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## I

importModel(File, int, int, Texture, float) - Static method in class simogl.model.modelloader.MD2Importer
  Loads a model from a md2 file and makes a mesh of it.
increase(int) - Method in class simogl.resource.AbstractResource
  Increase the resource about the specified amount
increaseNumberInhabitants(int) - Method in class simogl.gameobjects.building.AbstractBuilding
  Increase the number of inhabitants of the building by the specified amount.
InfoPanel - Class in simogl.gui
  This code was edited or generated using CloudGarden's Jigloo SWT/Swing GUI Builder, which is free for non-commercial use.
InfoPanel() - Constructor for class simogl.gui.InfoPanel
init(GLAutoDrawable) - Method in class simogl.gamecore.Renderer
  JOGL init method
InputAction - Class in simogl.input
  This class represents an input action of the application.
InputAction(String) - Constructor for class simogl.input.InputAction
  Create a new InputAction using the NORMAL state
InputAction(String, int) - Constructor for class simogl.input.InputAction
  Create a new InputAction with the specified behavior state constant.
InputManager - Class in simogl.input
  This class is used as an input manager.
InputManager(Component) - Constructor for class simogl.input.InputManager
  Creates a new InputManager for the specified component.
INVISIBLE_CURSOR - Static variable in class simogl.input.InputManager
  An invisible cursor.
isDirectional() - Method in class simogl.effect.light.Light
  Determines whether this light is a directional light
isEnabled() - Method in class simogl.effect.light.Light
  Determins whether the light source is enabled
isEnabledAmbient() - Method in class simogl.effect.light.Light
  Determins whether the ambient light is enabled
isEnabledDiffuse() - Method in class simogl.effect.light.Light
  Determins whether the diffuse light is enabled
isEnabledRain() - Static method in class simogl.level.AbstractLevel
  Static method that determines whether the rain effect is enabled or disabled
isEnabledSpecular() - Method in class simogl.effect.light.Light
  Determins whether the specular light is enabled
isEqualTo(Point3D) - Method in class simogl.geometry.Point3D
  Checks if this point is equal to the given point.
isEqualTo(float, float, float) - Method in class simogl.geometry.Point3D
  Checks if this point is equal to the specified coordinates
isInExp2Mode() - Method in class simogl.effect.fog.Fog
  Returns whether exp2 fog mode is active
isInExpMode() - Method in class simogl.effect.fog.Fog
  Returns whether exp fog mode is active
isInFreeLook() - Method in class simogl.camera.Camera
  Returns whether the 3D cam is in free look mode or attached to the ground.
isInLinearMode() - Method in class simogl.effect.fog.Fog
  Returns whether linear fog mode is active
isPaused() - Method in class simogl.effect.sound.MidiPlayer
  Returns the paused state.
isPositional() - Method in class simogl.effect.light.Light
  Determines whether this light is a positional light
isPressed() - Method in class simogl.input.InputAction
  Returns whether the input action's key was pressed or not since last checked.
isSpot() - Method in class simogl.effect.light.Light
  Determines whether this light is a spot light
isTransparent() - Method in class simogl.geometry.AbstractMesh
  Determines whether the mesh is transparent or solid

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