A B C D E F G H I K L M N O P R S T U W Z

F

Face - Class in simogl.geometry
This class represents a face, that can be used in a mesh.
Face(Triangle, Triangle) - Constructor for class simogl.geometry.Face
Creates a new face.
FARM - Static variable in class simogl.gameobjects.building.AbstractBuilding
 
Farm - Class in simogl.gameobjects.building
This class represents a farm in the game
Farm(float, float, float) - Constructor for class simogl.gameobjects.building.Farm
Creates a new farm
Farmer - Class in simogl.gameobjects.character
 
Farmer(float, float, float) - Constructor for class simogl.gameobjects.character.Farmer
Creates a new Citizen object for the game at the specified position
Fire - Class in simogl.effect.particle.custom
 
Fire(float, float, float, int, long, long) - Constructor for class simogl.effect.particle.custom.Fire
Creates a fire effect with the specified parameters
Fog - Class in simogl.effect.fog
This class can be used to represent fog
Fog() - Constructor for class simogl.effect.fog.Fog
Creates a new Fog object with the following default properties:
Fog mode: EXP Color: RGBA parameters all 1.0f (pure white fog) Density: 1.0f Start/End: 0.0f/1.0f Remember to enable the use of fog with the setEnabled()-method, because it is disabled by default
Fog(float, float, float, float, float, float) - Constructor for class simogl.effect.fog.Fog
Creates a new Fog object with the specified parameters.
fog - Variable in class simogl.level.AbstractLevel
 
food - Static variable in class simogl.level.AbstractLevel
 
Food - Class in simogl.resource
Represents the resource "food"
Food(int, long) - Constructor for class simogl.resource.Food
Creates an object of the resource food with the specified initial amount

A B C D E F G H I K L M N O P R S T U W Z