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D
data
- Static variable in class simogl.model.modelloader.
MD2Normals
The list of normals
DDParticle
- Class in
simogl.effect.particle
This class represents a particle that uses the direct drawing technique.
DDParticle(float, Point3D, Point3D, long)
- Constructor for class simogl.effect.particle.
DDParticle
Creates a new particle
DDParticle(float, float, float, float, float, float, long)
- Constructor for class simogl.effect.particle.
DDParticle
Creates a new particle
decrease(int)
- Method in class simogl.resource.
AbstractResource
Decrease the resource about the specified amount
decreaseNumberInhabitants(int)
- Method in class simogl.gameobjects.building.
AbstractBuilding
Decrease the number of inhabitants of the building by the specified amount.
decreaseNumberOfCityHall(int)
- Static method in class simogl.gameobjects.building.
CityHall
Static method to decrease the value of the city hall counter by the specified amount.
deleteAll()
- Method in class simogl.effect.particle.
ParticleContainer
Removes every particle from the container.
deleteBuilding()
- Method in class simogl.gameobjects.building.
AbstractBuilding
Call this method to delete the building and everything that is connected to it (inhabitants, particle effects) from the scene.
deleteMesh(GL)
- Method in class simogl.geometry.
AbstractMesh
Deletes the mesh
deleteMesh(GL)
- Method in class simogl.geometry.
MeshDL
Deletes the mesh
deleteMesh(GL)
- Method in class simogl.geometry.
MeshVA
deleteParticle(AbstractParticle)
- Method in class simogl.effect.particle.
ParticleContainer
Removes the specified particle from the container
DemoLevel
- Class in
simogl.level
DemoLevel(GL, int, int)
- Constructor for class simogl.level.
DemoLevel
Creates a new level with the specified initial values for gold and food for the player
deselectButtons()
- Static method in class simogl.gui.
BuildingSelectionPanel
Deselects the current selected building button.
DETECT_INITAL_PRESS_ONLY
- Static variable in class simogl.input.
InputAction
This state is used, to represent that only the first KeyEvent shall be considered, if a key is held down and hence a sequence of KeyEvent would be produced.
disableRenderOptions(GL)
- Method in class simogl.geometry.
AbstractMesh
This method must be called after the OpenGL rendering operation took place.
display(GLAutoDrawable)
- Method in class simogl.gamecore.
Renderer
JOGL display method
displayChanged(GLAutoDrawable, boolean, boolean)
- Method in class simogl.gamecore.
Renderer
divide(float)
- Method in class simogl.geometry.
Point3D
Divides the point by the specified scalar
DLParticle
- Class in
simogl.effect.particle
This class represents a particle used as part of a particle system to produce graphical effects.
DLParticle(GL, float, Point3D, Point3D, long)
- Constructor for class simogl.effect.particle.
DLParticle
Creates a new particle object with the specified parameters
DLParticle(GL, float, float, float, float, float, float, long)
- Constructor for class simogl.effect.particle.
DLParticle
Creates a new particle object with the specified parameters
draw(GL)
- Method in class simogl.collision.
BoundingBox
This method can be used to draw the bounding box
draw(GL)
- Method in class simogl.effect.fog.
Fog
draw(GL)
- Method in class simogl.effect.light.
Light
This method draws the light to the scene with all its properties
draw(GL, float, float, float, Texture)
- Method in class simogl.effect.particle.
AbstractParticle
Draws the particle to the scene
draw(GL, long)
- Method in class simogl.effect.particle.
AbstractParticleEffect
Draws the particle effect to the scene
draw(GL, float, float, float, Texture)
- Method in class simogl.effect.particle.
DDParticle
Draws the particle to the scene
draw(GL, float, float, float, Texture)
- Method in class simogl.effect.particle.
DLParticle
Draws the particle to the scene
draw(GL)
- Method in class simogl.geometry.
AbstractMesh
Call this method to draw the mesh
draw(GL)
- Method in class simogl.geometry.
MeshDL
Call this method to draw the mesh
draw(GL)
- Method in class simogl.geometry.
MeshVA
draw(GL, long)
- Method in class simogl.level.
AbstractLevel
Draws the world to the screen
draw(GL)
- Method in class simogl.level.
SkyBox
Draws the skybox to the scene
drawShadow(GL)
- Method in class simogl.geometry.
AbstractMesh
Call this method to draw the shadow of a mesh
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