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importModel(File, int, int, Texture, float)
- Static method in class simogl.model.modelloader.
MD2Importer
Loads a model from a md2 file and makes a mesh of it.
increase(int)
- Method in class simogl.resource.
AbstractResource
Increase the resource about the specified amount
increaseNumberInhabitants(int)
- Method in class simogl.gameobjects.building.
AbstractBuilding
Increase the number of inhabitants of the building by the specified amount.
InfoPanel
- Class in
simogl.gui
This code was edited or generated using CloudGarden's Jigloo SWT/Swing GUI Builder, which is free for non-commercial use.
InfoPanel()
- Constructor for class simogl.gui.
InfoPanel
init(GLAutoDrawable)
- Method in class simogl.gamecore.
Renderer
JOGL init method
InputAction
- Class in
simogl.input
This class represents an input action of the application.
InputAction(String)
- Constructor for class simogl.input.
InputAction
Create a new InputAction using the NORMAL state
InputAction(String, int)
- Constructor for class simogl.input.
InputAction
Create a new InputAction with the specified behavior state constant.
InputManager
- Class in
simogl.input
This class is used as an input manager.
InputManager(Component)
- Constructor for class simogl.input.
InputManager
Creates a new InputManager for the specified component.
INVISIBLE_CURSOR
- Static variable in class simogl.input.
InputManager
An invisible cursor.
isDirectional()
- Method in class simogl.effect.light.
Light
Determines whether this light is a directional light
isEnabled()
- Method in class simogl.effect.light.
Light
Determins whether the light source is enabled
isEnabledAmbient()
- Method in class simogl.effect.light.
Light
Determins whether the ambient light is enabled
isEnabledDiffuse()
- Method in class simogl.effect.light.
Light
Determins whether the diffuse light is enabled
isEnabledRain()
- Static method in class simogl.level.
AbstractLevel
Static method that determines whether the rain effect is enabled or disabled
isEnabledSpecular()
- Method in class simogl.effect.light.
Light
Determins whether the specular light is enabled
isEqualTo(Point3D)
- Method in class simogl.geometry.
Point3D
Checks if this point is equal to the given point.
isEqualTo(float, float, float)
- Method in class simogl.geometry.
Point3D
Checks if this point is equal to the specified coordinates
isInExp2Mode()
- Method in class simogl.effect.fog.
Fog
Returns whether exp2 fog mode is active
isInExpMode()
- Method in class simogl.effect.fog.
Fog
Returns whether exp fog mode is active
isInFreeLook()
- Method in class simogl.camera.
Camera
Returns whether the 3D cam is in free look mode or attached to the ground.
isInLinearMode()
- Method in class simogl.effect.fog.
Fog
Returns whether linear fog mode is active
isPaused()
- Method in class simogl.effect.sound.
MidiPlayer
Returns the paused state.
isPositional()
- Method in class simogl.effect.light.
Light
Determines whether this light is a positional light
isPressed()
- Method in class simogl.input.
InputAction
Returns whether the input action's key was pressed or not since last checked.
isSpot()
- Method in class simogl.effect.light.
Light
Determines whether this light is a spot light
isTransparent()
- Method in class simogl.geometry.
AbstractMesh
Determines whether the mesh is transparent or solid
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