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## R

Rain - Class in simogl.effect.particle.custom
Rain(float, float, float, int, long, long) - Constructor for class simogl.effect.particle.custom.Rain
  Creates a rain effect with the specified parameters.
rainSources - Static variable in class simogl.level.AbstractLevel
read() - Method in class simogl.model.modelloader.MD2InputStream
readBytes(int) - Method in class simogl.model.modelloader.MD2InputStream
  Liest n Bytes aus.
readFloat() - Method in class simogl.model.modelloader.MD2InputStream
  Liest einen Float-Wert aus.
readInt() - Method in class simogl.model.modelloader.MD2InputStream
  Liest einen Int-Wert aus.
readShort() - Method in class simogl.model.modelloader.MD2InputStream
  Liest einen Short-Wert aus.
readString(int) - Method in class simogl.model.modelloader.MD2InputStream
  Liest einen String aus.
readString() - Method in class simogl.model.modelloader.MD2InputStream
  Liest einen String aus.
release() - Method in class simogl.input.InputAction
  Signals that the key assigned to this input action was released
removeRotations(GL) - Static method in class simogl.util.Calc
  This method returns a float array with 16 values, that represents the modelview matrix with all rotation operations eliminated.
removeTranslations(GL) - Static method in class simogl.util.Calc
  This method returns a float array with 16 values, that represents the modelview matrix with all translate operations eliminated.
Renderer - Class in simogl.gamecore
  This class is responsible for rendering the scene
Renderer(GLCanvas, JFrame) - Constructor for class simogl.gamecore.Renderer
  Creates the render thread (GL event listener)
reset() - Method in class simogl.input.InputAction
  Resets the input action.
resetAllGameActions() - Method in class simogl.input.InputManager
  Resets all GameActions so they appear like they haven't been pressed.
reshape(GLAutoDrawable, int, int, int, int) - Method in class simogl.gamecore.Renderer
  JOGL reshape method
ResourcePanel - Class in simogl.gui
  This code was edited or generated using CloudGarden's Jigloo SWT/Swing GUI Builder, which is free for non-commercial use.
ResourcePanel() - Constructor for class simogl.gui.ResourcePanel
restart() - Method in class simogl.gamecore.Updater
  Starts/Resumes the Updater.
RightMenuContainerPanel - Class in simogl.gui
  This code was edited or generated using CloudGarden's Jigloo SWT/Swing GUI Builder, which is free for non-commercial use.
RightMenuContainerPanel() - Constructor for class simogl.gui.RightMenuContainerPanel
  Creates the menu container panel that is located on the right side of the game scrreen
rotate(float, float, float) - Method in class simogl.geometry.AbstractMesh
  Rotates the mesh around its x-,y- and z-axxis.
rotateAxxisX(float) - Method in class simogl.geometry.AbstractMesh
  Rotates the mesh around its x-axxis
rotateAxxisY(float) - Method in class simogl.geometry.AbstractMesh
  Rotates the mesh around its y-axxis
rotateAxxisZ(float) - Method in class simogl.geometry.AbstractMesh
  Rotates the mesh around its z-axxis
rotateDown(float, long) - Method in class simogl.camera.Camera
  Rotates the cam down by the specified degrees
rotateLeft(float, long) - Method in class simogl.camera.Camera
  Rotates the cam left by the specified degrees
rotateRight(float, long) - Method in class simogl.camera.Camera
  Rotates the cam right by the specified degrees
rotateUp(float, long) - Method in class simogl.camera.Camera
  Rotates the cam up by the specified degrees
run() - Method in class simogl.gamecore.Updater
  run()-method of the Updater thread.

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