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## U

update(long) - Method in class simogl.effect.particle.AbstractParticleEffect
  Updates the particles of the particle effect
update(long) - Method in class simogl.effect.particle.ParticleContainer
  Updates the particles in the container according to the amount of time passed since the last update
update(long) - Method in class simogl.gameobjects.AbstractGameObject
  Updates a game object
update(long) - Method in class simogl.gameobjects.building.AbstractBuilding
update(long) - Method in class simogl.gameobjects.character.AbstractCharacter
update(long) - Method in class simogl.model.AbstractMD2Model
  Updates a md2 model
update(long) - Method in class simogl.model.animation.Animation
  Updates the animation
update(long) - Method in class simogl.model.building.MD2CityHall
update(long) - Method in class simogl.model.building.MD2Farm
update(long) - Method in class simogl.model.building.MD2House
update(long) - Method in class simogl.model.character.MD2Civilian
update(long) - Method in class simogl.model.character.MD2Elder
update(long) - Method in class simogl.model.character.MD2Farmer
update(long) - Method in class simogl.resource.AbstractResource
  Recalculates the available amount of the resource
update(long) - Method in class simogl.resource.Food
update(long) - Method in class simogl.resource.Gold
Updater - Class in simogl.gamecore
  This class is used to update all the game objects.
Updater() - Constructor for class simogl.gamecore.Updater
  Creates a new Updater object
use(GL, GLU, float) - Method in class simogl.camera.Camera
  Applies the camera with its current properties.

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