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P

partEffects - Static variable in class simogl.level.AbstractLevel
 
ParticleContainer - Class in simogl.effect.particle
This class is used to store and manage a set of similar particles
ParticleContainer(int) - Constructor for class simogl.effect.particle.ParticleContainer
Creates a new container for particles
pause() - Method in class simogl.gamecore.Updater
Pauses the Updater.
performTransformations(GL) - Method in class simogl.geometry.AbstractMesh
This method performs all translations, rotations and scalings for the mesh.
PickingHit - Class in simogl.collision
This class represents a hit of a picking procedure
play(Sequence, boolean) - Method in class simogl.effect.sound.MidiPlayer
Plays a sequence, optionally looping.
play(boolean) - Method in class simogl.effect.sound.SampledSound
Plays the audio file currently assigned to the sampled sound object
play(GL) - Method in class simogl.model.animation.Animation
Runs the current animation
Point3D - Class in simogl.geometry
This class represents a point (or rather vector) in 3-dimensional space.
Point3D(float, float, float) - Constructor for class simogl.geometry.Point3D
Creates a new point (vertex) in three-dimensional space
Point3D(Point3D) - Constructor for class simogl.geometry.Point3D
 
Point3D() - Constructor for class simogl.geometry.Point3D
Creates a new point (vertex) in three-dimensional space that has the coordinates (0,0,0);
press() - Method in class simogl.input.InputAction
Pretends that the key assigned to this input action was pressed once.
press(int) - Method in class simogl.input.InputAction
Pretends that the key assigned to this input action was pressed the specified amount of times or that the mouse was moved a dinstance according to the specified amount

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