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partEffects
- Static variable in class simogl.level.
AbstractLevel
ParticleContainer
- Class in
simogl.effect.particle
This class is used to store and manage a set of similar particles
ParticleContainer(int)
- Constructor for class simogl.effect.particle.
ParticleContainer
Creates a new container for particles
pause()
- Method in class simogl.gamecore.
Updater
Pauses the Updater.
performTransformations(GL)
- Method in class simogl.geometry.
AbstractMesh
This method performs all translations, rotations and scalings for the mesh.
PickingHit
- Class in
simogl.collision
This class represents a hit of a picking procedure
play(Sequence, boolean)
- Method in class simogl.effect.sound.
MidiPlayer
Plays a sequence, optionally looping.
play(boolean)
- Method in class simogl.effect.sound.
SampledSound
Plays the audio file currently assigned to the sampled sound object
play(GL)
- Method in class simogl.model.animation.
Animation
Runs the current animation
Point3D
- Class in
simogl.geometry
This class represents a point (or rather vector) in 3-dimensional space.
Point3D(float, float, float)
- Constructor for class simogl.geometry.
Point3D
Creates a new point (vertex) in three-dimensional space
Point3D(Point3D)
- Constructor for class simogl.geometry.
Point3D
Point3D()
- Constructor for class simogl.geometry.
Point3D
Creates a new point (vertex) in three-dimensional space that has the coordinates (0,0,0);
press()
- Method in class simogl.input.
InputAction
Pretends that the key assigned to this input action was pressed once.
press(int)
- Method in class simogl.input.
InputAction
Pretends that the key assigned to this input action was pressed the specified amount of times or that the mouse was moved a dinstance according to the specified amount
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