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## simogl.gameobjects.character
Class AbstractCharacter

    java.lang.Object
      simogl.gameobjects.AbstractGameObject
          simogl.gameobjects.character.AbstractCharacter

Direct Known Subclasses:
  Civilian, Elder, Farmer

    public abstract class AbstractCharacter

extends AbstractGameObject

This abstract class is the basic version of a character. Any specialized character must extend this class.

Author:
  Frank Bruns

Constructor Summary
`AbstractCharacter(float x, float y, float z)` Creates a new abstract character at the specified position

Method Summary
`void` | `update(long elapsedTime)` Updates a game object

Methods inherited from class simogl.gameobjects.AbstractGameObject
`getModel, getName, getPosition, getX, getY, getZ, setPosition, setPosition, setX, setY, setZ`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### AbstractCharacter

    public AbstractCharacter(float x,
                             float y,
                             float z)

  Creates a new abstract character at the specified position

  Parameters:
    `x` - x-coordinate
    `y` - y-coordinate
    `z` - z-coordinate

Method Detail

### update

    public void update(long elapsedTime)

  Description copied from class: `AbstractGameObject`
  Updates a game object

  Specified by:
    `update` in class `AbstractGameObject`
  Parameters:
    `elapsedTime` - time between two frames

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