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## M

Main - Class in simogl.main
  This is the entry point of the JOGL application
Main() - Constructor for class simogl.main.Main
main(String[]) - Static method in class simogl.main.Main
  The application's main()-method.
MainFrame - Class in simogl.gui
MainFrame(String) - Constructor for class simogl.gui.MainFrame
  Creates the mainframe of the game with the specified title.
MainFrame(String, int, int, int) - Constructor for class simogl.gui.MainFrame
  Creates the mainframe of the game with the specified parameters.
Material - Class in simogl.material
  This class is used to represent materials
Material(float, float, float, float) - Constructor for class simogl.material.Material
  Creates a new Material object with the specified color values
MD2CityHall - Class in simogl.model.building
  This class represents a md2 model of a house
MD2CityHall(float, float, float) - Constructor for class simogl.model.building.MD2CityHall
  Creates a new house md2 model at the specified loaction
MD2Civilian - Class in simogl.model.character
  This class represents the md2 model of a civilian
MD2Civilian(float, float, float) - Constructor for class simogl.model.character.MD2Civilian
  Creates a new md2 model for a civilian at the specified loaction
MD2Elder - Class in simogl.model.character
  This class represents the md2 model of an elder.
MD2Elder(float, float, float) - Constructor for class simogl.model.character.MD2Elder
  Creates a new md2 model for an elder at the specified location
MD2Farm - Class in simogl.model.building
  This class represents the md2 model for a farm
MD2Farm(float, float, float) - Constructor for class simogl.model.building.MD2Farm
  Creates a new farm md2 model at the specified location
MD2Farmer - Class in simogl.model.character
  This class represents the md2 model for a farmer
MD2Farmer(float, float, float) - Constructor for class simogl.model.character.MD2Farmer
  Creates a new farmer md2 model object at the specified location
MD2House - Class in simogl.model.building
  This class represents a md2 model of a house
MD2House(float, float, float) - Constructor for class simogl.model.building.MD2House
  Creates a new house md2 model at the specified loaction
MD2Importer - Class in simogl.model.modelloader
  The MD2Importer can be used to load models in Quake2 file format
MD2Importer() - Constructor for class simogl.model.modelloader.MD2Importer
MD2InputStream - Class in simogl.model.modelloader
  Wrapper for an input stream
MD2InputStream(InputStream) - Constructor for class simogl.model.modelloader.MD2InputStream
  Konstruktor.
MD2Normals - Class in simogl.model.modelloader
  This class contains the md2 normals that are beeing referenced by the normal-id in the md2 model file
MD2Normals() - Constructor for class simogl.model.modelloader.MD2Normals
MeshDL - Class in simogl.geometry
  This class represents a mesh.
MeshDL(GL) - Constructor for class simogl.geometry.MeshDL
  Creates a new mesh object
MeshFactory - Class in simogl.factory
  This class is used as a factory class for mesh objects
MeshFactory() - Constructor for class simogl.factory.MeshFactory
MeshVA - Class in simogl.geometry
  This class represents a mesh.
MeshVA() - Constructor for class simogl.geometry.MeshVA
meta(MetaMessage) - Method in class simogl.effect.sound.MidiPlayer
  This method is called by the sound system when a meta event occurs.
MidiPlayer - Class in simogl.effect.sound
  This class represents a midi player.
MidiPlayer() - Constructor for class simogl.effect.sound.MidiPlayer
  Creates a new MidiPlayer object.
MOUSE_BUTTON_1 - Static variable in class simogl.input.InputManager
MOUSE_BUTTON_2 - Static variable in class simogl.input.InputManager
MOUSE_BUTTON_3 - Static variable in class simogl.input.InputManager
MOUSE_MOVE_DOWN - Static variable in class simogl.input.InputManager
MOUSE_MOVE_LEFT - Static variable in class simogl.input.InputManager
MOUSE_MOVE_RIGHT - Static variable in class simogl.input.InputManager
MOUSE_MOVE_UP - Static variable in class simogl.input.InputManager
MOUSE_WHEEL_DOWN - Static variable in class simogl.input.InputManager
MOUSE_WHEEL_UP - Static variable in class simogl.input.InputManager
mouseClicked(MouseEvent) - Method in class simogl.input.InputManager
mouseDragged(MouseEvent) - Method in class simogl.input.InputManager
mouseEntered(MouseEvent) - Method in class simogl.input.InputManager
mouseExited(MouseEvent) - Method in class simogl.input.InputManager
mouseMoved(MouseEvent) - Method in class simogl.input.InputManager
mousePressed(MouseEvent) - Method in class simogl.input.InputManager
mouseReleased(MouseEvent) - Method in class simogl.input.InputManager
mouseWheelMoved(MouseWheelEvent) - Method in class simogl.input.InputManager
moveBackward(float, long) - Method in class simogl.camera.Camera
  Moves the cam backward by the specified amount
moveDown(float, long) - Method in class simogl.camera.Camera
  Moves the cam down by the specified amount
moveForward(float, long) - Method in class simogl.camera.Camera
  Moves the cam forward by the specified amount
moveLeft(float, long) - Method in class simogl.camera.Camera
  Moves the cam left by the specified amount
moveRight(float, long) - Method in class simogl.camera.Camera
  Moves the cam right by the specified amount
moveUp(float, long) - Method in class simogl.camera.Camera
  Moves the cam up by the specified amount
multiply(float) - Method in class simogl.geometry.Point3D
  Multiplies the point by the specified scalar

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