm(float, float, float) - Constructor for class simogl.gameobjects.building.Farm
  Creates a new farm
Farmer - Class in simogl.gameobjects.character
Farmer(float, float, float) - Constructor for class simogl.gameobjects.character.Farmer
  Creates a new Citizen object for the game at the specified position
Fire - Class in simogl.effect.particle.custom
Fire(float, float, float, int, long, long) - Constructor for class simogl.effect.particle.custom.Fire
  Creates a fire effect with the specified parameters
Fog - Class in simogl.effect.fog
  This class can be used to represent fog
Fog() - Constructor for class simogl.effect.fog.Fog
  Creates a new Fog object with the following default properties:
  Fog mode: EXP Color: RGBA parameters all 1.0f (pure white fog) Density: 1.0f Start/End: 0.0f/1.0f Remember to enable the use of fog with the setEnabled()-method, because it is disabled by default
Fog(float, float, float, float, float, float) - Constructor for class simogl.effect.fog.Fog
  Creates a new Fog object with the specified parameters.
fog - Variable in class simogl.level.AbstractLevel
food - Static variable in class simogl.level.AbstractLevel
Food - Class in simogl.resource
  Represents the resource "food"
Food(int, long) - Constructor for class simogl.resource.Food
  Creates an object of the resource food with the specified initial amount

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